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Models models models...


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Costin83
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Join Date: Jul 2008
Location: Romania
Old 05-05-2010 , 09:41   Models models models...
Reply With Quote #1

Well I didn't found any specific forum/thread for this (or at least I wasn't able to if there is any...) so I guess I will post here.

The topic will be: Who cares to share HL1/CS custom models, packs...

I think there is a reason why I didn't find a main topic for this... (hope I'm wrong... ) There are illegal. If that is the case please delete the topic.

So, if I'm wrong, I will start posting here some custom/misc/packed models.

Anybody that's willing to share something must know some basic "rules"

- The models must be HL1 engine supported models though their extension must be ".mdl" You can however post different types of files as there are HL1 engine supported like sprites ".spr" extension, TGA's ".tga" extension, etc. as long as you specify what kind of files you are posting.

- Give credits/links to the original authors if the model you are posting is not made by yourself (just edited or not at all)

- If you post custom game content (custom models sprites that replaces default ones) you should specify their location and if the downloader must backup his/her default files.

- The models don't need to be useful or for a specific game etc... There can be any kind of content. Maybe someone will find that useful for a mod or something.

I will leave just this first post for now, without any attachments, just to see if it's "aprooved" or not.


Note: For all those who can't extract the archives - Use 7-Zip (I'm too lazy to re-upload every model in my posts... )
Note: All attachments on this thread - Click!

Last edited by Costin83; 10-09-2010 at 08:00.
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Costin83
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Old 05-05-2010 , 11:14   Re: Models models models...
Reply With Quote #2

Ok, so here are some models from RECB - Resident Evil Cold Blood:

The plants are edited by me to look better.
Attached Thumbnails
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Name:	blue_herb.jpg
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ID:	65108   Click image for larger version

Name:	green_herb.jpg
Views:	341
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ID:	65110   Click image for larger version

Name:	red_herb.jpg
Views:	362
Size:	6.6 KB
ID:	65112   Click image for larger version

Name:	yellow_herb.jpg
Views:	412
Size:	6.1 KB
ID:	65114  

Attached Files
File Type: zip bandages.zip (37.6 KB, 314 views)
File Type: zip blue_herb.zip (85.8 KB, 281 views)
File Type: zip green_herb.zip (85.3 KB, 309 views)
File Type: zip red_herb.zip (85.8 KB, 299 views)
File Type: zip yelow_herb.zip (85.8 KB, 307 views)
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Costin83
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Join Date: Jul 2008
Location: Romania
Old 05-05-2010 , 11:20   Re: Models models models...
Reply With Quote #3

Sorry for multiple posts but I can't attach more then 10 files..

I didn't post the First Aid spray yet because it's a little ugly and needs a little editing.

More to come...

Edit: F. Aid Spray added. I know it's not exactly the RE series spray but it looks pretty good
Added another F. Aid Spray with a more "default" texture
And the good ol' chest...
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Name:	mixed_herbs.jpg
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ID:	65116   Click image for larger version

Name:	ink_ribbon.jpg
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Size:	4.8 KB
ID:	65118   Click image for larger version

Name:	chest.jpg
Views:	355
Size:	6.3 KB
ID:	65127   Click image for larger version

Name:	faid_02.jpg
Views:	324
Size:	4.7 KB
ID:	65130   Click image for larger version

Name:	faid_spray.jpg
Views:	327
Size:	6.0 KB
ID:	65160  

Attached Files
File Type: zip mixed_herbs.zip (38.4 KB, 252 views)
File Type: zip ink_ribbon.zip (12.5 KB, 227 views)
File Type: zip chest.zip (143.8 KB, 274 views)
File Type: zip firstaid_spray.zip (115.0 KB, 217 views)
File Type: zip firstaid_spray_02.zip (155.2 KB, 249 views)

Last edited by Costin83; 05-06-2010 at 07:48.
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joaquimandrade
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Old 05-05-2010 , 11:24   Re: Models models models...
Reply With Quote #4

  1. Good idea
  2. Thanks for sharing
  3. Love that thing in Resident Evil of mixing stuff to produce new stuff.
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Costin83
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Join Date: Jul 2008
Location: Romania
Old 05-05-2010 , 14:05   Re: Models models models...
Reply With Quote #5

Quote:
Originally Posted by joaquimandrade View Post
  1. Good idea
  2. Thanks for sharing
  3. Love that thing in Resident Evil of mixing stuff to produce new stuff.
About the "mixing stuff to produce new stuff" I've just realized now that in RE3 was implemented the gunpowder mixing to get all kinds of ammunition. I think I might got something to get onto... Thx for popping out that in my blind eyes

Edit: New model by me Lab Key or Power room key - from RE1
Also Spray models updated; there were little bugs that I've forgot... (models were incorrectly mirrored and the hitboxes didn't corresponded to the models; Added top covers aswell )

I think I will start now to model some GunPowder bottles - A B & C

Edit2:Another Security Key from RECBThe gun powder bottles are still in project stage... I can't find textures.. and I don't want to make them cause it will look lame...

