Raised This Month: $51 Target: $400
 12% 

[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


Post New Thread Reply   
 
Thread Tools Display Modes
Dacia_Logan
Member
Join Date: Sep 2016
Old 01-06-2017 , 06:18   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #71

Infection Grenade
This model its port from cs 1.6 for this mod [CS:GO] Release: Zombie Plague 6.6 , and this model make more horror ambient.

Info Video

https://www.youtube.com/watch?v=ifNW...ature=youtu.be

Download

Last edited by Dacia_Logan; 01-06-2017 at 06:20.
Dacia_Logan is offline
gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 01-06-2017 , 15:02   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #72

Quote:
Originally Posted by ZASTRELIS View Post


This mod shows only how csgo weaknesses as far as "engine". And nothing more.
It isn't weekness, i just show, that Valve is the shit, and maked their engine now comfortable for modding. The best choise, just wait when they will solve all bugs in the game, but i think it will take a long time
__________________
gubka is offline
Send a message via ICQ to gubka
ZASTRELIS
Veteran Member
Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 01-06-2017 , 17:33   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #73

I found nice model for replace. Tank's broken in zp. It has problem with foots.
Look here and take one of them: https://yadi.sk/d/zj_Mwa6B37RqsV

vidos


p.s. knives must be fixed. for tt must be used weapon_knife_t, for ct default weapon_knife

Last edited by ZASTRELIS; 01-06-2017 at 17:45.
ZASTRELIS is offline
ZASTRELIS
Veteran Member
Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 01-07-2017 , 08:15   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #74

Quote:
Originally Posted by gubka View Post
It isn't weekness, i just show, that Valve is the shit, and maked their engine now comfortable for modding. The best choise, just wait when they will solve all bugs in the game, but i think it will take a long time
Code:
WriteTempOverflow! Discarding all ents!
ZASTRELIS is offline
waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 01-13-2017 , 23:00   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #75

Quote:
Originally Posted by Dacia_Logan View Post
Infection Grenade
This model its port from cs 1.6 for this mod [CS:GO] Release: Zombie Plague 6.6 , and this model make more horror ambient.

Info Video

https://www.youtube.com/watch?v=ifNW...ature=youtu.be

Download
Post this in forum attachment, please
waylander3 is offline
natrios
Senior Member
Join Date: Feb 2014
Old 01-14-2017 , 11:41   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #76

Quote:
Originally Posted by Dacia_Logan View Post
Infection Grenade
This model its port from cs 1.6 for this mod [CS:GO] Release: Zombie Plague 6.6 , and this model make more horror ambient.

Info Video

https://www.youtube.com/watch?v=ifNW...ature=youtu.be

Download

@gubka
Please add this model as infection bomb, it's really cool.
__________________

natrios is offline
emialcaraz
Member
Join Date: Oct 2016
Location: Argentina
Old 01-14-2017 , 20:15   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #77

Hello! How can i make a weapon with one hit for zombies? I give them bit they dont pick up.

Thanks for this mod
emialcaraz is offline
EMINEM_FB
Senior Member
Join Date: Dec 2010
Location: Czech republic
Old 01-15-2017 , 04:54   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #78

Hello mr gubka.... Please... Edit your all extra item plugins to editable cvars... I mean...

Plugins have

Quote:
#define EXTRA_ITEM_NAME "@Antidot" // If string has @, phrase will be taken from translation file
#define EXTRA_ITEM_COST 20
#define EXTRA_ITEM_LEVEL 0
#define EXTRA_ITEM_ONLINE 0
#define EXTRA_ITEM_LIMIT 0
But nobody want recopile plugin everytime when something need to change....

Just create cvars like

Quote:
zp_antidot_EXTRA_ITEM_NAME "@Antidot"
zp_antidot_EXTRA_ITEM_COST 20
zp_antidot_EXTRA_ITEM_LEVEL 0
zp_antidot_EXTRA_ITEM_ONLINE 0
zp_antidot_EXTRA_ITEM_LIMIT 0
It will be more easly editable... Thanks
__________________
EMINEM_FB is offline
estyloso
New Member
Join Date: Jan 2017
Old 01-16-2017 , 22:15   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #79

Quote:
Originally Posted by EMINEM_FB View Post
Hello mr gubka.... Please... Edit your all extra item plugins to editable cvars... I mean...

Plugins have

But nobody want recopile plugin everytime when something need to change....

Just create cvars like



It will be more easly editable... Thanks
i dont really mind recompiling everything. but i just dont know how. cant even make the .sp into .smx as it gives me an error (fatal error 182: cannot read from file: "zombieplague"). could you please help me? i would really appreciate it!
estyloso is offline
eaz
Member
Join Date: Jan 2017
Old 01-17-2017 , 04:11   Re: [CS:GO] Release: Zombie Plague 6.6
Reply With Quote #80

Quote:
Originally Posted by estyloso View Post
i dont really mind recompiling everything. but i just dont know how. cant even make the .sp into .smx as it gives me an error (fatal error 182: cannot read from file: "zombieplague"). could you please help me? i would really appreciate it!
put zombieplague.inc in include folder.

Last edited by eaz; 01-17-2017 at 04:11.
eaz is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:34.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode