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[TF2] Halloween Boss Player Kill Block


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MON@H Rasta
Junior Member
Join Date: Dec 2010
Location: Kyiv, Ukraine
Old 11-01-2012 , 15:27   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #51

ReFlexPoison, could you add the godmode for the player, that receives gift? This would be really helpful for players, that want to grab gift, but while they trying to find it everybody kills them... When the gift received godmode turned off.
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 11-01-2012 , 15:48   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #52

Quote:
Originally Posted by MON@H Rasta View Post
ReFlexPoison, could you add the godmode for the player, that receives gift? This would be really helpful for players, that want to grab gift, but while they trying to find it everybody kills them... When the gift received godmode turned off.
impossible because server dont know about those gifts
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ReFlexPoison
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Join Date: Jul 2011
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Old 11-01-2012 , 19:25   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #53

Version 1.1.0 Released

Changes:
* Added admin override so certain admins can kill (sm_hkillblock_override_flag).
* Made buildings not target each other.
* Added UberCharge after boss kill.
* Removed buildings CVar.

You should recreate your config file for the CVars to work properly.

Thanks for the suggestions everyone!

Last edited by ReFlexPoison; 11-01-2012 at 19:34.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 11-02-2012 , 05:06   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #54

Quote:
Originally Posted by ReFlexPoison View Post
I'll add this addition to the main plugin today.



Don't see why you are using a timer.
Using a timer when he leaves allows the damage/sentry stuff to stay on for that amount of time?
If he is defeated, you could make it stay longer than if he leaves.

Firing a timer for this event works just fine because the settings will all be reverted anyways, but it looks like you went with the addcond ubercharge suggestion.
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XyzKiller
Junior Member
Join Date: Mar 2012
Old 11-03-2012 , 19:48   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #55

Bug:

When Spies have their Sappers removed during Boss Encounters, they do not get them back till they respawn.

Last edited by XyzKiller; 11-03-2012 at 19:48.
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wawazy
Member
Join Date: Aug 2009
Old 11-03-2012 , 21:02   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #56

thanks
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Dravu
Senior Member
Join Date: May 2010
Old 11-05-2012 , 13:57   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #57

Why is TF2Items a requirement? It'd be nicer if you hacked something together using TF2_RemoveWeaponSlot instead.
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ReFlexPoison
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Old 11-05-2012 , 14:26   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #58

Quote:
Originally Posted by Dravu View Post
Why is TF2Items a requirement? It'd be nicer if you hacked something together using TF2_RemoveWeaponSlot instead.
Hooking post_inventory_application wasn't working while I was testing so it seemed to be a decent way to hook the OnGive.
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Dan43
New Member
Join Date: Aug 2012
Old 11-06-2012 , 00:04   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #59

First of all - great plugin. It has saved me having to ban so many idiots who can't read our server rules.

I was just curious if this plugin could be modified to enable instant spawning (eg. change mp_disable_respawn_times to 1) while the boss is out, and return to normal spawn timers after he leaves or is killed.


Thanks for any help.

EDIT: Just another thought; I noticed how the plugin announces that ubercharge is enabled after the boss is killed, could an announcement be added to tell players that they cannot kill each other until the boss is gone?

Last edited by Dan43; 11-06-2012 at 00:06.
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Cramik
Senior Member
Join Date: Jan 2013
Old 04-05-2013 , 15:10   Re: [TF2] Halloween Boss Player Kill Block
Reply With Quote #60

useful
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