Edit3: Added Gun Powders A, B & C, though in RE3 (only game from the main series that uses gun powders) you can only find Gun Powder A and B; The Gun Powder C can only be obtained by mixing the previous two: A + B = C

Edit4: Updated Lab Key model (little improvements here and there) The archive now contains both models (old model and the new one)
Attached Thumbnails
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Name:	security_key.jpg
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ID:	65238   Click image for larger version

Name:	gp_A.jpg
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Name:	gp_B.jpg
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Name:	gp_C.jpg
Views:	258
Size:	4.9 KB
ID:	65308   Click image for larger version

Name:	lab_key.jpg
Views:	349
Size:	6.0 KB
ID:	65401  

Attached Files
File Type: zip Security_Key.zip (54.2 KB, 242 views)
File Type: zip GunPowder_A.zip (170.6 KB, 299 views)
File Type: zip GunPowder_B.zip (171.2 KB, 335 views)
File Type: zip GunPowder_C.zip (171.1 KB, 329 views)
File Type: zip lab_key.zip (129.0 KB, 223 views)

Last edited by Costin83; 05-09-2010 at 04:33.
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Costin83
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Old 05-08-2010 , 07:47   Re: Models models models...
Reply With Quote #6

Added Icons of all gun powder combination possible to obtain by mixing A and B GunPowders

Edit: Resident Evil 2 Desert Eagle ( Deagle model - CS:S Valve v/w/p models ported to CS 1.6 and modded grip by me; also small fixes on hitboxes and muzzle attachment for p_model + new clip model for v_model)
I hope I can manage to add a 10 Inch barrel version of it soon...

Edit2: Added my custom "CS:S transformation pack" http://www.multiupload.com/OAE6EBYA2J

I know that there are a few "CS 1.6 to CS:S Transformation Packs" on the internet but there are all incomplete and not supported by there authors, So I thought that is a good thing to have this pack here so people can get support for it. Also I am opened to improve this pack as long as people request it.

My goal is to make a quality transf-pack, compatible, bug-less, optimized for CS 1.6 and to look as good as it can. Maybe someday it would be considered as a "reference" in customization of CS 1.6

Features:

All CS:S weapon models (v_models, w_models, p_models + Added unsilenced models for "NoSil" plugin http://forums.alliedmods.net/showthread.php?p=183118 and of course shield version "enhanced" by me http://forums.alliedmods.net/showpos...7&postcount=23)
Lots of little fixes to models: joint assignments, custom p_ & w_ models textures to resemble as much as possible with the v_ models (thx to modderfreak from FPSB) fixed lots of p_ models muzzleflash attachments, resized couple of p_ & w_ models to a more realistic size, the w_ and p_ model relatives are the exact same models (size textures etc... besides the grenades - their w_ models are bigger to be easier to recognize)
Few enhancements to models to look a little better in my opinion.
All CS:S HUD Sprites (Weapons and HUD Text)
All CS:S VGUI BuyMenu Icons (weapons only + custom CT/TE rand icons)
Most CS:S Sounds
Multiplayer Advanced options 32bpp video mode Lock !
Custom Background, ClientScheme, etc...
Custom Decals

Note that This pack is Beta1 and could be future updates...
I can make updates by request if someone asks.

Credits:
CSS transformation Pack 1.4 Author
Modderfreak http://www.fpsbanana.com/members/49955 http://www.fpsbanana.com/skins/16109
FPSB http://www.fpsbanana.com
And Me for doing lots of editing and gathering a bunch of stuff to make this pack.

Screens in the archive below:

Edit 3: Added barricades from RE (also taken from RECB)

Edit 4 [Sep./16/'11] : Fixed v_deagle back sights (now correctly assigned to the slide bone...) Redownload
Attached Thumbnails
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ID:	65313   Click image for larger version

Name:	p_redeagle.jpg
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Name:	w_redeagle.jpg
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Name:	v_redeagle.jpg
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Name:	barricades.jpg
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ID:	69925  

Attached Files
File Type: zip GunPowderCombinations.zip (31.6 KB, 237 views)
File Type: zip Screens.zip (1.43 MB, 234 views)
File Type: zip baricade.zip (209.2 KB, 221 views)
File Type: zip baricade_clean.zip (210.1 KB, 231 views)
File Type: zip Resident_Evil_2_Deagle.zip (1,003.7 KB, 222 views)

Last edited by Costin83; 09-16-2011 at 14:52.
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Costin83
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Old 07-15-2010 , 22:14   Re: Models models models...
Reply With Quote #7

Some Coins pile that someone requested me....

BTW... If someone has some models to share... plese post them here

Edit: Added some kinda blackboards... panels... (also from RECB)
And a bottle of wine... (with 3 sub-models... )
And some Cones...
Attached Thumbnails
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Name:	bottle.jpg
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Size:	8.1 KB
ID:	69933   Click image for larger version

Name:	cones.jpg
Views:	273
Size:	7.9 KB
ID:	69937  
Attached Files
File Type: zip coins.zip (133.3 KB, 280 views)
File Type: zip bboards.zip (314.4 KB, 240 views)
File Type: zip bottle.zip (141.3 KB, 253 views)
File Type: zip Cones.zip (252.1 KB, 243 views)
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Last edited by Costin83; 07-17-2010 at 17:06.
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meTaLiCroSS
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Old 07-15-2010 , 23:19   Re: Models models models...
Reply With Quote #8

Nice RE stuff
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DruGzOG
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Old 07-15-2010 , 23:25   Re: Models models models...
Reply With Quote #9

Those models inspire my team to code something
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aaarnas
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Old 07-16-2010 , 14:26   Re: Models models models...
Reply With Quote #10

Wow. Amazing quality. Will try to use this somewhere
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