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[TF2] Super Zombie Fortress: Addons


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Author
Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Plugin ID:
3887
Plugin Version:
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows you picking up weapons, canisters n' other stuff on SZF Maps
    Old 09-08-2013 , 08:25   [TF2] Super Zombie Fortress: Addons
    Reply With Quote #1

    Plugin General Info:

    Description:
    - Picking Up Weapons by Call Medic! (E Button)
    - Picking Up Canisters by Right Clicking (Attack 2)
    - Automatic Detection if szf_ maps
    - Stripping players out of weapons
    - And many more coming soon

    Credits:
    - Mecha The Slag (Super Zombie Fortress Gamemode)

    Addons:

    Super Zombie Fortress Weapons Pickup v2.0.1:

    Description:
    - Picking Up Weapons by Call Medic! (E Button)
    - Displays msgs for picking up stuff (With Translations)
    - Players spawn without weapons
    - If you find any weapon that can't be picked up on szf maps
    - Tell me, i'il add it to whitelist

    Cvars n' Commands:
    - sm_szf_pickup_cooldown | DEFAULT 15.0 | Cooldown between each weapon pickup for player |
    - sm_szf_pickup_remove | Default 1 | Remove Weapons On Pickup or not |

    Installation:
    - Put szf_weapons.smx in plugins folder
    - Put szfweps.phrases.txt in translations folder
    - Load Plugin / Change / Restart Map

    Changelog:
    Code:
    2.0.1 - Added Cooldown cvar for cooldown between picking up weapons
    Added new translation for cooldown when trying to pickup weapon
    Added cvar for removing weapons on pickup
     
     
    2.0 - First Public Release
    --------------------------

    Picking Up Canisters v1.0:
    Not Yet Finished

    Description:
    - On szf_ maps that include canisters
    - Player presses right mouse button *attack2*
    - He picks up canister and places it on checkpoint (fuel point)


    Maps:

    Maps Supporting Addons:
    - Those maps can be found on GameBanana or downloaded while joining to Slag Gaming or Teyla Games Super Zombie Fortress servers
    - They start with szf_
    - Maps supporting canisters are unknown / barely known to me
    - Not sure which are which
    - I know only one currently: szf_atrium_a5
    Attached Files
    File Type: txt szfweps.phrases.txt (400 Bytes, 744 views)
    File Type: smx szf_weapons.smx (9.4 KB, 720 views)
    File Type: sp Get Plugin or Get Source (szf_weapons.sp - 684 views - 13.3 KB)
    __________________
    ...

    Last edited by Oshizu; 09-14-2013 at 17:26.
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    lyric
    Veteran Member
    Join Date: Sep 2012
    Old 09-08-2013 , 08:48   Re: [TF2] Super Zombie Fortress Addons
    Reply With Quote #2

    i had no idea super zombie fortress even works, usually machatheslags plugins go broked and abandoned. thx for this
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    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 09-08-2013 , 09:12   Re: [TF2] Super Zombie Fortress Addons
    Reply With Quote #3

    Yeah it should work fine after you get latest gamedata
    I've included it in Super Zombie Fortress Gamemode thread
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    Last edited by Oshizu; 09-08-2013 at 09:57.
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    braak0327
    AlliedModders Donor
    Join Date: Dec 2012
    Location: NORT....SOUTH KOREA
    Old 09-08-2013 , 09:31   Re: [TF2] Super Zombie Fortress Addons
    Reply With Quote #4

    love this thank you!
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    Happy DODs player
    AlliedModders Donor
    Join Date: Sep 2009
    Old 09-08-2013 , 10:27   Re: [TF2] Super Zombie Fortress Addons
    Reply With Quote #5

    Thank you Oshizu, wonderfull that you bring out addons for Zombie fortresss....
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    MaloModo
    Veteran Member
    Join Date: Aug 2008
    Old 09-08-2013 , 11:36   Re: [TF2] Super Zombie Fortress: Addons
    Reply With Quote #6

    Wait so the public version of SZF is functional?
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    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 09-08-2013 , 11:39   Re: [TF2] Super Zombie Fortress: Addons
    Reply With Quote #7

    Quote:
    Originally Posted by MaloModo View Post
    Wait so the public version of SZF is functional?
    Yeah, I've tested it on my server with map szf_isaac_v1_7
    Everything worked fine.

    You just need to grab latest gamedata to prevent crashes

    Also:
    Updated Weapons plugin to 2.0.1
    Update your .smx file and translations
    Changes are listed in changelog

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    Last edited by Oshizu; 09-08-2013 at 14:06.
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    danne2
    AlliedModders Donor
    Join Date: Jul 2011
    Location: Unoriginal computer joke
    Old 09-09-2013 , 09:27   Re: [TF2] Super Zombie Fortress: Addons
    Reply With Quote #8

    Oh nice.
    We re-integrated this privately into our SZF a while back, nice to see someone finally made a public version.

    Edit: Our weapon picking up actually crashes now (could just be gamdata. Haven't tried using it in months since our Gamemode servers is no more), but our canister code works perfectly. If you want it, I can ask my coder if I can send you a copy of it.

    Last edited by danne2; 09-09-2013 at 09:30.
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    Mecha the Slag
    Veteran Member
    Join Date: Jun 2009
    Location: Denmark
    Old 09-09-2013 , 16:28   Re: [TF2] Super Zombie Fortress: Addons
    Reply With Quote #9

    Quote:
    Originally Posted by Oshizu View Post
    Credits:
    - MechaTheSwag (Super Zombie Fortress Gamemode)
    Please correct the name.

    I can see this uses snippets of code from my private plugin of SZF 2.0+, and that is very disheartening. I hope you let the person who provided you access to my private plugin know that they will not receive any updates in the future.
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    Last edited by Mecha the Slag; 09-09-2013 at 16:34.
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    ReFlexPoison
    ☠☠☠
    Join Date: Jul 2011
    Location: ☠☠☠
    Old 09-09-2013 , 16:53   Re: [TF2] Super Zombie Fortress: Addons
    Reply With Quote #10

    Quote:
    Originally Posted by Mecha the Slag View Post
    Please correct the name.

    I can see this uses snippets of code from my private plugin of SZF 2.0+, and that is very disheartening. I hope you let the person who provided you access to my private plugin know that they will not receive any updates in the future.
    How does someone receive another's private plugin and NOT be able to call it theirs? They own the file, they can do what they wish right? I've never seen anyone else even run SZF rather than intox. Does it really matter if someone got "snippets" of code for non-profit software?

    ~~~~

    End initial response.

    ~Oshizu

    Are there anymore features that have ever been created that you know of. I'm glad features to a released plugins aren't ALL being withheld.

    Last edited by ReFlexPoison; 09-09-2013 at 16:56.
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