Raised This Month: $51 Target: $400
 12% 

[L4D(2)] SuperVersus [1.5.4]


Post New Thread Reply   
 
Thread Tools Display Modes
Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 02-02-2017 , 20:03   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1201

Quote:
Originally Posted by Xanaguy View Post
Does this work with ABM? Or do I have to move it to the Disabled file?
Why do you need both? Use either, as they provide pretty much same functionality.
__________________
Spirit_12 is offline
Xanaguy
Senior Member
Join Date: Jan 2017
Old 02-03-2017 , 01:56   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1202

Quote:
Originally Posted by Spirit_12 View Post
Why do you need both? Use either, as they provide pretty much same functionality.
Not quite, I tried ABM on versus and it places all players on the survivor's side by default. On that same note, it'll also cause 8 S.I. to appear when the swap happens
Xanaguy is offline
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 02-03-2017 , 09:07   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1203

Quote:
Originally Posted by Xanaguy View Post
Not quite, I tried ABM on versus and it places all players on the survivor's side by default. On that same note, it'll also cause 8 S.I. to appear when the swap happens
Don't know why you miss this but the title says -> [L4D2] ABM: A L4D2 5+ Player Enhancement for Campaign
cravenge is offline
Xanaguy
Senior Member
Join Date: Jan 2017
Old 02-04-2017 , 20:48   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1204

Quote:
Originally Posted by cravenge View Post
Don't know why you miss this but the title says -> [L4D2] ABM: A L4D2 5+ Player Enhancement for Campaign
Just noticed there was a Disabled file and I forgot to drag ABM there. Oops
Xanaguy is offline
NiTro1
Member
Join Date: Sep 2015
Location: france
Old 02-08-2017 , 15:52   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1205

Quote:
Originally Posted by Merudo View Post
Superversus 1.8.15.5

Changes:
- l4d_management can now be set to 4, to show infected bots / players to survivors in team menu. Should help testing balance
- New cvar director_si_more_delay. Add seconds to the timer for special infected bots spawn in versus.
- Fixed deprecation errors from 1.8 sourcepawn compiler.
- StringMap now used to store SteamIds
- Small edits to the printed text of the plugin to show [SV].

Based on Marcus101RR, which itself is based on DDR_Khat

Description:
This plugin allows more than 4 survivors to join the survivor team, and more than 4 infected to join the infected team. In coop, a set number of survivors (l4d_survivor_limit) will always be present, but additional survivors will be created if more people join.

Players can switch teams using commands such as !join or !infected, and a team menu is available with !teams. There is also an option to increase the difficulty if more survivors are present. Finally, if the infected team is not full of players in versus/scavenge, there is an option to have the director spawn more infected bots to fill up the team.

Installation:
Simply put l4d_superversus.smx in \sourcemod\plugins\, and l4d_superversus.txt in \sourcemod\gamedata\

Previous changes:
Spoiler

Cvars:
- l4d_survivor_limit: Maximum amount of survivors. Default 4. Range: 1 to 24. By using !join, players can join beyond this limit (coop modes only)
- l4d_infected_limit: Maximum amount of infected. Default 4. Range: 4 to 24.
- l4d_killreservation: Should we clear Lobby reservaton when it is full? Default 1 (active). Requires Left 4 Downtown 1/2
- l4d_extra_first_aid: Give extra survivors HP packs? (1 for extra medpacks). Default 1
- l4d_respawn_on_join: Respawn alive when joining as an extra survivor for the first time? Default 1
- l4d_versus_si_more: If less infected players than l4d_infected_limit in versus/scavenge, spawn SI bots? Default 1
- l4d_versus_afk: In versus, afk players either go idle (1), become a spectator (2), or are kicked (3). 0 disables it. Default 1.

