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[L4D2] Ghost Tank Lite


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GanjaStar
Senior Member
Join Date: Jun 2009
Old 07-28-2010 , 20:04   Re: [L4D2] Ghost Tank Lite
Reply With Quote #51

Quote:
Originally Posted by Mr. Zero View Post
Yeah I saw that.

God forbid they say a thanks to the mod community for doing their job the past 2 years.

Thanks Valve.

:/
ye lol. don't know whats worse, valve not acknowledging the community, or people in the forums being grateful for something we have for a while.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 07-29-2010 , 17:55   Re: [L4D2] Ghost Tank Lite
Reply With Quote #52

the maker of this plugin should be proud.
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ionxp
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Join Date: Oct 2009
Old 07-29-2010 , 18:44   Re: [L4D2] Ghost Tank Lite
Reply With Quote #53

this plugin is still useful because valve doesn't make the tank invisible when he's in stasis mode so i was still able to molotov him,fire immunity didn't help because he was in the middle of the fire so...good job valve
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Visual77
Veteran Member
Join Date: Jan 2009
Old 07-29-2010 , 18:53   Re: [L4D2] Ghost Tank Lite
Reply With Quote #54

Did you even read valve's change log? It says he's both invisible to the survivor team and immune to fire.
If that dosen't work, they'll release a fix shortly.

Last edited by Visual77; 07-29-2010 at 18:55.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 07-30-2010 , 06:35   Re: [L4D2] Ghost Tank Lite
Reply With Quote #55

Quote:
Originally Posted by crazydog View Post
From today's L4D2 update:
Code:
Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
Tanks do not attack when they are in stasis.
Tanks in stasis are invisible but still show a glow to the infected team.
Tanks in stasis cannot be set on fire.
Quote:
Originally Posted by dirka_dirka View Post
yes.. so about 90% of this plugin is not needed, and 5% doesnt seem to work - at least not for me.. the punch on incap hasnt done anything for as long as i can remember, they still fall at the tanks feet.

this still leaves the immunity to fire for 3 seconds if you want to use it.
Quote:
Originally Posted by Mr. Zero View Post
Yeah I saw that.

God forbid they say a thanks to the mod community for doing their job the past 2 years.
:/
Mr. Zero finally earned his favor
Could you please change the plugin for a possibility to turn off some of its features that were fixed by valve? (a cvar for turning off parts of the code would be great!)

In fact, we still need the fire immunity, really dont get why valve did not set it, i think best is 5-6s (3s is really useless Dirka..)
And can you please revisit the tank punch fix? its behaviour seems weird, as dirka already stated, we would be really thankfull
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ionxp
BANNED
Join Date: Oct 2009
Old 07-30-2010 , 13:01   Re: [L4D2] Ghost Tank Lite
Reply With Quote #56

Quote:
Originally Posted by Visual77 View Post
Did you even read valve's change log? It says he's both invisible to the survivor team and immune to fire.
If that dosen't work, they'll release a fix shortly.
i said the tank is still visible when it spawns,blame valve for their mistakes
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 07-31-2010 , 23:06   Re: [L4D2] Ghost Tank Lite
Reply With Quote #57

Quote:
Originally Posted by ionxp View Post
i said the tank is still visible when it spawns,blame valve for their mistakes
Quote:
Tanks in stasis are invisible but still show a glow to the infected team.
from the changelog.

that was obviously not Valve's tank. modded server perhaps?
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ionxp
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Join Date: Oct 2009
Old 08-01-2010 , 12:45   Re: [L4D2] Ghost Tank Lite
Reply With Quote #58

visible tank perhaps
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Visual77
Veteran Member
Join Date: Jan 2009
Old 08-01-2010 , 13:03   Re: [L4D2] Ghost Tank Lite
Reply With Quote #59

Tanks in stasi works for me though. Maybe not on non AI tanks.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 08-02-2010 , 15:36   Re: [L4D2] Ghost Tank Lite
Reply With Quote #60

tank in statis or not in stasis, visible or invisible i dont care, the major issue is we cant have fire immunity set now, coz this plugin is now very broken
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