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FF2 Failure of subplugins/FF2 to work


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CX47103
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Join Date: Mar 2020
Old 04-04-2020 , 18:47   Failure of subplugins/FF2 to work
Reply With Quote #1

So, hello. Now, I have downloaded some of the plugins that are needed for most bosses that I run on my server, and, some of these plugins appear to be faulty. I got them running on my server, but, they do little to nothing. Now, I am not sure what happened to them, but, it seems that the error logs constantly blame the freak fortress 2 plugin itself, or say something like "Native not bound". Anyway, here is a list of the plugins themselves, in case it is problem with them, and them alone :
ff2_movespeed.smx
ff2_otokiru.smx
ff2_salmon.smx
ff2_sarysapub3.smx
ff2_tfcond.smx
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Batfoxkid
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Join Date: Nov 2018
Location: ''On the map''
Old 04-04-2020 , 19:48   Re: Failure of subplugins/FF2 to work
Reply With Quote #2

Make sure these plugins are in addons/sourcemod/plugins/freaks/ folder and renamed file type from .smx to .ff2
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CX47103
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Join Date: Mar 2020
Old 04-04-2020 , 21:03   Re: Failure of subplugins/FF2 to work
Reply With Quote #3

Okay, thanks, will try to do that

Last edited by CX47103; 04-04-2020 at 21:13.
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CX47103
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Join Date: Mar 2020
Old 04-04-2020 , 21:45   Re: Failure of subplugins/FF2 to work
Reply With Quote #4

They work, thank you so much

Nvm, only characters are downloadable. The plugins themselves still throw out errors when trying to run them.

Last edited by CX47103; 04-04-2020 at 21:55.
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epicwindow
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Join Date: Jan 2018
Old 04-05-2020 , 15:18   Re: Failure of subplugins/FF2 to work
Reply With Quote #5

does the console.log says anything too?also posts the errors so batfox can figure it out
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Last edited by epicwindow; 04-05-2020 at 15:19.
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CX47103
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Join Date: Mar 2020
Old 04-06-2020 , 11:17   Re: Failure of subplugins/FF2 to work
Reply With Quote #6

Let me copy the errors that keep popping up in the error logs :

Quote:
Exception reported: Native is not bound
Blaming: freak_fortress_2.smx
Call stack trace:
[0] GameRules_GetProp
[1] Line 196, /home/travis/build/50DKP/FF2-Official/addons/sourcemod/scripting/include/sdktools_gamerules.inc::GameRules_GetRoundSta te
[2] Line 8988, freak_fortress_2.sp::CheckRoundState
[3] Line 8580, freak_fortress_2.sp::Native_GetRoundState
[5] FF2_GetRoundState
[6] Line 44, L:\scripting\ff2_movespeed.sp::OnPluginStart2
[7] Line 44, L:\scripting\include\freak_fortress_2_subplug in.inc::OnPluginStart
Unable to load plugin "ff2_movespeed.smx": Error detected in plugin startup (see error logs)

Exception reported: Native is not bound
Blaming: freak_fortress_2.smx
Call stack trace:
[0] GameRules_GetProp
[1] Line 196, /home/travis/build/50DKP/FF2-Official/addons/sourcemod/scripting/include/sdktools_gamerules.inc::GameRules_GetRoundSta te
[2] Line 8988, freak_fortress_2.sp::CheckRoundState
[3] Line 8580, freak_fortress_2.sp::Native_GetRoundState
[5] FF2_GetRoundState
[6] Line 57, L:\scripting\ff2_otokiru.sp::OnPluginStart2
[7] Line 44, L:\scripting\include\freak_fortress_2_subplug in.inc::OnPluginStart
Unable to load plugin "ff2_otokiru.smx": Error detected in plugin startup (see error logs)

Exception reported: Native is not bound
Blaming: freak_fortress_2.smx
Call stack trace:
[0] GameRules_GetProp
[1] Line 196, /home/travis/build/50DKP/FF2-Official/addons/sourcemod/scripting/include/sdktools_gamerules.inc::GameRules_GetRoundSta te
[2] Line 8988, freak_fortress_2.sp::CheckRoundState
[3] Line 8580, freak_fortress_2.sp::Native_GetRoundState
[5] FF2_GetRoundState
[6] Line 249, L:\scripting_bbg\ff2_salmon.sp::OnPluginStart 2
[7] Line 44, L:\scripting_bbg\include\freak_fortress_2_sub plugin.inc::OnPluginStart
Unable to load plugin "ff2_salmon.smx": Error detected in plugin startup (see error logs)

