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[L4D/L4D2]Enhanced Throwables (1.3 - 21/7/2018)


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Lux
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Old 09-18-2017 , 12:06   Re: [L4D/L4D2]Enhanced Throwables (1.2 - 18/6/2016)
Reply With Quote #31

Quote:
Originally Posted by PepeZukas View Post
L 09/15/2017 - 20:45:52: [SM] Exception reported: Array index is out of bounds
L 09/15/2017 - 20:45:52: [SM] Blaming: Enhanced_Throwables.smx
L 09/15/2017 - 20:45:52: [SM] Call stack trace:
L 09/15/2017 - 20:45:52: [SM] [1] Line 109, /home/forums/content/files/2/5/7/8/4/1/163732.attach::HandheldSoundHook
L 09/15/2017 - 20:45:52: [SM] [3] EmitSound
L 09/15/2017 - 20:45:52: [SM] [4] Line 431, C:\L4D2\left4dead2\addons\sourcemod\scripting \include\sdktools_sound.inc::EmitSoundToAll
L 09/15/2017 - 20:45:52: [SM] [5] Line 3859, C:\L4D2\left4dead2\addons\sourcemod\scripting \l4d2_storm.sp:laySoundWind
L 09/15/2017 - 20:45:52: [SM] [6] Line 2621, C:\L4D2\left4dead2\addons\sourcemod\scripting \l4d2_storm.sp::LoadStorm
L 09/15/2017 - 20:45:52: [SM] [7] Line 719, C:\L4D2\left4dead2\addons\sourcemod\scripting \l4d2_storm.sp::Event_PlayerSpawn

Not really sure why sm is saying enhanced throwables is causing the issue, unless you have modified the code.

There is nothing for me to fix.




Quote:
Originally Posted by PepeZukas View Post
L 09/15/2017 - 20:45:52: [SM] Blaming: Enhanced_Throwables.smx
L 09/15/2017 - 20:45:52: [SM] Call stack trace:
[0]
L 09/15/2017 - 20:45:52: [SM] [1] Line 109, /home/forums/content/files/2/5/7/8/4/1/163732.attach::HandheldSoundHook
[2]
L 09/15/2017 - 20:45:52: [SM] [3] EmitSound
L 09/15/2017 - 20:45:52: [SM] [4] Line 431, C:\L4D2\left4dead2\addons\sourcemod\scripting \include\sdktools_sound.inc::EmitSoundToAll
L 09/15/2017 - 20:45:52: [SM] [5] Line 3859, C:\L4D2\left4dead2\addons\sourcemod\scripting \l4d2_storm.sp:laySoundWind
L 09/15/2017 - 20:45:52: [SM] [6] Line 2621, C:\L4D2\left4dead2\addons\sourcemod\scripting \l4d2_storm.sp::LoadStorm
L 09/15/2017 - 20:45:52: [SM] [7] Line 719, C:\L4D2\left4dead2\addons\sourcemod\scripting \l4d2_storm.sp::Event_PlayerSpawn
Its a good idea to show the whole stack trace not parts of it
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Last edited by Lux; 09-18-2017 at 12:08.
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PepeZukas
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Old 09-18-2017 , 13:10   Re: [L4D/L4D2]Enhanced Throwables (1.2 - 18/6/2016)
Reply With Quote #32

Quote:
Originally Posted by Lux View Post
Hmmm, true, it in conflict with https://forums.alliedmods.net/showthread.php?p=1706054

A shame, since on darker map the effect would be more interesting.
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Pachira
New Member
Join Date: Dec 2017
Old 12-04-2017 , 23:06   Re: [L4D/L4D2]Enhanced Throwables (1.2 - 18/6/2016)
Reply With Quote #33

Hey, would it be possible to have a version where the handheld light only gets lit after you leave your hand? I have mods where you don't light the fuze/rag on the pipebomb/molotov until you go to throw it and it would be nice to have that option with it. I tried setting l4d_handheld_light_pipe_bomb and l4d_handheld_light_Molotov to 0, but that didn't do it.
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Lux
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Old 12-08-2017 , 17:19   Re: [L4D/L4D2]Enhanced Throwables (1.2 - 18/6/2016)
Reply With Quote #34

