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Working TF2 GiveNamedItem Configs


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(NW)Shane O' D
BANNED
Join Date: Aug 2009
Location: Ireland
Old 12-25-2009 , 10:26   Re: Working TF2 GiveNamedItem Configs
Reply With Quote #11

Quote:
Originally Posted by FaTony View Post
My god, 160 KB installer for 8 KB of data? Lmao.
Lol...i didn't see the size
It's good for lazy people though

EDIT: I am now using the built-in installer creator made by microsoft

Last edited by (NW)Shane O' D; 01-26-2010 at 08:00.
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 01-02-2010 , 08:24   Re: Working TF2 GiveNamedItem Configs
Reply With Quote #12

Some of the latest/new weapons are giving:

Quote:
] equip_weapon Skyrider tf_weapon_watch
[SM] Invalid weapon name.
] equip_weapon Skyrider tf_wearable_shield
[SM] Invalid weapon name.
] equip_weapon Skyrider "tf_wearable_shield"
[SM] Invalid weapon name.
] equip_weapon Skyrider weapon_shotgun_pyro
Any updates please?
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Connor-F96
New Member
Join Date: Jan 2010
Old 01-03-2010 , 09:18   Re: Working TF2 GiveNamedItem Configs
Reply With Quote #13

Some of the unlocks act strangely.

For instance, the Huntsman's viewmodel comes out as the Engi Pistol :/
It still works but it's an Engi Pistol.
The flare gun also looks like an engi pistol.

The Sword comes out with no Viewmodel, and the worldmodel is a Bottle held as if it were a "Lunchbox" item. (I.E. The scout holds it like bonk, heavy like sandvich and everyone else goes civilian)

Taunts are not possible when holding a different weapon (not really a problem).

I don't see any Axetinguisher or Default Needlegun, I could just not be seeing it. :/

The sandman ends up using the regular Bat model and cannot fire balls. The counter shows up but stays at "0".


Anyway, this is still a good Plugin, and good work to you and whoever else helped make it. Just thought you could use some feedback
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FaTony
Veteran Member
Join Date: Aug 2008
Old 01-03-2010 , 15:37   Re: Working TF2 GiveNamedItem Configs
Reply With Quote #14

Those are known issues and aren't fixable without extension and reverse engineering.
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(NW)Shane O' D
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Location: Ireland
Old 01-08-2010 , 12:06   Re: Working TF2 GiveNamedItem Configs
Reply With Quote #15

Quote:
Originally Posted by FF|Skyrider View Post
Some of the latest/new weapons are giving:
Sorry but this unfixable
also, the sword works
equip_weapon Skyrider tf_weapon_sword
(NW)Shane O' D is offline
(NW)Shane O' D
BANNED
Join Date: Aug 2009
Location: Ireland
Old 01-08-2010 , 12:26   Re: Working TF2 GiveNamedItem Configs
Reply With Quote #16

Quote:
Some of the unlocks act strangely.

For instance, the Huntsman's viewmodel comes out as the Engi Pistol :/
It still works but it's an Engi Pistol.
The flare gun also looks like an engi pistol.

The Sword comes out with no Viewmodel, and the worldmodel is a Bottle held as if it were a "Lunchbox" item. (I.E. The scout holds it like bonk, heavy like sandvich and everyone else goes civilian)

Taunts are not possible when holding a different weapon (not really a problem).

I don't see any Axetinguisher or Default Needlegun, I could just not be seeing it. :/

The sandman ends up using the regular Bat model and cannot fire balls. The counter shows up but stays at "0".


Anyway, this is still a good Plugin, and good work to you and whoever else helped make it. Just thought you could use some feedback
Thanks for the feedback
this thread hasn't got commented on in a while so i stopped bothering to look at it.

Quote:
For instance, the Huntsman's viewmodel comes out as the Engi Pistol :/
It still works but it's an Engi Pistol.
The flare gun also looks like an engi pistol.
This has always been a problem with giving weapons to another class . It is unfixable without some serious modding
[EDIT]Easy ctx editing. I will upload a fix soon
[EDIT2]NVM

Quote:
The Sword comes out with no Viewmodel, and the worldmodel is a Bottle held as if it were a "Lunchbox" item. (I.E. The scout holds it like bonk, heavy like sandvich and everyone else goes civilian)
Valves fault, again. I will see if i can fix it using ctx files

Quote:
Taunts are not possible when holding a different weapon (not really a problem).
Maybe ctx editing. Its a lot harder than the ctx editing i'm used to

Quote:
I don't see any Axetinguisher or Default Needlegun, I could just not be seeing it. :/
I don't understand what you are saying..Sorry

Quote:
The sandman ends up using the regular Bat model and cannot fire balls. The counter shows up but stays at "0".
Same answer as the other incorrect models. I should be able to fix the counter with ctx editing. I'm not sure how though :/

Last edited by (NW)Shane O' D; 01-08-2010 at 19:19.
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Connor-F96
New Member
Join Date: Jan 2010
Old 01-09-2010 , 11:00   Re: Working TF2 GiveNamedItem Configs
Reply With Quote #17

Sorry I was a little vauge with "I don't see any Axetinguisher or Default Needlegun, I could just not be seeing it. :/".

WHAT I MEANT WAS I don't see them in the equip command list, therefore couldn't equip them. Maybe I didn't see it?
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(NW)Shane O' D
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Old 01-09-2010 , 12:04   Re: Working TF2 GiveNamedItem Configs
Reply With Quote #18

Quote:
Originally Posted by Connor-F96 View Post
Sorry I was a little vauge with "I don't see any Axetinguisher or Default Needlegun, I could just not be seeing it. :/".

WHAT I MEANT WAS I don't see them in the equip command list, therefore couldn't equip them. Maybe I didn't see it?
The axetinguisher doesn't work..
The regular axe does(tf_weapon_axe) and the syringe gun is there.(tf_weapon_syringegun_medic)
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EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 01-14-2010 , 16:43   Re: Working TF2 GiveNamedItem Configs
Reply With Quote #19

I remember a while back I was able to upgrade buildables as another class with the wrench. But now no matter how much metal you have upgrading does not work.
Anyone know why?

However If I spawn a sentry I can upgrade it without any problems. So it only happens with the sentry built using the pda.

Last edited by EHG; 01-14-2010 at 16:46.
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(NW)Shane O' D
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Old 01-15-2010 , 12:28   Re: Working TF2 GiveNamedItem Configs
Reply With Quote #20

Quote:
Originally Posted by EHG View Post
I remember a while back I was able to upgrade buildables as another class with the wrench. But now no matter how much metal you have upgrading does not work.
Anyone know why?

However If I spawn a sentry I can upgrade it without any problems. So it only happens with the sentry built using the pda.
I would also like to know how to upgrade them
You can upgrade it if you spawn it?
Weird..i never tried.
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