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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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albisse
Member
Join Date: Jun 2017
Old 07-16-2017 , 19:15   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #161

Yes it's perfect ! thanks a lot !
Just if you know how to change speed of a player and infinite ammo for a player ?

I love you thanks you so much

Last edited by albisse; 07-16-2017 at 19:29.
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dedimark
Senior Member
Join Date: Jul 2015
Location: London
Old 07-17-2017 , 16:38   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #162

Hello gubka

can you fix motd please?

https://forums.alliedmods.net/showpo...&postcount=122
https://forums.alliedmods.net/showpo...&postcount=123
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laenss
Member
Join Date: Feb 2017
Old 07-19-2017 , 07:09   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #163

models and materials sound

i compressed the file by bz2.

Strangely, the zombie model is faulty when it comes to the server.

Disconnect: Pure server: file [GAME]\materials\models\weapons\caleon1\screwdriver \black.vmt does not match the server's file..
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laenss
Member
Join Date: Feb 2017
Old 07-19-2017 , 08:00   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #164

Quote:
Originally Posted by laenss View Post
models and materials sound

i compressed the file by bz2.

Strangely, the zombie model is faulty when it comes to the server.

Disconnect: Pure server: file [GAME]\materials\models\weapons\caleon1\screwdriver \black.vmt does not match the server's file..
I didn't have a zombie skin this time.
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 07-19-2017 , 20:52   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #165

Quote:
Originally Posted by laenss View Post
models and materials sound

i compressed the file by bz2.

Strangely, the zombie model is faulty when it comes to the server.

Disconnect: Pure server: file [GAME]\materials\models\weapons\caleon1\screwdriver \black.vmt does not match the server's file..
sv_pure 0 in server.cfg
Please read main topic carefully, and instruction before installing, all those questions in the description
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inklesspen
Member
Join Date: Nov 2015
Location: Russia, Moscow
Old 07-20-2017 , 09:03   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #166

http://steamcommunity.com/sharedfile...?id=1083157840
What? How player can take heavy armor?

I heard sounds of foots and zombie was been slowly.

P.S. I found reason! This armor placed on map
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Last edited by inklesspen; 07-20-2017 at 09:21.
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inklesspen
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Join Date: Nov 2015
Location: Russia, Moscow
Old 07-20-2017 , 16:06   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #167

With this mod... round restarting after player-death... How to fix this?
Also when player disconnect

Tested on default zombie-plugin.

HotFix:
PHP Code:
#include <sourcemod>
#include <sdktools>
#include <cstrike>

public void EventSpawn(Handle eventchar[] namebool dbc)
{
    if(
GetAlivePlayers() < 3)
        return;
    
UnhookEvent("player_spawn"EventSpawn)
    if(
GetAlivePlayers(2) > 1)
    {
        for(
int i 1<= 64 i++){
            if(
IsClientInGame(i) && GetClientTeam(i) == 2) {
                
ForcePlayerSuicide(i);
                break;
            }
        }
    }
    else if(
GetAlivePlayers(3) > 1)
    {
        for(
int i 1<= 64 i++){
            if(
IsClientInGame(i) && GetClientTeam(i) == 3) {
                
ForcePlayerSuicide(i);
                break;
            }
        }
    }
}

public 
void OnMapStart()
{
    
HookEvent("player_spawn"EventSpawn)
}

int GetAlivePlayers(int team 0)
{
    
int alives 0
    
for(int i 1i<=64i++)
    {
        if(
IsClientInGame(i) && GetClientTeam(i) > && IsPlayerAlive(i) && ((team != 0) == (GetClientTeam(i) == team)))
            
alives++
    }
    return 
alives

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Last edited by inklesspen; 07-20-2017 at 18:30.
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romeo7
Senior Member
Join Date: Mar 2017
Old 07-21-2017 , 08:46   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #168

hi gubka. happy to see you online again. can you add lasthuman resistant like cs 1.6 zp. thanks.
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inklesspen
Member
Join Date: Nov 2015
Location: Russia, Moscow
Old 07-21-2017 , 17:37   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #169

Quote:
Originally Posted by romeo7 View Post
hi gubka. happy to see you online again. can you add lasthuman resistant like cs 1.6 zp. thanks.
if you want it without code-change: (not tested)
PHP Code:
#include <zombieplague>
#include <sdkhooks>

public void OnClientPutInServer(int client)
{
    
SDKHook(clientSDKHook_TraceAttackTraceAttack)
}

public 
Action TraceAttack(int victimint &attackerint &inflictorfloat &damageint &damagetypeint &ammotypeint hitboxint hitgroup)
{
    if(
damagetype == 4100)
    {
        if(
ZP_IsPlayerHuman(victim) && GetHumans() == 1)
        {
            
damagetype &= ~DMG_BULLET
            
return Plugin_Changed
        
}
    }
    return 
Plugin_Continue
}

int GetHumans()
{
    
int humans
    
for(int i 1i<=64;i++)
    {
        if(
IsClientInGame(i) && IsPlayerAlive(i) && ZP_IsPlayerHuman(i))
            
humans++
    }
    return 
humans

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Last edited by inklesspen; 07-21-2017 at 17:38.
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romeo7
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Join Date: Mar 2017
Old 07-22-2017 , 02:58   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #170

Quote:
Originally Posted by inklesspen View Post
if you want it without code-change: (not tested)
PHP Code:
#include <zombieplague>
#include <sdkhooks>

public void OnClientPutInServer(int client)
{
    
SDKHook(clientSDKHook_TraceAttackTraceAttack)
}

public 
Action TraceAttack(int victimint &attackerint &inflictorfloat &damageint &damagetypeint &ammotypeint hitboxint hitgroup)
{
    if(
damagetype == 4100)
    {
        if(
ZP_IsPlayerHuman(victim) && GetHumans() == 1)
        {
            
damagetype &= ~DMG_BULLET
            
return Plugin_Changed
        
}
    }
    return 
Plugin_Continue
}

int GetHumans()
{
    
int humans
    
for(int i 1i<=64;i++)
    {
        if(
IsClientInGame(i) && IsPlayerAlive(i) && ZP_IsPlayerHuman(i))
            
humans++
    }
    return 
humans

Thanks for quick reply. but not working.
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