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[L4D & L4D2] Plane Crash (1.11) [10-Jan-2023]


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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 08-29-2022 , 18:42   Re: [L4D & L4D2] Plane Crash (1.8) [19-Oct-2021]
Reply With Quote #81

That would require way too much time modifying the plugin to allow multiple placements of crash sites to randomly select from. Either it randomly spawns like Anomaly after a certain flow distance and from a random angle (not so much time copy pasting), or I add a chance cvar and you set the placements for the crashes. I'm no longer going to make such large changes to my plugins that require more than 10 mins work.
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Sam B
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Old 08-30-2022 , 01:36   Re: [L4D & L4D2] Plane Crash (1.8) [19-Oct-2021]
Reply With Quote #82

That's fair. I don't know which of the two options you've proposed would work better. Probably the chance cvar, because it would eliminate the possibility of crashes spawning in inappropriate places.
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Silvers
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Old 09-20-2022 , 06:37   Re: [L4D & L4D2] Plane Crash (1.10) [20-Sep-2022]
Reply With Quote #83

Code:
1.10 (20-Sep-2022)
    - Added cvar "l4d_plane_crash_chance" to set the chance of a plane crash being created, either saved or using the random cvar. Requested by "Sam B".
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marki89
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Location: Argentina
Old 10-26-2022 , 11:24   Re: [L4D & L4D2] Plane Crash (1.10) [20-Sep-2022]
Reply With Quote #84

Hi Silvers, could it be done but with tanks? where do you want the tank to appear
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 10-26-2022 , 13:29   Re: [L4D & L4D2] Plane Crash (1.10) [20-Sep-2022]
Reply With Quote #85

Quote:
Originally Posted by marki89 View Post
Hi Silvers, could it be done but with tanks? where do you want the tank to appear
Setting up a trigger area to spawn a tank? Use the Trigger Multiple Commands plugin I wrote for something like that.
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Silvers
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Old 01-09-2023 , 22:01   Re: [L4D & L4D2] Plane Crash (1.11) [10-Jan-2023]
Reply With Quote #86

Code:
1.11 (10-Jan-2023)
    - Changed the method of calling a panic event to support some 3rd party maps with random director names. Thanks to "Qoo_" for reporting.
    - Fixed Temp crashes also spawning the saved crash. Spawning a temporary crash will prevent the trigger box from spawning a saved crash.
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kochiurun119
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Old 09-05-2023 , 12:46   Re: [L4D & L4D2] Plane Crash (1.11) [10-Jan-2023]
Reply With Quote #87

Can you add:
l4d_plane_crash_random_time "300" - Set the time when the ring starts generating a plane crash at a random one survivor
l4d_plane_crash_random_count "1" - Number of aircraft accidents over time
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 09-05-2023 , 13:23   Re: [L4D & L4D2] Plane Crash (1.11) [10-Jan-2023]
Reply With Quote #88

Only supporting bug fixes. Randomly spawning one somewhere on the map would just look bad and cause issues, that's the reason why you specify the crash location.
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