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PokeMod v1.2.3 RC for Public (June 25, 2008)


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deadman909
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Join Date: Oct 2008
Old 02-03-2014 , 01:37   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2601

PokeMod has always given errors. But do you have pokemod.amxx debug?

It will give you more details to problem if you do.
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Battousai-sama
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Join Date: Jul 2007
Old 02-03-2014 , 02:34   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2602

Quote:
Originally Posted by deadman909 View Post
PokeMod has always given errors. But do you have pokemod.amxx debug?

It will give you more details to problem if you do.
this is the debug output
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deadman909
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Old 02-03-2014 , 03:22   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2603

Im guessing you guys are not using the original pokemod since your Version says unknown.

And it seems like the version your using has missing code in it. Post the code for registers.inl
public pokemon_spawn(id)
{

}


If you don't want to post code try to figure out why the version you have is Calling a Function that is not in your Pokemod Verion.
Code:
L 02/01/2014 - 13:08:16: Function is not present (function "Give_Pokemons") (plugin "pokemod.amxx")
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Battousai-sama
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Old 02-03-2014 , 14:32   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2604

Quote:
Originally Posted by deadman909 View Post
Im guessing you guys are not using the original pokemod since your Version says unknown.

And it seems like the version your using has missing code in it. Post the code for registers.inl
public pokemon_spawn(id)
{

}


If you don't want to post code try to figure out why the version you have is Calling a Function that is not in your Pokemod Verion.
Code:
L 02/01/2014 - 13:08:16: Function is not present (function "Give_Pokemons") (plugin "pokemod.amxx")
PHP Code:
 public pokemon_spawn(id)
 {
    
//things that we need to do immediately, and doesnt matter if we do it twice
    
get_user_origin(idaim[id]);
    
pev(idpev_originconfuse[id]);
    
Pokemod_Team(idtrue);

    
//Stop if PokeMod is not on
    
if( !PMon() ) return PLUGIN_CONTINUE;

    
//lets only do this once, incase they were respawned
    
if( !task_exists(id+SPAWN_TASK) ) set_task(1.0"spawn_stuff"id+SPAWN_TASK);

    return 
PLUGIN_CONTINUE;
 } 
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lobopack23
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Join Date: Jun 2009
Location: California , United Stat
Old 02-20-2014 , 18:33   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2605

Quote:
Originally Posted by deadman909 View Post
Im guessing you guys are not using the original pokemod since your Version says unknown.

And it seems like the version your using has missing code in it. Post the code for registers.inl
public pokemon_spawn(id)
{

}


If you don't want to post code try to figure out why the version you have is Calling a Function that is not in your Pokemod Verion.
Code:
L 02/01/2014 - 13:08:16: Function is not present (function "Give_Pokemons") (plugin "pokemod.amxx")

No.. o.O...it clearly states the the function "Give Pokemons" is missing..

meaning..

check in the original Pokemod, Emp` has posted 1.2.3RC2 and then look for
public Give_Pokemons

then copy it and paste that function to yours...
if anything you can use

http://www.diffnow.com/

to compare the 2 .inl files you have.
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- 2nd Generation Pokemod - Link
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Emp`
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Old 02-26-2014 , 17:20   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2606

In the spawn_stuff function, look for where you are using Give_Pokemons. Perhaps this is a custom function that you did not copy into your project. The error log in post #2603 indicates registers.inl::spawn_stuff, not the pokemon_spawn function.
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Copper
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Join Date: Feb 2012
Location: California
Old 04-23-2014 , 18:37   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2607

Thread looks pretty dead, so I wanted to ask if there are going to be any new updates such as for sourcemod or basically anything.
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Battousai-sama
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Join Date: Jul 2007
Old 04-29-2014 , 17:54   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2608

Quote:
Originally Posted by Copper View Post
Thread looks pretty dead, so I wanted to ask if there are going to be any new updates such as for sourcemod or basically anything.
he mentioned somewhere he is porting it to cs:go but depends on his free time isnt his main project right now
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lobopack23
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Old 07-03-2014 , 15:21   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2609

Hello pokemod fans, many of you know that I am a contributor to the modified / "updated" version named "Pokemod Season 2". I have been updating this mod for quite some time now and would like to show all of you what has been going on all these years.

Anyways, what happened was that after releasing publicly "PMS2", I decided to continue to make another generation of pokemod or as you know it as "season 3". I then did so for the 4th season and have finally worked my way up to my very own project after learning the pokemod code pretty well called Project Pokemod.

Project Pokemod is an updated mod with the idea of creating a new type of gameplay for pokemod without having to recreate it.

--Copied this from my steam group--
New Features:
- New Skill Combinations for All Pokemon
-
New Pokemod Hud
(Shows Your Type, Status, Pokerank, Bank and more)
-
New Pokedex
(Still Being Worked On)
Pokeballs/Items Spawned Throughout The Whole Map

New Plugin Addons:
- Do It Yourself FreePokemon Giver For New Players
- New Pokemon Zone (Used for 35hp_2 and other maps -no skill on bridge)
- Auction House (Used to Sell Your Pokemon)
- Safari (Pokefarm) - People Can Vote To Godmode, and Find Pokemon
- When the Server is Populated, everyone gets free end of round xp (10-15xp)
- Day N Night Addon - Changes Time of Day, Allows Eevee to evolve into Umbreon / Espeon
- Coin Case - Buy Coins Using Pokerank To Unlock Rare Pokemon
- New Bank System (Automatically Creates Itself)

Gameplay:
- Starter Pokemon (Going to Make Stronger, Not Found/Catchable -Rare-)
- Only Beginner Type Pokemon Will Spawn In Pokeballs
- Pokemon That Evolve Using Stones / Trading Will Not Be Catchable
- 1 Status Effect At A Time (No sleep, burn and etc at the same time)
- If you have a AverageLevel of all your pokemon is 50 or lower, you get 150hp, if you have higher, you get 100hp + AverageLevel of all your pokemon
- No Room In Party to get more pokemon? Now extra pokemon that don't fit on your party will automatically go to Oak's PC

Below you can see the simplified Changelog that I created to show what changes I did and other stuff.
Please note: I did not add the side-plugins me and my other fellow contributors have created, if you want a list of those, I will feel free to post the names and what they do.
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Contact me if you need any help with Pokemod.
- 2nd Generation Pokemod - Link
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Baws
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Join Date: Oct 2012
Old 07-04-2014 , 23:37   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2610

And that post means you're going to release it or...?
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