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SuperLogs: TF2 2.0.26 (updated 2011-01-22)


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Packhead
Member
Join Date: Dec 2007
Old 07-03-2011 , 03:11   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #91

I've compiled all the SuperLogs against 1.3.8 and they're available on the HLXCE Web Site

This includes version 2.0.28 of Superlogs-TF2 which fixes the Jarate/Mad Milk warning/error.

http://hlxce.com/content/superlogs
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island55
Senior Member
Join Date: Aug 2010
Location: charleston
Old 07-11-2011 , 15:50   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #92

Quote:
Originally Posted by Packhead View Post
I've compiled all the SuperLogs against 1.3.8 and they're available on the HLXCE Web Site

This includes version 2.0.28 of Superlogs-TF2 which fixes the Jarate/Mad Milk warning/error.

http://hlxce.com/content/superlogs


thank you very much for this Packhead!
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-11-2011 , 16:39   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #93

Quote:
Originally Posted by Packhead View Post
I've compiled all the SuperLogs against 1.3.8 and they're available on the HLXCE Web Site

This includes version 2.0.28 of Superlogs-TF2 which fixes the Jarate/Mad Milk warning/error.

http://hlxce.com/content/superlogs
I forgot to ask, was 2.0.28 only a fix for the warning/error or did something else change?
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Yeef
Member
Join Date: Jun 2011
Old 09-23-2011 , 13:24   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #94

A new version, 2.0.29, was released today. It fixes an issue with tracking mini-sentry destruction. Source is here: http://code.google.com/p/hlstatsxcom...epo=hlx-extras

I've attached a compiled version as well.
Attached Files
File Type: smx superlogs-tf2.smx (28.5 KB, 116 views)
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Yeef
Member
Join Date: Jun 2011
Old 10-15-2011 , 04:42   Re: SuperLogs: TF2 2.0.22 (updated 2010-11-08)
Reply With Quote #95

I realize this thread is pretty dead, but hopefully someone with an answer will see this. I'm looking for a way to tracking healing by medics and give out awards for it. I see this earlier in the thread:

Quote:
Originally Posted by TheLittleBrownDog View Post
If we wanted to award people points for healing x number of health (say 1000), I'd assume we'd use the 'healed' trigger, but how would we set that up?

EDIT: Okay, we figured out that 'healed' just gives you a point when you die if you healed any health as a non-Medic. Is there still any way we could do what I asked for above?
Quote:
Originally Posted by Kevin_b_er View Post
There's the "medic_death" event which has how much the medic healed in that life.
But with no real explanation.

Skimming the source, "medic_death" does seem to trigger the logging of heal points, but I don't see any way to record them to the database for the purposes of applying awards. As far as I can tell the keyword should be "healed," but that hasn't been working for us.

Is there any way to log the heal points as an action without editing the source?

The areas of interest are listed below; DumpHeals and LogPlayerEvent especially:

Code:
// Heals
new healPoints[MAXPLAYERS+1];

...

cvar_heals = CreateConVar("superlogs_heals", "1", "Enable logging of healpoints upon death (default on)", 0, true, 0.0, true, 1.0);

...

public Event_MedicDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
    new client = GetClientOfUserId(GetEventInt(event, "userid"));
    healPoints[client] = GetEntProp(client, Prop_Send, "m_iHealPoints");
}

...

DumpHeals(client, String:addProp[] = "")
{
    new curHeals = GetEntProp(client, Prop_Send, "m_iHealPoints");
    new lifeHeals = curHeals - healPoints[client];
    if(lifeHeals > 0)
    {
        decl String:szProperties[32];
        Format(szProperties, sizeof(szProperties), " (healing \"%d\")%s", lifeHeals, addProp);
        LogPlayerEvent(client, "triggered", "healed", _, szProperties);
    }
    healPoints[client] = curHeals;
}

...

public OnConVarHealsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
    new bool:newval = GetConVarBool(cvar_heals);
    if(newval != b_heals)
    {
        if(newval)
        {
            HookEvent("medic_death", Event_MedicDeath);
            for(new i = 1; i <= MaxClients; i++)
                if(IsClientInGame(i))
                    healPoints[i] = GetEntProp(i, Prop_Send, "m_iHealPoints");
        }
        else
        {
            UnhookEvent("medic_death", Event_MedicDeath);
        }
        b_heals = newval;
    }
}
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duydangle
Senior Member
Join Date: May 2010
Old 10-27-2011 , 23:48   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #96

After today update... using superlogs 2.0.28
Attached Thumbnails
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ID:	94338  
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jack_wade
SourceMod Donor
Join Date: Nov 2008
Old 10-28-2011 , 02:40   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #97

Quote:
Originally Posted by duydangle View Post
After today update... using superlogs 2.0.28
Same problem here.
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FlyveHest
Member
Join Date: Nov 2010
Location: Denmark
Old 10-28-2011 , 06:42   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #98

I'm seeing these also

Code:
L 10/28/2011 - 12:41:08: HALLOWEEN: "Pronin?<176><STEAM_0:1:42238990><Blue>" purgatory_teleport "spawn_purgatory"
L 10/28/2011 - 12:41:08: HALLOWEEN: "Ippe<154><STEAM_0:0:9951842><Red>" purgatory_teleport "spawn_purgatory"
L 10/28/2011 - 12:41:09: "Skell<160><STEAM_0:0:16393916><Blue>" committed suicide with "world" (attacker_position "-2248 390 256")
L 10/28/2011 - 12:41:09: [SM] Plugin encountered error 15: Array index is out of bounds
L 10/28/2011 - 12:41:09: [SM] Displaying call stack trace for plugin "superlogs-tf2.smx":
L 10/28/2011 - 12:41:09: [SM]   [0]  Line 1312, superlogs-tf2.sp::GetWeaponIndex()
L 10/28/2011 - 12:41:09: [SM]   [1]  Line 423, superlogs-tf2.sp::OnTakeDamage_Post()
I'm guessing this has to do with Monoculus and his new rockets, maybe?
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jack_wade
SourceMod Donor
Join Date: Nov 2008
Old 10-28-2011 , 06:54   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #99

Quote:
Originally Posted by FlyveHest View Post
I'm seeing these also

Code:
L 10/28/2011 - 12:41:08: HALLOWEEN: "Pronin?<176><STEAM_0:1:42238990><Blue>" purgatory_teleport "spawn_purgatory"
L 10/28/2011 - 12:41:08: HALLOWEEN: "Ippe<154><STEAM_0:0:9951842><Red>" purgatory_teleport "spawn_purgatory"
L 10/28/2011 - 12:41:09: "Skell<160><STEAM_0:0:16393916><Blue>" committed suicide with "world" (attacker_position "-2248 390 256")
L 10/28/2011 - 12:41:09: [SM] Plugin encountered error 15: Array index is out of bounds
L 10/28/2011 - 12:41:09: [SM] Displaying call stack trace for plugin "superlogs-tf2.smx":
L 10/28/2011 - 12:41:09: [SM]   [0]  Line 1312, superlogs-tf2.sp::GetWeaponIndex()
L 10/28/2011 - 12:41:09: [SM]   [1]  Line 423, superlogs-tf2.sp::OnTakeDamage_Post()
I'm guessing this has to do with Monoculus and his new rockets, maybe?
I'm sure psychonic will look into it.
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duydangle
Senior Member
Join Date: May 2010
Old 10-30-2011 , 04:23   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #100

Hello, any plan for this ?
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