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[CS:S] Timer 1.0.7


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alongub
Veteran Member
Join Date: Aug 2009
Location: Israel
Old 07-13-2012 , 15:56   Re: [CS:S] Timer (v1.0.2)
Reply With Quote #31

Quote:
Originally Posted by Glite View Post
For example you are settings map zones on new map, you set start zone and timer starts, then you are going to the end of map, setting the end zone and it writes that you complete the map.
I don't really understand, this is exactly the way it is now.

Quote:
Originally Posted by Glite View Post
I mean something like that:
Yeah I can definitely do that.

Quote:
Originally Posted by Glite View Post
What about anti-prespeeding feature? I think it's good idea.
I can add that in the next version.
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Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 07-13-2012 , 16:01   Re: [CS:S] Timer (v1.0.2)
Reply With Quote #32

Quote:
Originally Posted by alongub View Post
I don't really understand, this is exactly the way it is now.
I mean timer shouldn't start if end zone didn't set along with start zone.

I will wait for next version. ^^

Last edited by Glite; 07-13-2012 at 16:02.
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SG_Paul
Member
Join Date: Dec 2009
Old 07-13-2012 , 16:10   Re: [CS:S] Timer (v1.0.2)
Reply With Quote #33

Would it be possible to make the /restart, /stop, /pause and /remove cvars if you wish to have them enabled/disabled for your server? The only reason I say this is I am wanting to use this on my minigames server for course maps. The only problem being is that the game play needs to remain fluid (rounds can vary in time) they don't have unlimited round times unlike bhop, trikz and climb maps so these 4 functions wouldn't be helpful for those wanting to use this for course maps.

That is the main reason for me only uploading it to my test server at the moment and not running it on my live minigames server. The other issue I have with it is that the times are not in depth enough in terms of just seconds. I think you've just addressed this in the post or two above me in regards too setting the timer down to 10th or 100th of a second to differentiate very close times. I am currently using another timer plugin as for instance on one map there are around 30 players all have a top time within the 47 second mark, so it would be useful to get a more in-depth and accurate breakdown when it comes to extremely close times.

One last thing, would it be possible to remove the 'Best Times: 00:00" HUD display when the map does not have any start and end zones set.

All in all good plugin that could be developed into an even better plugin with some work/ new ideas, good job.
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alongub
Veteran Member
Join Date: Aug 2009
Location: Israel
Old 07-13-2012 , 16:25   Re: [CS:S] Timer (v1.0.2)
Reply With Quote #34

Quote:
Originally Posted by SG_Paul View Post
Would it be possible to make the /restart, /stop, /pause and /remove cvars if you wish to have them enabled/disabled for your server?
Yeah, I can do that. The only reason it's not like this right now is because the plugin was originally designed for bhop.

Quote:
Originally Posted by SG_Paul View Post
The other issue I have with it is that the times are not in depth enough in terms of just seconds.
As I said before, this will be fixed in the next version.

Quote:
Originally Posted by SG_Paul View Post
One last thing, would it be possible to remove the 'Best Times: 00:00" HUD display when the map does not have any start and end zones set.
Yes.
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alongub
Veteran Member
Join Date: Aug 2009
Location: Israel
Old 07-13-2012 , 21:11   Re: [CS:S] Timer (v1.0.2)
Reply With Quote #35

So here is the TODO list for version 1.0.3:
  • Frags/MVP support
  • Cvar for player tracker timer
  • H:M:S.thousands
  • HUD update timer cvar
  • Add jump count to WR menu.
  • Cvars for minimum jumps and time to finish a round
  • Don't start timer if map zones didn't set.
  • Add chat and voice message that will notify all players that new map record was added. (bot/great.wav)
  • Add support for Russian translations in menus by using %T instead of %t.
  • Optional teleport to the center of start zone when using !restart.
  • Add possibility to stop pre-speeding in start zone
  • Change prevent_ad so users can add custom buttons like IN_BACK
  • Add command override for adding map zones
  • Show jumps on the Wr menu
  • Disable /restart /stop /pause /resume
Have I forgotten anything?

Last edited by alongub; 07-13-2012 at 21:12.
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Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 07-14-2012 , 02:08   Re: [CS:S] Timer (v1.0.2)
Reply With Quote #36

This:
Quote:
Originally Posted by Glite View Post
Add ability to remove single player's record from current map. And all records from all maps. (cheat or rcon or root flag required)
It's very important feature. Only admin of course.

Records doesn't sort properly:


Plugin_Handled is missing here:
Code:
public Action:Command_ReloadCache(client, args)
{
    RefreshCache();
}
DONT RECORD WORST RECORDS! This is the main problem of this timer! Or give reason for it. But i think reason: for statistics, it's not a reason, because this thing as it now, just break any statistical possibility.

So many bugs with wr...

You didn't done that(check another notes, maybe you didn't done them too):
Quote:
Not considering the vertical component of velocity anymore when calculating speed.
Add possibility to see records of another map by: !wr <map_name>, !delete <map_name>, !record <name> <map_name>

Perform RefreshCache() after deletion of player's record. Best Times didn't updated too.

Change to MaxClients in ClearCache().

Add jump count to finish message.

Add option to stop displaying map zones.

Check my another posts, maybe you mess something.

Last edited by Glite; 07-16-2012 at 08:06.
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punish0r_122
New Member
Join Date: Jul 2012
Old 07-17-2012 , 11:22   Re: [CS:S] Timer (v1.0.2)
Reply With Quote #37

Hello there!
I have to say: This is the best plugin i've found!
But
It opens MANY MANY MANY mysql connections (my root-load goes to 2.0 cause by that)
Please fix this

__EDIT__
I'm sorry. the plugin does not make my load high, the new kernel was (3.2)


best regards

Last edited by punish0r_122; 07-19-2012 at 00:06.
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zrayz
Junior Member
Join Date: Nov 2011
Location: Russia
Old 07-17-2012 , 16:38   Re: [CS:S] Timer (v1.0.2)
Reply With Quote #38

I don't have webserver with database - i want use local mysql database on server. What settings i must write in databases.cfg?
__________________

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Lord_Rofl
Senior Member
Join Date: Aug 2006
Location: Bad Pyrmont, Germany
Old 07-18-2012 , 04:22   Re: [CS:S] Timer (v1.0.2)
Reply With Quote #39

@zrayz

localhost or 127.0.0.1
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Tommii.de
New Member
Join Date: Jul 2012
Old 07-19-2012 , 08:36   Re: [CS:S] Timer (v1.0.2)
Reply With Quote #40

Hi,

i have some problems with this plugin. i cant get a connection to my "MySQL" Database.

i edited the database.cfg, but in my database no tables are created.

the next problem: on my server there is no display of speed, jumps ....

but everything ist loaded.

19 "[Timer] Physics" (1.0.2) by alongub
20 "[Timer] World Record" (1.0.2) by alongub
21 "[Timer] Core" (1.0.2) by alongub
22 "[Timer] MapZones" (1.0.2) by alongub
23 "[Timer] HUD" (1.0.2) by alongub

Where ist the Problem ?

Thanks for your help.
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