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[L4D & L4D2] Prototype Grenades (1.46) [22-Nov-2023]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-05-2019 , 13:05   Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
Reply With Quote #11

Will release an update soon. Large update with a lot of options and fixes, taking a while to finish as I'm trying to optimized the whole damage system.

Quote:
Originally Posted by strikeraot View Post
But it seems not work on SI, Grenades still dealt a very very small damage on tank and Witch
Next version will allow you to set damage multipliers for Survivors, Special Infected, Common Infected, Witch and Physics props.


Quote:
Originally Posted by Firebred View Post
A very cool plugin that i'm using for L4D2. I'm taking damage when i throw a particular bomb, is there a way i can remove this damage? The plugin works really well for the first map but for the following maps it won't let me change the bomb type and remains on the last type i used. If i restart the server it will repeat the same process. What can i do to fix this please?
Next version will fix breaking after map change, thanks for reporting. Also taking damaging when throwing maybe hopefully fixed. I'm guessing it was colliding with an invisible "trigger_*" entity since that's the only time it's happened to me.


Quote:
Originally Posted by Crasher_3637 View Post
Awesome work as always man!
Thanks


Quote:
Originally Posted by zaviier View Post
can you make this work for bot? also in versus gamemode.

i have server with vs bot only, so i want these bot can use this grenade skill
Next version has support for bots and the Grenade Throwing Bots plugin (which also needs updating to fix the endless stream of errors).


Quote:
Originally Posted by strikeraot View Post
What are the true uses of Smoke bomb in coop?
It was a simple addition like most of the modes copied from Mutant Zombies. It has no affect on Common so pretty useless, you can disable it.





Feel free to suggest other grenade types. I'll start adding some after the next update is released, they can be added quickly and easily.
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 10-05-2019 , 21:16   Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
Reply With Quote #12

Quote:
Originally Posted by Firebred View Post
A very cool plugin that i'm using for L4D2. I'm taking damage when i throw a particular bomb, is there a way i can remove this damage? The plugin works really well for the first map but for the following maps it won't let me change the bomb type and remains on the last type i used. If i restart the server it will repeat the same process. What can i do to fix this please?

same for me. but is a great job.
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Last edited by Mi.Cura; 10-05-2019 at 21:17.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-08-2019 , 13:33   Re: [L4D & L4D2] Prototype Grenades (1.1) [08-Oct-2019]
Reply With Quote #13

Finally updated:

Quote:
1.1 (08-Oct-2019)
- Added "bots" in the config to control if bots can use Prototype Grenades. Requires external plugin.
- Added "damage_special", "damage_survivors", "damage_tank", "damage_witch" and "damage_physics" in the config to scale damage.
- Added "preferences" in the config to save a players selected mode, or give a random grenade type. Persistent with dropping.
- Added "targets" in the config to control who can be affected by the grenade effects.
- Changed "nade" in the config to use bit flags, which allows all grenade modes to work for all grenades.
- Fixed map transition breaking the ability to change grenade modes.
- Fixed over-healing when a player has temp health.
- Fixed sometimes detonating immediately after throwing.
- Fixed sounds not stopping when reloading the plugin during an active grenade.
- Updated data config, plugin requires new version, or effects will break: l4d_grenades.cfg.
Replace the data config or some of the effects will break or not work as intended.

Please feel free to suggest more balanced damage values etc for the config. It's difficult to figure out values without playing or having a server.
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BlackSabbarh
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Join Date: Sep 2018
Old 10-09-2019 , 00:08   Re: [L4D & L4D2] Prototype Grenades (1.1) [08-Oct-2019]
Reply With Quote #14

log

SourceMod error session started
L 10/09/2019 - 00:006: Info (map "c1m2_streets") (file "errors_20191009.log")
L 10/09/2019 - 00:006: [SM] Exception reported: Invalid edict (-1 - -1)
L 10/09/2019 - 00:006: [SM] Blaming: l4d_grenades.smx
L 10/09/2019 - 00:006: [SM] Call stack trace:
L 10/09/2019 - 00:006: [SM] [0] GetEdictClassname
L 10/09/2019 - 00:006: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop
L 10/09/2019 - 00:00:53: [SM] Exception reported: Invalid edict (-1 - -1)
L 10/09/2019 - 00:00:53: [SM] Blaming: l4d_grenades.smx
L 10/09/2019 - 00:00:53: [SM] Call stack trace:
L 10/09/2019 - 00:00:53: [SM] [0] GetEdictClassname
L 10/09/2019 - 00:00:53: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop
L 10/09/2019 - 00:00:59: [SM] Exception reported: Invalid edict (-1 - -1)
L 10/09/2019 - 00:00:59: [SM] Blaming: l4d_grenades.smx
L 10/09/2019 - 00:00:59: [SM] Call stack trace:
L 10/09/2019 - 00:00:59: [SM] [0] GetEdictClassname
L 10/09/2019 - 00:00:59: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop
L 10/09/2019 - 00:01:15: [SM] Exception reported: Invalid edict (-1 - -1)
L 10/09/2019 - 00:01:15: [SM] Blaming: l4d_grenades.smx
L 10/09/2019 - 00:01:15: [SM] Call stack trace:
L 10/09/2019 - 00:01:15: [SM] [0] GetEdictClassname
L 10/09/2019 - 00:01:15: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop
L 10/09/2019 - 00:01:20: [SM] Exception reported: Invalid edict (-1 - -1)
L 10/09/2019 - 00:01:20: [SM] Blaming: l4d_grenades.smx
L 10/09/2019 - 00:01:20: [SM] Call stack trace:
L 10/09/2019 - 00:01:20: [SM] [0] GetEdictClassname
L 10/09/2019 - 00:01:20: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop
L 10/09/2019 - 00:01:29: [SM] Exception reported: Invalid edict (-1 - -1)
L 10/09/2019 - 00:01:29: [SM] Blaming: l4d_grenades.smx
L 10/09/2019 - 00:01:29: [SM] Call stack trace:
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gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 10-09-2019 , 20:34   Re: [L4D & L4D2] Prototype Grenades (1.1) [08-Oct-2019]
Reply With Quote #15

can someone tell me which keys are SHOOT + SHOVE, which I can't find on my keyboard ?
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 10-09-2019 , 21:25   Re: [L4D & L4D2] Prototype Grenades (1.1) [08-Oct-2019]
Reply With Quote #16

L.Click and R.Click
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Silvers
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Location: SpaceX
Old 10-09-2019 , 22:02   Re: [L4D & L4D2] Prototype Grenades (1.2) [10-Oct-2019]
Reply With Quote #17

Quote:
1.2 (10-Oct-2019)
- Fixed OnWeaponDrop errors. Thanks to "BlackSabbarh" for reporting.
- Some optimizations.
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strikeraot
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Join Date: Dec 2018
Location: Viet Nam
Old 10-09-2019 , 22:36   Re: [L4D & L4D2] Prototype Grenades (1.2) [10-Oct-2019]
Reply With Quote #18

Quote:
L 10/10/2019 - 097:13: [SM] Exception reported: Language phrase "GrenadeMod_Title_11" not found (arg
L 10/10/2019 - 097:13: [SM] Blaming: Grenades.smx
L 10/10/2019 - 097:13: [SM] Call stack trace:
L 10/10/2019 - 097:13: [SM] [0] Format
L 10/10/2019 - 097:13: [SM] [1] Line 941, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponEquip
this error appear when i pick up a Vomitjar
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 10-09-2019 , 22:38   Re: [L4D & L4D2] Prototype Grenades (1.2) [10-Oct-2019]
Reply With Quote #19

You're missing the translations file.
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sonic155
Senior Member
Join Date: Mar 2019
Old 10-10-2019 , 03:21   Re: [L4D & L4D2] Prototype Grenades (1.1) [08-Oct-2019]
Reply With Quote #20

Quote:
Originally Posted by gamer_kanelita View Post
can someone tell me which keys are SHOOT + SHOVE, which I can't find on my keyboard ?
shoot is whatever key you use to fire your gun should be [Left click] on the mouse
shove is whatever key you use to push back commons etc should be [Right click] on the mouse
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