hi,
i just installed this plugin, and it seems to work fine
but i cant get admin immunity working.
sourcemod recognizes me as root ( flag "$z" )
any idea what i might have done wrong ?
the game is css btw
this is my atac.cfg :
Code:
// atac_option - turns atac on/off
// default: 1
atac_option 1
// atac_immunity - turns admin immunity on/off
// default: 1
atac_immunity 1
// atac_globalimmunity - Sets the type of immunity
// there are 2 types of immunity, "Global" and "Default"
// Read up on your group immunity settings for more information
// Default: 0
atac_globalimmunity 0
// atac_menuforgive - turns the menu forgiveness functions on/off
// "Forgive"
// "Do not forgive"
// default: 1
atac_menuforgive 1
// atac_menuslay - Enables the option to show "slay" in the forgive menu of atac
// if the killer is dead this action will be taken next round
// 2 Options are always on
// default: 1
atac_menuslay 1
// atac_menuslapdamage - Enables the option to show "slap for X damage" in the menu
// X being the value the cvar is set to
// if the killer is already dead this action will be taken next round
// Min: 0 (off)
// Max: 100 (kill)
atac_menuslapdamage 50
// atac_menuuberslap - Enables the option of "UberSlap" in the menu
// This slaps a player continuously for 1 damage until they die (with lightning effects)
// if the killer is already dead this action will be taken next round
// default: 1
atac_menuuberslap 1
// atac_menuburn - Enables the "Burn" option in the ATAC Menu
// Burning ignites a player to burn until they are killed
// If the killer is already dead this action will be taken the next round
// default: 1
atac_menuburn 1
// atac_menufreeze - Enables the "Freeze" option in the ATAC Menu
// Player can not move, turn, or fire until they either die, or the round ends.
// default: 1
atac_menufreeze 0
// atac_nextspawnpunishdelay - Delay, in seconds, after a player's spawn, until
// the action of a punishment is taken
// This is put to use if the player was dead at the time of the punishment selection
// min: 3
// max: 10
// default: 6
atac_nextspawnpunishdelay 6
// atac_spawnprotection - time, in seconds, after a player spawns
// that their spawn protection will be enabled
// for CSS users please take into consideration your freezetime, add it to
// your desired spawn protection time.
// default: 10
atac_spawnprotection 5
// atac_action - action taken when the tk limit is reached
// 1 = slay
// 2 = kick
// 3 = ban
// default: 2
atac_action 2
// atac_bantime - time, in minutes, for a tk ban
// default: 60
atac_bantime 30
// atac_talimit - number of team attacks to = team kill
// default: 10
atac_talimit 15
// atac_tklimit - maximum number of tk's before an action is taken
// default: 3
atac_tklimit 5
// atac_nextaction - if 1 then after a certain limit the next atac_action
// is taken
// default: 1
atac_nextaction 1
// atac_slaylimit - when used in conjunction with atac_nextaction this
// is the number of slays it takes for a kick to occur (only applies if atac_action is 1)
// default: 3
atac_slaylimit 3
// atac_kicklimit - when used in conjunction with atac_nextaction this
// is the number of kicks it takes for a ban to occur
// default: 3
atac_kicklimit 3
// atac_defaultpunish - If 0 then when no action is taken the tk-er will be
// forgiven, if 1 the tk-er will be punished when no action is taken
// This only applies if atac_menuforgive is 0
// default: 1
atac_defaultpunish 1
// atac_forgivetimer - Time in seconds before the victim can no longer take
// action against or for the attacker
// This only applies if atac_menuforgive is 0
// min: 0 (off)
// max: 30
// default: 10
atac_forgivetimer 20
// atac_resettime - Time, in hours, before atac information is reset for
// each player (this is based on disconnect).
// This also relies on map change
// * WARNING If this is set for too high it could cause performance issues
// Min: 1
// Max: 48
// default: 1
atac_resettime 1
// atac_mirrordamage - If this is on every time a player team attacks it will
// slap the team attacker for the amount of damage done to the team mate
// default: 1
atac_mirrordamage 0
// atac_healmirrordamage - If this is turned on it heals the victim of a team attack for
// this does NOT prevent team killing in the first place, team killing is still possible
// this also does NOT restore armor
// default: 0
atac_healmirrordamage 0
// atac_ignorebots - Ignore bots in all aspects of the plugin
// If off then bots will always take the defaultpunish action
// default: 1
atac_ignorebots 1