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[L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)


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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 09-20-2018 , 19:23   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #181

Quote:
Originally Posted by Mitsuru View Post
I am sorry to bother you. It seems that I have not studied it in depth.Thanks
Is your issue resolved?
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Mitsuru
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Join Date: Jun 2013
Location: Fakes country
Old 09-21-2018 , 08:51   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #182

Quote:
Originally Posted by Spirit_12 View Post
Is your issue resolved?
Some problems with non-solid,Example: will become solid after saving.

Last edited by Mitsuru; 09-21-2018 at 11:16.
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Mitsuru
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Join Date: Jun 2013
Location: Fakes country
Old 10-12-2018 , 21:22   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #183

Good helper for stripper...

Last edited by Mitsuru; 08-12-2020 at 09:09.
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itr
Junior Member
Join Date: Aug 2009
Old 11-02-2018 , 23:11   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #184

Been getting this error everytime the server starts or map loads. Also, I have autoload enabled via plugin-cache but the props don't load automatically on map load, however they do load on the next round switch (scavenge mode). Any solutions?

Code:
L 11/02/2018 - 23:08:09: SourceMod error session started
L 11/02/2018 - 23:08:09: Info (map "c8m5_rooftop") (file "errors_20181102.log")
L 11/02/2018 - 23:08:09: [SM] Exception reported: Client index 0 is invalid
L 11/02/2018 - 23:08:09: [SM] Blaming: l4d2_spawn_props3.0.smx
L 11/02/2018 - 23:08:09: [SM] Call stack trace:
L 11/02/2018 - 23:08:09: [SM]   [0] PrintToChat
L 11/02/2018 - 23:08:09: [SM]   [1] Line 2473, /home/forums/content/files/2/1/6/9/4/0/170772.attach::LoadPluginProps
L 11/02/2018 - 23:08:09: [SM]   [2] Line 2466, /home/forums/content/files/2/1/6/9/4/0/170772.attach::CmdLoad

Last edited by itr; 11-02-2018 at 23:12.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 11-03-2018 , 00:59   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #185

That error can't really happen on its own. Based on the line numbers the command is coming from Admin command function. Only time that function is triggered is when the an admin types that command.

As for your second concern. I don't play Scavenge at all, so not familiar with the round start events for that game mode. You are saying it works fine for the second team, but not the first?
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Spirit_12
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Old 11-03-2018 , 01:06   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #186

Your first error shouldn't be happening as its the admin command. Are you trying to run that command with rcon or something?

As for your second issue. I need more data on that. I hardly play Scavenge, so not even if there is a different event on first run. Does it always not spawn for first team or just the first round?
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 05-25-2019 , 00:18   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #187

Quote:
Originally Posted by Spirit_12 View Post
[L4D2] Objects Spawner 3.0

Version 3.0

ChangeLog

I've been working on this on and off, so its hard to provide exact change-log, but these are the highlights.

Code:
 - Switched to Transitional Syntax.
 - Auto create the required directories.
 - Fixed menu jump back after spawning each item.
 - Added "grab item" option to the menu for easier editing.
 - Switched the plugin paths to reflect current stripper path.
THANKS
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zaviier
Senior Member
Join Date: Aug 2017
Location: Indonesia
Old 06-22-2019 , 13:27   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #188

how to fix this?

[SM] Plugin l4d2_spawn_props.smx is not loaded.

the plugin work perfectly ingame, and can spawn anything or load.
but autoload not working, maybe because the plugin is not loaded

edit:
nvm, use this version https://forums.alliedmods.net/showpo...&postcount=178
work perfect

Last edited by zaviier; 06-22-2019 at 16:47.
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gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 06-25-2019 , 08:44   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #189

greetings, well I love this plugin, but it does not work, I did every day, download the files, create the 3 folders, add objects in the chapter and save them even in the 3 options, and I leave the game, but when I enter again the objects do not appear, perhaps I am failing in something or I need to do something so that all the objects that I have created are saved, if someone could tell me the steps that I do not know, I would really appreciate it :llorar: :llorar: :choque: :choque:
Sorry for my ignorance, I'm new to this plugin but I've been playing for years left 4 dead 2 : 3
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-25-2019 , 10:06   Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)
Reply With Quote #190

Quote:
Originally Posted by gamer_kanelita View Post
greetings, well I love this plugin, but it does not work, I did every day, download the files, create the 3 folders, add objects in the chapter and save them even in the 3 options, and I leave the game, but when I enter again the objects do not appear, perhaps I am failing in something or I need to do something so that all the objects that I have created are saved, if someone could tell me the steps that I do not know, I would really appreciate it :llorar: :llorar: :choque: :choque:
Sorry for my ignorance, I'm new to this plugin but I've been playing for years left 4 dead 2 : 3
Did you install Stripper: Source?
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