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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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ipanda
New Member
Join Date: Sep 2015
Old 09-11-2015 , 12:18   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4, 06/09/2015)
Reply With Quote #1651

can someone please tell me how to disable HS only I've done the following
"dm_onlyhs" "0"
but its still only HS its really starting to bug me
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 09-11-2015 , 14:22   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4, 06/09/2015)
Reply With Quote #1652

Quote:
Originally Posted by bluelamb View Post
How do you control map duration?
How do you add custom maps to the server (sorry this question isn't specific to the plugin so don't answer and I can make a new thread)
And does this support vote maps (or things like !rockthevote) ?
All of this is general SRCDS settings (ask in general section.
As for your last query, search for vote plugins!

Quote:
Originally Posted by ipanda View Post
can someone please tell me how to disable HS only I've done the following
"dm_onlyhs" "0"
but its still only HS its really starting to bug me
From the FAQ:
Quote:
How can I disable Only Headshot mode?
Only headshot is enabled by default, to disable it
- Open sourcemod/configs/deathmatch.ini
- Go to section "Maps"->"fy" (almost at the end of the file)
- Remove the line "Configs" "Only HS +knife"
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h3bus
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Join Date: Nov 2013
Old 09-16-2015 , 03:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4, 06/09/2015)
Reply With Quote #1653

Following latest csgo update, everyone using Dhooks should update gamedata to attached file.
An auto update will be pushed today for those that use updater plugin.
Attached Files
File Type: txt deathmatch.games.txt (513 Bytes, 125 views)
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loki15
Senior Member
Join Date: Apr 2012
Location: Ukraine
Old 09-16-2015 , 04:07   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4, 06/09/2015)
Reply With Quote #1654

Quote:
Originally Posted by h3bus View Post
Following latest csgo update, everyone using Dhooks should update gamedata to attached file.
An auto update will be pushed today for those that use updater plugin.
Not working!
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 09-16-2015 , 04:16   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1655

You'll also have to update SM game data
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loki15
Senior Member
Join Date: Apr 2012
Location: Ukraine
Old 09-16-2015 , 04:19   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1656

Quote:
Originally Posted by h3bus View Post
You'll also have to update SM game data
Okay, I'll try.
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irepz
Senior Member
Join Date: Mar 2013
Location: France
Old 09-16-2015 , 04:35   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1657

Quote:
Originally Posted by h3bus View Post
You'll also have to update SM game data
Should update to 1.8 or latest 1.7 snapshot is enough ?
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h3bus
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Join Date: Nov 2013
Old 09-16-2015 , 04:41   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1658

Latest 1.7 is enough.

Not that if you have the game data updater extension, gamedata should be OK automaticaly after a restart.
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vase070
Senior Member
Join Date: Jun 2011
Old 09-16-2015 , 18:47   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1659

just a small question i did not find in the FAQ do i need to change my gamemode to Deathmatch for this to work or it will work with classic casual aswell ?
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Lannister
Veteran Member
Join Date: Apr 2015
Old 09-16-2015 , 21:26   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1660

I'm wondering if one day you could add a vote in your Deathmatch plugin that will allow people to decide if they want Pistol round, or "any gun" round.

I've seen a plugin, don't know somewhere, (which is private) that, the first 5 mins of the round everyone uses Pistol, and after 5 mins it sends a vote asking if they want to use all guns, if they vote "yes" they will be abble to use all other guns.

I'm not sure if this was already asked, and im not sure if i asked this before here, thanks!
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