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[CS:GO] Getting data from the netprop "m_szCrosshairCodes"


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manicogaming
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Join Date: Aug 2014
Old 10-01-2020 , 13:32   [CS:GO] Getting data from the netprop "m_szCrosshairCodes"
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I don't know what I'm doing wrong here but when I dump the netprops it says that "m_szCrosshairCodes" is a string but when I try to get it through sourcemod it doesn't work.

PHP Code:
char szCrosshair[64];
    
GetEntPropString(GetPlayerResourceEntity(), Prop_Send"m_szCrosshairCodes"szCrosshairsizeof(szCrosshair), client);

PrintToServer("Crosshair Code: %s"szCrosshair); 
This is the error that happens:
Code:
L 10/01/2020 - 18:28:23: [SM] Exception reported: SendProp m_szCrosshairCodes is not a string (6 != 4)
L 10/01/2020 - 18:28:23: [SM] Blaming: bot_stuff.smx
L 10/01/2020 - 18:28:23: [SM] Call stack trace:
L 10/01/2020 - 18:28:23: [SM]   [0] GetEntPropString
L 10/01/2020 - 18:28:23: [SM]   [1] Line 6317, bot_stuff.sp::OnPlayerRunCmd
What exactly am I doing wrong here?
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 10-01-2020 , 17:21   Re: [CS:GO] Getting data from the netprop "m_szCrosshairCodes"
Reply With Quote #2

PHP Code:
#include <sdktools>


char CrosshairCode[MAXPLAYERS+1][MAX_NAME_LENGTH];

public 
void OnPluginStart()
{
    
RegConsoleCmd("sm_test"test);
}

public 
Action test(int clientint args)
{
    for(
int x 1<= MaxClientsx++)
    {
        if(!
IsClientInGame(x) || IsFakeClient(x)) continue;
        
        
PrintToChat(client"%N CrosshairCode %s"xCrosshairCode[x]);
    }
    return 
Plugin_Handled;
}


public 
void OnClientCommandKeyValues_Post(int clientKeyValues kv)
{
    
char buffer[100];
    if(!
kv.GetSectionName(buffersizeof(buffer))) return;

    if(!
StrEqual(buffer"CrosshairCode"false)) return;

    
kv.GetString("code"CrosshairCode[client], sizeof(CrosshairCode[]), "");

    
PrintToChatAll("%N CrosshairCode %s"clientCrosshairCode[client]);
}

/*
"CrosshairCode"
{
        "code"          "CSGO-m9FPN-ZHep5-OUAV7-qMUyG-xJ8nM"
}
*/ 
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manicogaming
AlliedModders Donor
Join Date: Aug 2014
Old 10-01-2020 , 17:49   Re: [CS:GO] Getting data from the netprop "m_szCrosshairCodes"
Reply With Quote #3

Quote:
Originally Posted by Bacardi View Post
PHP Code:
#include <sdktools>


char CrosshairCode[MAXPLAYERS+1][MAX_NAME_LENGTH];

public 
void OnPluginStart()
{
    
RegConsoleCmd("sm_test"test);
}

public 
Action test(int clientint args)
{
    for(
int x 1<= MaxClientsx++)
    {
        if(!
IsClientInGame(x) || IsFakeClient(x)) continue;
        
        
PrintToChat(client"%N CrosshairCode %s"xCrosshairCode[x]);
    }
    return 
Plugin_Handled;
}


public 
void OnClientCommandKeyValues_Post(int clientKeyValues kv)
{
    
char buffer[100];
    if(!
kv.GetSectionName(buffersizeof(buffer))) return;

    if(!
StrEqual(buffer"CrosshairCode"false)) return;

    
kv.GetString("code"CrosshairCode[client], sizeof(CrosshairCode[]), "");

    
PrintToChatAll("%N CrosshairCode %s"clientCrosshairCode[client]);
}

/*
"CrosshairCode"
{
        "code"          "CSGO-m9FPN-ZHep5-OUAV7-qMUyG-xJ8nM"
}
*/ 
So the "m_szCrosshairCodes" netprop doesn't work? Also this way if I want to change a crosshair code instead of doing kv.GetString I can do kv.SetString right?
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