I dont know why it doesnt work, what im I doing wrong?
//--
Info about
ClCorpse
//--
Here is a message log it prints out (DS's Message Log)
Quote:
L 09/26/2006 - 17:13:19: MessageBegin (ClCorpse "122") (Destination "All<2>") (Args "11") (Entity "<NULL>") (Classname "<NULL>") (Netname "<NULL>") (Origin "0.000000 0.000000 0.000000")
L 09/26/2006 - 17:13:19: Arg 1 (String "guerilla")
L 09/26/2006 - 17:13:19: Arg 2 (Byte "175559")
L 09/26/2006 - 17:13:19: Arg 3 (Byte "385498")
L 09/26/2006 - 17:13:19: Arg 4 (Byte "-11772")
L 09/26/2006 - 17:13:19: Arg 5 (Coord "-0.641999")
L 09/26/2006 - 17:13:19: Arg 6 (Coord "-0.779571")
L 09/26/2006 - 17:13:19: Arg 7 (Coord "0.000000")
L 09/26/2006 - 17:13:19: Arg 8 (Byte "-306")
L 09/26/2006 - 17:13:19: Arg 9 (Byte "101")
L 09/26/2006 - 17:13:19: Arg 10 (Byte "0")
L 09/26/2006 - 17:13:19: Arg 11 (Byte "1")
L 09/26/2006 - 17:13:19: MessageEnd (ClCorpse "122")
|
As you can see, i got only 11 args. Is it suppose to be 12?
//--
Code:
register_message(get_user_msgid("ClCorpse"), "message_ClCorpse")
I did my checks wrong, so its out for now.
Code:
public message_ClCorpse()
{
/*if(get_msg_args() != 11)
return PLUGIN_CONTINUE
if(get_msg_argtype(1) != ARG_STRING)
return PLUGIN_CONTINUE
if(get_msg_argtype(2) != ARG_BYTE
|| get_msg_argtype(3) != ARG_BYTE
|| get_msg_argtype(4) != ARG_BYTE
|| get_msg_argtype(9) != ARG_BYTE)
return PLUGIN_CONTINUE
if(get_msg_argtype(5) != ARG_COORD
|| get_msg_argtype(6) != ARG_COORD
|| get_msg_argtype(7) != ARG_COORD)
return PLUGIN_CONTINUE*/
new model[33], corpse[33]
get_msg_arg_string(1, model, 32)
get_corpse_model(model, corpse, 32)
new Float:modelOrigin[3]
modelOrigin[0] = float(get_msg_arg_int(2))
modelOrigin[1] = float(get_msg_arg_int(3))
modelOrigin[2] = float(get_msg_arg_int(4))
new Float:modelAngel[3]
modelAngel[0] = get_msg_arg_float(5)
modelAngel[1] = get_msg_arg_float(6)
modelAngel[2] = get_msg_arg_float(7)
new entCorpse = create_entity("info_target")
if(entCorpse > 0)
{
entity_set_string(entCorpse, EV_SZ_classname, "clcorpse")
entity_set_string(entCorpse, EV_SZ_model, corpse)
entity_set_int(entCorpse, EV_INT_solid, SOLID_TRIGGER)
entity_set_int(entCorpse, EV_INT_movetype, MOVETYPE_TOSS)
entity_set_int(entCorpse, EV_INT_sequence, get_msg_arg_int(9))
entity_set_vector(entCorpse, EV_VEC_origin, modelOrigin)
entity_set_vector(entCorpse, EV_VEC_angles, modelAngel)
client_print(0, print_chat, "eeeew")
}
return PLUGIN_HANDLED
}
The stock to get what model
Code:
stock get_corpse_model(findModel[], returnString[], returnLen)
{
new modelName
if(equali(findModel, "terror"))
modelName = format(returnString, returnLen, "models/player/terror/terror.mdl")
else if(equali(findModel, "leet"))
modelName = format(returnString, returnLen, "models/player/leet/leet.mdl")
else if(equali(findModel, "arctic"))
modelName = format(returnString, returnLen, "models/player/arctic/arctic.mdl")
else if(equali(findModel, "guerilla"))
modelName = format(returnString, returnLen, "models/player/guerilla/guerilla.mdl")
else if(equali(findModel, "urban"))
modelName = format(returnString, returnLen, "models/player/urban/urban.mdl")
else if(equali(findModel, "gsg9"))
modelName = format(returnString, returnLen, "models/player/gsg9/gsg9.mdl")
else if(equali(findModel, "sas"))
modelName = format(returnString, returnLen, "models/player/sas/sas.mdl")
else if(equali(findModel, "gign"))
modelName = format(returnString, returnLen, "models/player/gign/gign.mdl")
return modelName
}
__________________
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