Quote:
Originally Posted by crazydog
From today's L4D2 update:
Code:
Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
Tanks do not attack when they are in stasis.
Tanks in stasis are invisible but still show a glow to the infected team.
Tanks in stasis cannot be set on fire.
|
Quote:
Originally Posted by dirka_dirka
yes.. so about 90% of this plugin is not needed, and 5% doesnt seem to work - at least not for me.. the punch on incap hasnt done anything for as long as i can remember, they still fall at the tanks feet.
this still leaves the immunity to fire for 3 seconds if you want to use it.
|
Quote:
Originally Posted by Mr. Zero
Yeah I saw that.
God forbid they say a thanks to the mod community for doing their job the past 2 years.
:/
|
Mr. Zero finally earned his favor
Could you please change the plugin for a possibility to turn off some of its features that were fixed by valve? (a cvar for turning off parts of the code would be great!)
In fact, we still need the fire immunity, really dont get why valve did not set it, i think best is 5-6s (3s is really useless Dirka..)
And can you please revisit the tank punch fix? its behaviour seems weird, as dirka already stated, we would be really thankfull