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Real armor


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MPNumB
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Join Date: Feb 2007
Location: Lithuania
Old 05-21-2008 , 18:06   Re: Real armor
Reply With Quote #11

I know obout hamsand forwards, but is one problem. How on earth can I get in what bodypart damage was made in pre-damage event? Belive me - if i wold knew a way how to detect it - woldhave made it long time ago.

P.S.
Quote:
Originally Posted by soccdoodcss
For pre-damage with the awp situation, remove the damage from the AP, then whatever is leftover remove from the HP.
Isn't my plugin working this way already?
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Simon Logic
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Join Date: Nov 2006
Location: RF
Old 06-18-2008 , 11:29   Re: Real armor
Reply With Quote #12

Quote:
Originally Posted by MPNumB View Post
I know obout hamsand forwards, but is one problem. How on earth can I get in what bodypart damage was made in pre-damage event? Belive me - if i wold knew a way how to detect it - woldhave made it long time ago.
I think you should catch a proper tracer. How to detect is it a proper tracer? Well, research & research until you're done The hardest one is to associate shoot event with a true hit tracer (at least for me).
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alekoooooo
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Join Date: Feb 2009
Old 02-21-2009 , 18:18   Re: Real armor
Reply With Quote #13

ra_kevlar_flags "abcdefgh"
ra_vesthelm_flags "abcdefgh"
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 02-21-2009 , 18:32   Re: Real armor
Reply With Quote #14

Quote:
Originally Posted by MPNumB View Post
I know obout hamsand forwards, but is one problem. How on earth can I get in what bodypart damage was made in pre-damage event? Belive me - if i wold knew a way how to detect it - woldhave made it long time ago.
PHP Code:
const m_LastHitGroup 75

public TakeDamage(id, ...)
{
    new 
HITPLACE get_pdata_int(iVictimm_LastHitGroup5
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Costin83
Senior Member
Join Date: Jul 2008
Location: Romania
Old 03-01-2009 , 01:15   Re: Real armor
Reply With Quote #15

Little BUG:

When your armor runs out and a new round begins, you CAN'T walk over a new one to restore it
You have to die to be able to walk over a new one and get it.

MPNumB = BUG fixer
Costin83 = BUG reporter

Now look what a coincidence ^ ^ =))
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MPNumB
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Join Date: Feb 2007
Location: Lithuania
Old 03-04-2009 , 03:41   Re: Real armor
Reply With Quote #16

This is amxx "cs_ser_user_armor()" native bug.
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Costin83
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Join Date: Jul 2008
Location: Romania
Old 03-05-2009 , 11:55   Re: Real armor
Reply With Quote #17

Quote:
Originally Posted by MPNumB View Post
This is amxx "cs_set_user_armor()" native bug.
Bad AMXX .........
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ConnorMcLeod
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Join Date: Jul 2006
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Old 03-05-2009 , 13:14   Re: Real armor
Reply With Quote #18

I think it is a cs bug, not amxx.
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MPNumB
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Old 03-07-2009 , 04:59   Re: Real armor
Reply With Quote #19

Quote:
Originally Posted by ConnorMcLeod View Post
I think it is a cs bug, not amxx.
When armor is removed by explosion/beam damage - you can pick up it again if it's 0.

When aremor is removed by amxx - you cannot pick it up again if it's 0.
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ConnorMcLeod
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Old 03-07-2009 , 10:12   Re: Real armor
Reply With Quote #20

Fix :

Change
cs_set_user_armor(victim, 0, armortype)

for
cs_set_user_armor(victim, 0, CS_ARMOR_NONE)
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