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FF2 M7's Bosses


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vital211
Junior Member
Join Date: Jul 2013
Old 06-03-2016 , 01:22   Re: M7's Bosses [Update: The Sound Update]
Reply With Quote #151

hey m7 i was talking with shadow in teamspeak and told him that Neptune's rage is broken. when she spawns she has infin rage even though its stuck at 0% which never goes up. this allows her to use every rage at once and spam the server till it crashes everyone. there is no error from her and we have all the dependencies so im not sure what is causing this. could it have been a tf2 update that may have broke her?
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M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 06-03-2016 , 03:49   Re: M7's Bosses [Update: The Sound Update]
Reply With Quote #152

Quote:
Originally Posted by vital211 View Post
hey m7 i was talking with shadow in teamspeak and told him that Neptune's rage is broken. when she spawns she has infin rage even though its stuck at 0% which never goes up. this allows her to use every rage at once and spam the server till it crashes everyone. there is no error from her and we have all the dependencies so im not sure what is causing this. could it have been a tf2 update that may have broke her?
Hmm, im not sure about that one, its working on my server, maybe try and update all subplugins she's using to their latest version, if it still doesnt work i will see what might be the cause of it
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M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 06-14-2016 , 09:05   Re: M7's Bosses [Update: Boss Updates]
Reply With Quote #153

Hello everyone, time for a new changelog:

Changelog V53


Count Heavnich + Shadow Thief:
-Are available as a duo now (with Custom Intro, Lastman, Win, Defeat sounds and Themes)
-Count Heavnich now has a custom sound whenever he loses a life
-Shadow Thief steals now a flaregun + Shotgun when hitting a Pyro / Heavy while RAGE is active (was made because of conflict of Minigun / Flamethrower and Invisibilty RAGE)

Nightmare Sniper:
-His second theme should be fixed now
-Added dynamic_env_management incase he fells into a pit

Masked Demo (Completely remaded, here are his stats now):
-Super Jump + Weighdown
-Uber + Speed Increase on RAGE
-Gains Crits + Knockback immunity when pressing and holding RELOAD (min. 25% RAGE to activate, drains RAGE over time)
-Has 2 lives, gains a Headtaker on lifelose (with 250% damage bonus (instead of 200%))
-Now has a custom Intro sound + more sounds in general


With that said, have a good day everyone
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M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 07-17-2016 , 15:32   Re: M7's Bosses [New Boss: Counter Terrorist]
Reply With Quote #154

Hello everyone, its been a while since i last update, let alone made a new public hale, well, its time for a new hale, and he is:

CS:GO's Counter Terrorist (SAS unit)

Here are his stats:
Class: Spy
Weapon: Big Kill + Prinny Machete
Charge Ability: None (Only Weighdown)
Abilities:
-Stuns player around him
-Summons Minions with The Cleaner's Carbine

Download link as usual on the first page.

Hope you will enjoy him!


(Also, on a side note, once Koishi / Shadow releases his updated Summoning plugin, i will delete my version of it, aswell as the special_melee_round thingy (way too buggy)
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M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 07-18-2016 , 10:50   Re: M7's Bosses [New Boss: Counter Terrorist]
Reply With Quote #155

Hello everybody,

i updated the CT boss yet again, had made some mistakes, which should be fixed now (he now has an ability that helps him incase he falls into a pit).

Have a good day, everyone.
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M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 07-26-2016 , 18:11   Re: M7's Bosses [New Boss: Solid Snake + Boss updates]
Reply With Quote #156

Hello everyone, after a long time, a changelog!

Changelog V54

New Boss:

Solid Snake

(Model made by Gedab from Gamebanana)

Info:
Class: Spy
Weapon: Your Eternal Reward (Can disguise on Backstab)
Charge Ability: Super Jump
Any other special abilities: Can change his Weapon to a Grenade Launcher with the SPECIAL Button
(Uses RAGE over time)

Rage:
-Gains Ubercharge
-Gains a Big Kill
-Disguises Himself
-Outlines the Enemies
-Uses an Overlay on the Enemies


Other boss changes:

Masked Demo:
-Model is fixed now (Thanks to JuegosPablo)

Counter Terrorist:
-Now has Summoning as his Charge Ability (Summons 2 minions with AWP)
-Now uses a sniper model (Boss has been set to Sniper)

Neptune + Nepgear:
-Are now officially a duo (With custom Themes + Intro + Win)
-Have now way more Voices



Have a good day everyone
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M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 09-08-2016 , 16:45   Re: M7's Bosses [Boss Updates: Nightmare Sniper + Solid Snake]
Reply With Quote #157

Good day everyone,

just wanted to inform you that both Solid Snake and Nightmare Sniper have new (fixed) models

Also fixed Nightmare Snipers teleport sound that didnt play because of the new teleport ability
and i gave Snake new and improved voices


With that said, have a good day everyone.
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JuegosPablo
Veteran Member
Join Date: Feb 2016
Location: Gravity is a Harness
Old 09-08-2016 , 16:47   Re: M7's Bosses [Boss Updates: Nightmare Sniper + Solid Snake]
Reply With Quote #158

Quote:
Originally Posted by M76030 View Post
Good day everyone,

just wanted to inform you that both Solid Snake and Nightmare Sniper have new (fixed) models

Also fixed Nightmare Snipers teleport sound that didnt play because of the new teleport ability
and i gave Snake new and improved voices


With that said, have a good day everyone.
Good Job
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M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 10-13-2016 , 11:52   Re: M7's Bosses [Boss Updates]
Reply With Quote #159

Good day everyone, its time for another changelog!

Changelog V55

Count Heavnich:
-Minions are now killable, but they have intense resistances, no fall damage and can regenerate hp over time
-Takes more damage while hook is out

Counter Terrorist:
-Now uses the new Summoning code made by Koishi (Summoned minions have 3, rage minions have 2 weapons)
-Removed the 50% damage penaltry on his melee
-Changed the attributes on his Big Kill a little

Robo Demoknight:
-Now has a new model (basically made him blue since some people dont like red models)
-Removed his third theme as it was not fitting him at all

Shadow Thief:
-Replaced his first theme with the GaMetal remix of Head Honcho Carpaccio

Team Fortress bosses:
-Changed their speed so they are as fast as the normal class (+HP changes because of it)
-Sniper now has a second 'Sniper only' Theme

Count Heavnich + Shadow Thief Duo:
-New Voiceslines for Intro, Lastman and Win


With that said, i hope you will enjoy that update and have a good day everyone
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Last edited by M76030; 10-13-2016 at 11:53.
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 10-25-2016 , 05:04   Re: M7's Bosses [Boss Updates]
Reply With Quote #160

Neptune and Nepgear are so broken that I have no AMS's and they all go at once on rage and I lose no Rage so I can just keep spamming Iron Cannon over and over and made everyone crash. Bosses removed.
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