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Triskle - Broadcast In-Game Voice Comm


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Fearts
ferts of daeth
Join Date: Oct 2008
Old 04-24-2011 , 21:52   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #21

added: voicehook_mm.dll to addons folder.
placed addons/voicehook_mm to metaplugins.ini
added: vaudio_speex.dll to orangebox\bin
Restart server
Meta list shows VoiceHook is loaded

added: triskle.autoload and triskle.ext.dll to sourcemod/extensions
added: libzmq.dll to orangebox\bin
Restarted server
sm plugins exts shows:

L 04/24/2011 - 1850: SourceMod error session started
L 04/24/2011 - 1850: Info (map "surf_greatriver") (file "errors_20110424.log")
L 04/24/2011 - 1850: [SM] Unable to load extension "triskle.ext": The specified module could not be found.

Any help?
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Last edited by Fearts; 04-24-2011 at 22:42.
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Atreus
SourceMod Donor
Join Date: Apr 2005
Location: San Diego, CA
Old 08-31-2011 , 02:52   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #22

Any news on this? I (and the other admins on my server) love Triskle, but it's been 'unstable' as mentioned in the op with no way to even try a build for ages
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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 12-29-2011 , 21:54   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #23

Any chance there has been work done on this?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-29-2011 , 21:55   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #24

There is 2 in-progress rewrites that were sort-of-converging, nothing's been done in a month or so though.
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Last edited by asherkin; 12-29-2011 at 21:55.
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Seta00
The Seta00 user has crashed.
Join Date: Jan 2010
Location: Berlin
Old 12-29-2011 , 22:39   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #25

Yes, there's been work done on this, it's mostly working but not polished and the client still needs some work.

@asherkin, did you make any progress with your client? I'm not particularly interested in finishing up/releasing/supporting this one.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 01-06-2012 , 20:32   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #26

Ooh, I'd love to see this stabilized. I don't even care about features, I'd just like a way to hear what's going on without being in-game. I'd work on it myself, but alas, I know nothing about C++.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 01-06-2012 , 22:57   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #27

Quote:
Originally Posted by Dr. McKay View Post
Ooh, I'd love to see this stabilized. I don't even care about features, I'd just like a way to hear what's going on without being in-game. I'd work on it myself, but alas, I know nothing about C++.
+1
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-07-2012 , 15:07  
Reply With Quote #28

Quote:
Originally Posted by Dr. McKay View Post
I'd work on it myself, but alas, I know nothing about C++.
How about Java?
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 01-07-2012 , 15:27   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #29

Quote:
Originally Posted by asherkin View Post
How about Java?
I know how to Hello World in Java, but that's about it.
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 01-07-2012 , 15:47   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #30

I know C++ and Java. The problem isn't having experience with the language, its about knowing all the needed libraries.
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