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Hλlf-Life : Zombie Mod v0.0.2


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SamuelKPeter
Junior Member
Join Date: Feb 2012
Old 01-10-2013 , 17:28   Re: Hλlf-Life : Zombie Mod v0.01
Reply With Quote #141

Doesn't look like it, Kord... Well, it's not like it can't be revived by someone else. The plugin is already stable, it just needs to be developed further in terms of features.
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Last edited by SamuelKPeter; 01-10-2013 at 17:28.
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giorgi002
New Member
Join Date: May 2013
Old 05-17-2013 , 14:46   Re: what bots i need for hl 1 zm
Reply With Quote #142

tell me bots link for this bots for hlzm
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Anggara_nothing
Veteran Member
Join Date: Jan 2009
Location: Indonesia
Old 02-02-2016 , 19:17   Re: Hλlf-Life : Zombie Mod v0.0.2
Reply With Quote #143

Updated to version 0.0.2
Now using lagless nightvision (https://forums.alliedmods.net/showthread.php?p=1681614)
Bug fixes.
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Anggara_nothing
Veteran Member
Join Date: Jan 2009
Location: Indonesia
Old 02-03-2016 , 17:55   ADDON : Shining Items
Reply With Quote #144



Shining Items v1.0.0

All weapon and ammo items illuminate in dark.
Attached Files
File Type: sma Get Plugin or Get Source (item_shine.sma - 229 views - 3.4 KB)

Last edited by Anggara_nothing; 02-04-2016 at 09:30. Reason: whoops forgot to disable debug mode
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gulverene
Senior Member
Join Date: Nov 2008
Location: Türkiye
Old 03-19-2016 , 12:10   Re: Hλlf-Life : Zombie Mod v0.0.2
Reply With Quote #145

hi everyone

my server plugin bad load problem. whats problem?

screenshot

http://prntscr.com/ah9pdk

amxx plugins

http://prntscr.com/ah9q4b
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Anggara_nothing
Veteran Member
Join Date: Jan 2009
Location: Indonesia
Old 03-27-2016 , 00:58   Re: Hλlf-Life : Zombie Mod v0.0.2
Reply With Quote #146

Quote:
Originally Posted by gulverene View Post
hi everyone

my server plugin bad load problem. whats problem?

screenshot

http://prntscr.com/ah9pdk

amxx plugins

http://prntscr.com/ah9q4b
try manual compile?
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yemet123
New Member
Join Date: Sep 2016
Old 09-06-2016 , 14:26   Re: Hλlf-Life : Zombie Mod v0.0.2
Reply With Quote #147

here infection

RegisterHam(Ham_TakeDamage,"player","fw_infec tion")

public fw_infection(victim, inflictor, attacker, Float:damage, damagetype)
{

if(g_zombie[attacker] && !g_zombie[victim])
{
zombieme(victim)
}
}

public zombieme(id)
{
client_cmd(id, ZOMBIE_MODEL)

new rand = random_num(1,2)
switch(rand)
{
case 1:
{
client_cmd(0, "spk scientist/scream01.wav")
}
case 2:
{
client_cmd(0, "spk scientist/scream1.wav")
}
}
}

Last edited by yemet123; 09-06-2016 at 14:31.
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