Quote:
Originally Posted by Pachira View Post
Hey, would it be possible to have a version where the handheld light only gets lit after you leave your hand? I have mods where you don't light the fuze/rag on the pipebomb/molotov until you go to throw it and it would be nice to have that option with it. I tried setting l4d_handheld_light_pipe_bomb and l4d_handheld_light_Molotov to 0, but that didn't do it.
Maybe ill do this sometime in the future i will update the thread if i do.
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Newbie_Sexy
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Join Date: Aug 2016
Location: Vietnam
Old 02-12-2018 , 05:16   Re: [L4D/L4D2]Enhanced Throwables (1.2 - 18/6/2016)
Reply With Quote #35

L 02/12/2018 - 17:04:58: SourceMod error session started
L 02/12/2018 - 17:04:58: Info (map "c1m1_hotel") (file "errors_20180212.log")
L 02/12/2018 - 17:04:58: [SM] Exception reported: Array index is out of bounds
L 02/12/2018 - 17:04:58: [SM] Blaming: Enhanced_Throwables.smx
L 02/12/2018 - 17:04:58: [SM] Call stack trace:
L 02/12/2018 - 17:04:58: [SM] [1] Line 109, Enhanced_Throwables.sp::HandheldSoundHook
L 02/12/2018 - 17:04:58: [SM] [3] EmitSound
L 02/12/2018 - 17:04:58: [SM] [4] Line 483, D:\Game Offlice\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\inclu de\sdktools_sound.inc::EmitSoundToAll
L 02/12/2018 - 17:04:58: [SM] [5] Line 153, ConnectDisconnect.sp::SayText
L 02/12/2018 - 17:04:58: [SM] [6] Line 87, ConnectDisconnect.sp::ShowMessage
L 02/12/2018 - 17:04:58: [SM] [7] Line 59, ConnectDisconnect.sp::OnClientAuthorized
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Lux
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Old 02-12-2018 , 07:56   Re: [L4D/L4D2]Enhanced Throwables (1.2.1- 12/2/2018)
Reply With Quote #36

Quote:
Originally Posted by Newbie_Sexy View Post
L 02/12/2018 - 17:04:58: SourceMod error session started
L 02/12/2018 - 17:04:58: Info (map "c1m1_hotel") (file "errors_20180212.log")
L 02/12/2018 - 17:04:58: [SM] Exception reported: Array index is out of bounds
L 02/12/2018 - 17:04:58: [SM] Blaming: Enhanced_Throwables.smx
L 02/12/2018 - 17:04:58: [SM] Call stack trace:
L 02/12/2018 - 17:04:58: [SM] [1] Line 109, Enhanced_Throwables.sp::HandheldSoundHook
L 02/12/2018 - 17:04:58: [SM] [3] EmitSound
L 02/12/2018 - 17:04:58: [SM] [4] Line 483, D:\Game Offlice\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\inclu de\sdktools_sound.inc::EmitSoundToAll
L 02/12/2018 - 17:04:58: [SM] [5] Line 153, ConnectDisconnect.sp::SayText
L 02/12/2018 - 17:04:58: [SM] [6] Line 87, ConnectDisconnect.sp::ShowMessage
L 02/12/2018 - 17:04:58: [SM] [7] Line 59, ConnectDisconnect.sp::OnClientAuthorized
Don't post incomplete stacktraces
I made an updated because somehow sounds are being emitted by and invalid entity
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Krufftys Killers
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Join Date: Jan 2014
Old 02-12-2018 , 08:35   Re: [L4D/L4D2]Enhanced Throwables (1.2.1 - 12/2/2018)
Reply With Quote #37

Just did the update there no Enhance Handheld Throwables cfg file anymore?
It's not creating one.
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Lux
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Old 02-12-2018 , 11:39   Re: [L4D/L4D2]Enhanced Throwables (1.2.1 - 12/2/2018)
Reply With Quote #38

Quote:
Originally Posted by Krufftys Killers View Post
Just did the update there no Enhance Handheld Throwables cfg file anymore?
It's not creating one.
I see what i did, forgot about cfg
Ill reup now
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panda82
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Old 12-16-2019 , 18:52   Re: [L4D/L4D2]Enhanced Throwables (1.3 - 21/7/2018)
Reply With Quote #39

how to make the molo do more light on a darker room? It's working when I hold it but when it's taking fire after I throw it there is no light like in the video?
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Lux
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Old 12-16-2019 , 21:20   Re: [L4D/L4D2]Enhanced Throwables (1.3 - 21/7/2018)
Reply With Quote #40

Quote:
Originally Posted by panda82 View Post
how to make the molo do more light on a darker room? It's working when I hold it but when it's taking fire after I throw it there is no light like in the video?
https://forums.alliedmods.net/showthread.php?p=1721107
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