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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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Lost_lgz
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Join Date: Sep 2011
Old 07-11-2018 , 08:16   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #481

and name of this plugin?
to clean the map weapons
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gubka
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Old 07-11-2018 , 08:20   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #482

Quote:
Originally Posted by Lost_lgz View Post
and name of this plugin?
to clean the map weapons
Why not to use a google search?
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Lost_lgz
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Old 07-11-2018 , 08:27   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #483

Quote:
Originally Posted by gubka View Post
Why not to use a google search?
About

This plugin can cleanup weapons on ground, the remove time is based on several settings
it only for weapons....not grenades
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gubka
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Old 07-11-2018 , 08:34   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #484

grenades are also weapon_ entities, may be i will try to include that kind of cleaning in next update, just forget about that thing until 8.0.3
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Last edited by gubka; 07-11-2018 at 08:34.
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AuricYoutube
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Old 07-11-2018 , 10:53   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #485

no im not saying in the core, but like an addon, like the zombie escape addon you made to make this plugin a zombie escape plugin.
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sHoC
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Join Date: Nov 2015
Location: Italy
Old 07-11-2018 , 14:17   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #486

Quote:
Originally Posted by Lost_lgz View Post
and name of this plugin?
to clean the map weapons
Why you dont use this cvar?
mp_weapons_allow_map_placed 0
this cvar dont allow to map to spawn the entities like weapons and grenades
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gubka
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Old 07-11-2018 , 17:41   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #487

Quote:
Originally Posted by sHoC View Post
Why you dont use this cvar?
mp_weapons_allow_map_placed 0
this cvar dont allow to map to spawn the entities like weapons and grenades
mp_weapons_allow_map_placed 0 already set in the main plugin cfg, probably that cvar just store the previous round droped weapons
I will use the m_iHammerID instead of index and it shouldnot deploy any map weapons
And i will also the block the mp_weapons_allow_map_placed in core
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Last edited by gubka; 07-11-2018 at 20:24.
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Lost_lgz
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Old 07-12-2018 , 04:24   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #488

this problem [grenade smoke and flashbank] it only for maps zm_
\for escape it ok
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gubka
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Old 07-12-2018 , 07:44   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #489

Quote:
Originally Posted by Lost_lgz View Post
this problem [grenade smoke and flashbank] it only for maps zm_
\for escape it ok
Try new version
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Lost_lgz
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Old 07-12-2018 , 08:09   Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Reply With Quote #490

zp_bonus_zombie_fail "-2" // Amount of ammopacks, for losing round, if you a zombie

it work? -2?

ok..to version 8.0.3 bugs

to survivor ...drop gun and knife


to armageddon .. nemesis dont work to kill survivor..and survivor drop gun


and now it good for grenade..... map dont have grande to take from down ..nice
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Last edited by Lost_lgz; 07-12-2018 at 09:58.
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