- director_auto_difficulty: Chooses difficulty based on the number of players on Survivor Team. Default 0. Needs to be 1 for the following 4 variables to have an effect
- director_tank_hpmulti: Tanks HP Multiplier (multi*(survivors-4)). Active if director_auto_difficulty is 1. Default .25 (25% increase in HP per extra player above 4)
- director_si_hpmulti: Special infected HP multiplier (multi*(survivors-4)). Active if director_auto_difficulty is 1. Default 0
- director_ci_multi: Common infected spawn rate multiplier (multi*(survivors-4)). Active if director_auto_difficulty is 1. Default 0.25 (25% increase in infected spawn per extra player)
- director_si_more: Spawn x more special infected per extra player in coop mode. Active if director_auto_difficulty is 1. Default 1 (1 extra SI per extra survivor). Requires Left 4 Downtown 1/2 (version 0.4.5+)

Commands:

- sm_join: Join a random team (in versus) or the survivors (in coop)
- sm_survivor: Join survivors
- sm_infected: Join infected (non-coop only)
- sm_teams: Show a teammenu where team can be selected
- sm_changeteam: Show teammenu
- sm_spectate: Become spectator
- sm_afk: Become idle (survivors) or become spectator (infected)
- sm_createplayer: Create a survivor bot, if empty slot available. Mainly used to fill a team with bots after survivor limit is increased. Admin only.

Joining when no free bot is available (coop only):
If a player joins when no free bot is available and the mode is coop/survival/realism, the plugin will automatically create a new bot for that player. This mean players can join even if there are more players than l4d_survivor_limit. If it's the first time the player joins the game and l4d_respawn_on_join is set to 1, they will respawn alive, with either double pistols, a smg, or an assault rifle, depending on the quality of the gear of the other survivors, as well as a medkit (if l4d_extra_first_aid is 1).

If the player already joined the game in the past, or if l4d_respawn_on_join is set to 0, the player will respawn dead instead, and will need to be rescued. This is to prevent abuse by player rejoining the survivor team to get a free revive.

director_auto_difficulty:
For each survivor beyond the traditional limit of 4, the harder the game the game will be for the survivors. If this is set to 0, all auto-difficulty features will be disabled
  • Tank will have increased health if director_tank_hpmulti is greater than 0. If .25, tanks will have 25% more hp per extra player (i.e. twice as many hp for 8 survivors)
  • Special infected will have increased health if director_si_hpmulti is greater than 0. If .25, SI will have 25% more hp per extra player (i.e. twice as many hp for 8 survivors)
  • Infected will spawn more often if director_ci_spmulti is greater than 0. This feature changes many variables related to spawning and is experimental. If .25, infected spawn rate will increase by roughly 25% per extra player.
  • In coop mode, the maximum special infected will be increased by x per extra player if director_si_more. For example, .5 would result in 1 extra SI per 2 extra survivors, while .34 would result in 1 extra SI per 3 extra survivors. This relies on the forward L4D_OnGetScriptValueInt, and thus either Left 4 Downtown 1 (version 0.4.5 and up) or Left 4 Downtown 2 is required.

Left 4 Downtown 1/2:
Two features, l4d_killreservation and director_si_more, require either Left 4 Downtown or Left 4 Downtown 2. These features and cvars will only work if one of these extensions is installed - otherwise, they won't do anything and can be safely ignored.

Other versions


Required: ONE of the following:
- L4DToolZ (has built-in lobby unreserve, so doesn't require KillRes. Can also be used with Left 4 Downtown 2 with no patched slots. Recommended.)
- Left 4 Downtown 2 with patched slots, New version (L4D2 only. Patched version is no longer supported, use L4DToolZ instead. Use un-patched for director_si_more)
- Left 4 Downtown New version (may be less stable than L4DToolz & Left 4 Downtown 2. Not recommended)

Other related mods for 8 players:
-Defibrillator Bug Fix (on servers higher than 8 players), New version (Allows proper defibrillator use with survivors > 4. Strongly recommended)
-Save Weapon New version (Saves equipment between levels for survivors > 4)
-Survivor Identity Fix Fixes bug where the identity of a survivor changes when a player connects/disconnects/goes idle.
-Survivor Clones Hunter Pounced Warning Fix (Allows hunter verbal warnings between clones)
-Upgrade packs BUG FIX (Allows upgrade packs to hold more charges for survivors > 4)
-Infected Fix Spawn (Fix bug when infected spawn always in same class when infected > 4)
-LEFT4FIX (Keeps track of the score of survivors > 4 for versus)
-8+ players Bug Fixes (1.0.2) New version (Fixes survivor finale score bug, charger stop bug, & Witch incorrect player attack)
-Character Select Menu/FakeZoey New version (Use both L4D1 & L4D2 survivors at once)
-4+ Survivor AFK Fix (1.2) New version (Keep your survivor after going AFK for survivors > 4. Not needed, similar feature implemented since 1.8.12)
-Remove Lobby Reservation (Not needed, similar feature implemented since 1.8.3)

Note: The Defibrillator Bug Fix is almost required for Superversus, otherwise you sometimes won't be able to defibrillate other survivors.

Rivals:
-Survivor Bot Controller (project cancelled due to unresolved bugs)
-Bebop (many unresolved bugs such as uncontrolled bot proliferation, coop only)
-Player Plus! (abandoned, relies on many dependencies)
-MultiSlots (newest version is coop only)
Hello..This version doesn't kick extra bots : SM 1.7.3 - MM 1.10.7.
Sometimes at round end or in map transition connection time out...With takeover bot plugin crash server...Well the other functions work fine...And in versus we can't use Multislots to handle survivors slots and kick extra bots...So i hope there is a fix for extra bots...

l4d_survivor_limit 13 will spawn 13 bots all the time.
NiTro1 is offline
Kramerika
Senior Member
Join Date: Dec 2004
Location: PA, US of A
Old 02-16-2017 , 14:58   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1206

That was my comment a few weeks ago. This plugin works ok, but it would be nice if it would not add bots beyond the original 4 per team.

Quote:
Originally Posted by Kramerika View Post
Is there any way to run this plugin (Merudo's latest version) in versus mode so that it only adds players beyond 4 for both teams rather than having the full amount of bots to start? I am using l4dtoolz with this plugin with:

sm_cvar sb_all_bot_game 1
sm_cvar allow_all_bot_survivor_team 1
l4d_survivor_limit 4
l4d_infected_limit 4

If I do that, it keeps players beyond the 4 on each team in spectator. If I set those limits higher, it allows players to join beyond 4 on each team but it also creates bots automatically prior to any players joining. If we wanted to have 8 players on each team, that would start with 8 bots on each team. Is there any way to have it start with 4 bots on each team and then allow players to join past 4 on each team without creating the bots?
Kramerika is offline
NiTro1
Member
Join Date: Sep 2015
Location: france
Old 02-17-2017 , 12:27   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1207

Well after testing for few weeks...The best version so far is Merudo 1.8.15.5.But this plugin becomes unstable if more than 20 slots.If you use any plugin else which interfere with bots ( takeover bot,gear transfer,RSBS...) make conflict and you get random crashes.The old version 1.5.4 is fine too just many errors when compile with last SM snapshots and needs update.

Last edited by NiTro1; 02-17-2017 at 12:27.
NiTro1 is offline
DreadedGhoul575
Senior Member
Join Date: Apr 2016
Old 02-25-2017 , 13:36   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1208

Quote:
Originally Posted by Spirit_12 View Post
I don't have to. Google can help you with that or you can use the forum search tool.
Still couldn't find anything lol. I'm trying to search for a mod, that automatically spawns in 10 survivors and allows 10 infected on versus through the console.
DreadedGhoul575 is offline
TomDaBomb
Junior Member
Join Date: Jun 2017
Location: U.S NY
Old 09-07-2017 , 05:26   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1209

Hey to start with thanks a lot Muerdo (and all contributors) for the various plugins, we wouldnt be able to run more than 4 player servers without them, or even the regular default 4 player server we have so the effort is greatly appreciated.

Now the question is does Super versus, survivor chat select or really any of the necessary plugins for a l4d2 server still crash when using the custom commands plugin thats here? → https://forums.alliedmods.net/showpo...&postcount=442

I want to say there was a problem where it clashes with the precache'ing of survivors models so i just wanted to check and see if anyone uses it with 1.8.15 or later versions, or if not ill just give it a shot and waste a little time if it doesnt work out.

But either way the plugins help a lot, and i know it doesnt always seem like it but your effort is very valued so thanks again!
__________________
Enjoying Life, Day by Day.
Duskgamers.com - Steamcommunity.com/id/TLC420
******************************************
TomDaBomb is offline
Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 09-07-2017 , 12:54   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1210

Need more information. Any errors in the logs? OS?
__________________
Spirit_12 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:02.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode