Raised This Month: $32 Target: $400
 8% 

[CS 1.6] Gameplay: Fireworks on End Round 1.3


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 04-26-2014 , 15:27   [CS 1.6] Gameplay: Fireworks on End Round 1.3
Reply With Quote #1

[CS 1.6] Gameplay: Fireworks on end round 1.3

Required modules:
amxmodx
fakemeta

Cvars:
amx_fireworks_enable "1" // Enable/Disable Plugin
amx_fireworks_admin_only "0" // Only Admins ?
amx_fireworks_admin_flag "b" // Flag Acess
amx_fireworks_type "2" // Type of Relase Fireworks (0 - Automatic Relase | 1 - IN_USE | 2 - IN_ATTACK)
amx_fireworks_message_enable "1" // Enable/Disable Fireworks Messages


Description:
When the round end the person will be able to celebrate with fireworks pressing the button or auto relasing

Screenshot:



Logs:
Quote:
1.0:
* First Relase

1.1:
* Added new cvars for more configs

1.2:
* Added ZP support
* Fixed Lang Messages
* Added Cvar amx_fireworks_message_enable

1.3:
* Removed Hard Codded
* Removed define ZP_SUPPORT because not needed for works in zombie plague
* Optimed code
* Now is not needed cstrike's module for plugin works
* Removed Unecessary loops
* get_maxplayers is now cached
* etc
Attached Files
File Type: zip fireworks_sprites.zip (344.9 KB, 3047 views)
File Type: txt amx_fireworks.txt (630 Bytes, 2312 views)
File Type: sma Get Plugin or Get Source (amx_fireworks.sma - 3871 views - 8.4 KB)
__________________

Last edited by Perfect Scrash; 09-04-2015 at 14:38. Reason: Update 1.3
Perfect Scrash is offline
Send a message via Skype™ to Perfect Scrash
ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 04-26-2014 , 16:28   Re: [CS 1.6] Gameplay: Fireworks on End Round
Reply With Quote #2

thanks for this, should be used in CSDM or GG where the rounds rarely end.

edit: as what Kia has said. to restrict the command access to some users, to make it automatic.. some new cvars please.
__________________

Last edited by ANTICHRISTUS; 04-26-2014 at 17:35.
ANTICHRISTUS is offline
Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 04-26-2014 , 16:49   Re: [CS 1.6] Gameplay: Fireworks on End Round
Reply With Quote #3

Looks very nice, but imo the access for making fireworks should be restricted (did not see the code yet, calling this from your description) to prevent possible floods of messages and overflow kicks.

Maybe an automatic launch of fireworks where players are or something similar.
Also a native for calling fireworks from other plugins would be nice.
__________________
Kia is offline
mtsla
Junior Member
Join Date: Mar 2014
Old 04-26-2014 , 16:49   Re: [CS 1.6] Gameplay: Fireworks on End Round
Reply With Quote #4

I liked this very good plugin really good idea
mtsla is offline
DWIGHTpN
Senior Member
Join Date: Jan 2013
Location: Romania.
Old 04-26-2014 , 17:54   Re: [CS 1.6] Gameplay: Fireworks on End Round
Reply With Quote #5

I tested. Work fine.
Would be nice if you change the launcher button in IN_ATTACK. (more easily to launched the fireworks).
DWIGHTpN is offline
Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 04-26-2014 , 23:05   Re: [CS 1.6] Gameplay: Fireworks on End Round 1.1
Reply With Quote #6

Plugin Updated: Done in the day 04/27/2014 at 00:04 am

* Added new cvars for more configs
Perfect Scrash is offline
Send a message via Skype™ to Perfect Scrash
Xalus
Veteran Member
Join Date: Dec 2009
Location: Belgium
Old 04-27-2014 , 08:37   Re: [CS 1.6] Gameplay: Fireworks on End Round 1.1
Reply With Quote #7

Combinate ct_win and t_win in a stock.

instead of for(new id = 1; id <= get_maxplayers(); id++) use get_players().
__________________
Retired.
Xalus is offline
ezio_auditore
Senior Member
Join Date: May 2013
Old 04-29-2014 , 07:43   Re: [CS 1.6] Gameplay: Fireworks on End Round
Reply With Quote #8

Quote:
Originally Posted by Kia View Post
Looks very nice, but imo the access for making fireworks should be restricted
You can make it to require no flag to see firework..

Nice Idea by the way, I will try it soon..
++GoodJob;
__________________
ezio_auditore is offline
Send a message via Skype™ to ezio_auditore
ironskillz1
AlliedModders Donor
Join Date: Jul 2012
Location: Sweden
Old 04-29-2014 , 12:13   Re: [CS 1.6] Gameplay: Fireworks on End Round 1.1
Reply With Quote #9

Good idea!
__________________
I have many private and unique plugins for Jailbreak and Hide'N'Seek. PM me for more info.

Pm me.

Check out my roulette site.
ironskillz1 is offline
Send a message via Skype™ to ironskillz1
luciaus18
Senior Member
Join Date: Dec 2014
Old 12-22-2014 , 10:02   Re: [CS 1.6] Gameplay: Fireworks on End Round 1.1
Reply With Quote #10

If i choose amx_fireworks_type "0" or "2" messages still appear in chat: !g[Fireworks]!t
Fireworks Enable.
Fireworks Disable.
Press !gE!t for unleash the Fireworks

Someone can change this? i dont wana see this message with fireworks enable,disable and press E for unleash the fireworks when i choose amx_fireworks_type 0 or 2.
luciaus18 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:25.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode