Quote:
Originally Posted by nbtc971
I will load the new version up later but let me ask you a question, if someone is away and gets killed, then they don't respawn, will they be kicked when the time limit is met? I think i'm seeing the behavior that if you're away, get killed, then don't respawn, you don't get kicked.
Another thing I've noticed is, it's making my sourcemod logs HUGE. Apparently it records every single time a timer starts, stops? Anyway to tame that a bit? I do understand that more info is good, but seriously, these log sizes are a little too much for my servers which are really busy. Maybe if you just stopped recording the resetting of the timers for all the clients? Or is this a function of sourcemod and out of your control? Example:
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I don't know how HL2DM works when players are killed, i might be able to check if a player is dead and make that count as an AFK, I am not sure what kind of consequences that might have.
Alternatively can you re-compile but change line 267 from:
if ( (IsClientInGame(client)) && (IsPlayerAlive(client)) )
To:
if (IsClientInGame(client))
See if that makes a difference.
I assume if someone is a spectator they are alive not dead.
As for the messages that is with DEBUG mode enabled. Once Debug mode is turned off those messages should not appear.