Exception reported: Native is not bound
Blaming: freak_fortress_2.smx
Call stack trace:
[0] GameRules_GetProp
[1] Line 196, /home/travis/build/50DKP/FF2-Official/addons/sourcemod/scripting/include/sdktools_gamerules.inc::GameRules_GetRoundSta te
[2] Line 8988, freak_fortress_2.sp::CheckRoundState
[3] Line 8580, freak_fortress_2.sp::Native_GetRoundState
[5] FF2_GetRoundState
[6] Line 344, L:\scripting\ff2_sarysapub3.sp::OnPluginStart 2
[7] Line 44, L:\scripting\include\freak_fortress_2_subplug in.inc::OnPluginStart
Unable to load plugin "ff2_sarysapub3.smx": Error detected in plugin startup (see error logs)

Exception reported: Native is not bound
Blaming: freak_fortress_2.smx
Call stack trace:
[0] GameRules_GetProp
[1] Line 196, /home/travis/build/50DKP/FF2-Official/addons/sourcemod/scripting/include/sdktools_gamerules.inc::GameRules_GetRoundSta te
[2] Line 8988, freak_fortress_2.sp::CheckRoundState
[3] Line 8580, freak_fortress_2.sp::Native_GetRoundState
[5] FF2_GetRoundState
[6] Line 43, L:\scripting\ff2_tfcond.sp::OnPluginStart2
[7] Line 44, L:\scripting\include\freak_fortress_2_subplug in.inc::OnPluginStart
Unable to load plugin "ff2_tfcond.smx": Error detected in plugin startup (see error logs)

Last edited by CX47103; 04-06-2020 at 11:17. Reason: Looks better with QUOTE function, more spaces
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MAGNAT2645
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Join Date: Nov 2015
Location: AlliedMods.net
Old 04-06-2020 , 12:19   Re: Failure of subplugins/FF2 to work
Reply With Quote #7

Quote:
Originally Posted by CX47103 View Post
Let me copy the errors that keep popping up in the error logs :
This might be due to incorrect SourceMod installation or very outdated SourceMod version.
First, make sure that you have sdktools extension installed (it's included with SourceMod builds).
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CX47103
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Join Date: Mar 2020
Old 04-06-2020 , 12:39   Re: Failure of subplugins/FF2 to work
Reply With Quote #8

I got the newest SourceMod version, and I think I installed it correctly, as all other subplugins/plugins do not give any errors. I have, like, 20+
plugins in here. Tho, in case I did download it wrong, could I get a guide of some sort?

Last edited by CX47103; 04-06-2020 at 13:02.
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epicwindow
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Join Date: Jan 2018
Old 04-06-2020 , 14:25   Re: Failure of subplugins/FF2 to work
Reply With Quote #9

probably a dumb question but just in case,did you install the correct OS version?if your server is running linux then u gotta download the liunx version

"Unable to load plugin "ff2_movespeed.smx": Error detected in plugin startup (see error logs)"

hmm shouldnt it be ff2_movespeed.ff2?or sourcemod auto translated it in the log?

Quote:
L 04/07/2020 - 02:27:17: [SM] Exception reported: Invalid hooked function
L 04/07/2020 - 02:27:17: [SM] Blaming: freaks/deathray.ff2
L 04/07/2020 - 02:27:17: [SM] Call stack trace:
L 04/07/2020 - 02:27:17: [SM] [0] RemoveNormalSoundHook
L 04/07/2020 - 02:27:17: [SM] [1] Line 93, deathray.sp::Event_RoundEnd
L 04/07/2020 - 02:27:17: [SM] [3] AcceptEntityInput
L 04/07/2020 - 02:27:17: [SM] [4] Line 15200, Unofficial Freak Fortress::ForceTeamWin
L 04/07/2020 - 02:27:17: [SM] [5] Line 11432, Unofficial Freak Fortress::EndBossRound
L 04/07/2020 - 02:27:17: [SM] [6] Line 12058, Unofficial Freak Fortress::Timer_DrawGame
this is what i usually get

i feel like you should use "rcon sm plugins load freaks/ff2_tfcond.ff2" or check out the console log post map change to see if theres any other extra error messages
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TL;DR my server aims for quality then quantity

Last edited by epicwindow; 04-06-2020 at 14:35.
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MAGNAT2645
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Join Date: Nov 2015
Location: AlliedMods.net
Old 04-06-2020 , 16:15   Re: Failure of subplugins/FF2 to work
Reply With Quote #10

Every file in freaks\ folder must have .ff2 extenstion instead of .smx.
Make sure that you've renamed all smx to ff2 correctly.

If you're using Windows, make sure that you have all needed .dll extensions (in your case, sdktools.ext.2.tf2.dll).
If you're using Linux then you must have .so extensions.
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Last edited by MAGNAT2645; 04-06-2020 at 16:19.
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