Raised This Month: $51 Target: $400
 12% 

Advanced Team Attack Control


Post New Thread Reply   
 
Thread Tools Display Modes
FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 07-07-2007 , 20:17   Re: Advanced Team Attack Control
Reply With Quote #101

If there is any error output please paste that as well.

However, for the time being, this plugin should be considered unstable on *nix.

There seems to be another weird glitch going on where if you get kicked due to team attack it doesn't reset your team attacks and each team attack after a reconnect counts as a kickable tk. (seems to happen on windows).

So assuming this is the same bug once I fix that, the "x/x" crash on *nix should get fixed. But I'm still waiting on some sourcemod updates for me to enact some changes required for proper use in Day of Defeat: Source, and some bug fixing.
__________________
Please do NOT PM for support.

Only ask for support in plugin threads.

TunedChaos.com - Precision Tuned Game Servers
FlyingMongoose is offline
Munra
Senior Member
Join Date: May 2004
Old 07-08-2007 , 20:34   Re: Advanced Team Attack Control
Reply With Quote #102

Quote:
Originally Posted by geisi View Post
is an alternative download link available
i am registered there but i cant download
Same Here

Sorry, due to excessive bandwith usage only registered members can download!

And I am a registered member and I am logged in

Quote:
All plugins must have downloads attached. If you want to link to an external site, make sure that the plugin is findable within a reasonable number of clicks. If downloads require registration, it will not be approved.
__________________
http://anbservers.net
My Plugins
PMs for support will be ignored please use the plugin topic for support.

Last edited by Munra; 07-08-2007 at 20:42.
Munra is offline
FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 07-09-2007 , 10:13   Re: Advanced Team Attack Control
Reply With Quote #103

it looks like Faith (other steamfriends staff) has that set due to the insurgency release.

Anyway, since tempents, and sounds has been released in sdktools recently, I'm going to be revamping my entire "effects" area to eliminate the need for the tempents extension. Meaning all you'll need is the sourcemod core package to run this.

In other words, you're going to have to wait for "1.2.4" (I said I wanted rocket in 1.2.5 :p and I don't have much of that done :-/)

I'm hoping this may resolve some crash issues as well.
__________________
Please do NOT PM for support.

Only ask for support in plugin threads.

TunedChaos.com - Precision Tuned Game Servers
FlyingMongoose is offline
Concorde7340
Junior Member
Join Date: Jul 2007
Old 07-09-2007 , 13:08   Re: Advanced Team Attack Control
Reply With Quote #104

It gives me the following error when I try to downlaod the file:
Sorry, due to excessive bandwith usage only registered members can download!
I already registered and am logged in.
Concorde7340 is offline
FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 07-10-2007 , 04:27   Re: Advanced Team Attack Control
Reply With Quote #105

I'll have to figure out what's going on with that sometime later, I'm very tired (as it's 40 AM) I've been up all night working on a plethora of projects (including this update). And that file isn't suppose to have the registered prerequisite, I'm not sure why it does so I'll look into it soon.
__________________
Please do NOT PM for support.

Only ask for support in plugin threads.

TunedChaos.com - Precision Tuned Game Servers
FlyingMongoose is offline
m0ve
New Member
Join Date: Jul 2007
Old 07-12-2007 , 03:40   Re: Advanced Team Attack Control
Reply With Quote #106

hi,
i just installed this plugin, and it seems to work fine
but i cant get admin immunity working.
sourcemod recognizes me as root ( flag "$z" )
any idea what i might have done wrong ?

the game is css btw

this is my atac.cfg :

Code:
// atac_option - turns atac on/off
// default: 1
atac_option 1

// atac_immunity - turns admin immunity on/off
// default: 1
atac_immunity 1

// atac_globalimmunity - Sets the type of immunity
// there are 2 types of immunity, "Global" and "Default"
// Read up on your group immunity settings for more information
// Default: 0
atac_globalimmunity 0

// atac_menuforgive - turns the menu forgiveness functions on/off
// "Forgive"
// "Do not forgive"
// default: 1
atac_menuforgive 1

// atac_menuslay - Enables the option to show "slay" in the forgive menu of atac
// if the killer is dead this action will be taken next round
// 2 Options are always on
// default: 1
atac_menuslay 1

// atac_menuslapdamage - Enables the option to show "slap for X damage" in the menu
// X being the value the cvar is set to
// if the killer is already dead this action will be taken next round
// Min: 0 (off)
// Max: 100 (kill)
atac_menuslapdamage 50

// atac_menuuberslap - Enables the option of "UberSlap" in the menu
// This slaps a player continuously for 1 damage until they die (with lightning effects)
// if the killer is already dead this action will be taken next round
// default: 1
atac_menuuberslap 1

// atac_menuburn - Enables the "Burn" option in the ATAC Menu
// Burning ignites a player to burn until they are killed
// If the killer is already dead this action will be taken the next round
// default: 1
atac_menuburn 1

// atac_menufreeze - Enables the "Freeze" option in the ATAC Menu
// Player can not move, turn, or fire until they either die, or the round ends.
// default: 1
atac_menufreeze 0

// atac_nextspawnpunishdelay - Delay, in seconds, after a player's spawn, until
// the action of a punishment is taken
// This is put to use if the player was dead at the time of the punishment selection
// min: 3
// max: 10
// default: 6
atac_nextspawnpunishdelay 6

// atac_spawnprotection - time, in seconds, after a player spawns
// that their spawn protection will be enabled
// for CSS users please take into consideration your freezetime, add it to
// your desired spawn protection time.
// default: 10
atac_spawnprotection 5

// atac_action - action taken when the tk limit is reached
// 1 = slay
// 2 = kick
// 3 = ban
// default: 2
atac_action 2

// atac_bantime - time, in minutes, for a tk ban
// default: 60
atac_bantime 30

// atac_talimit - number of team attacks to = team kill
// default: 10
atac_talimit 15

// atac_tklimit - maximum number of tk's before an action is taken
// default: 3
atac_tklimit 5

// atac_nextaction - if 1 then after a certain limit the next atac_action
// is taken
// default: 1
atac_nextaction 1

// atac_slaylimit - when used in conjunction with atac_nextaction this
// is the number of slays it takes for a kick to occur (only applies if atac_action is 1)
// default: 3
atac_slaylimit 3

// atac_kicklimit - when used in conjunction with atac_nextaction this
// is the number of kicks it takes for a ban to occur
// default: 3
atac_kicklimit 3

// atac_defaultpunish - If 0 then when no action is taken the tk-er will be
// forgiven, if 1 the tk-er will be punished when no action is taken
// This only applies if atac_menuforgive is 0
// default: 1
atac_defaultpunish 1

// atac_forgivetimer - Time in seconds before the victim can no longer take
// action against or for the attacker
// This only applies if atac_menuforgive is 0
// min: 0 (off)
// max: 30
// default: 10
atac_forgivetimer 20

// atac_resettime - Time, in hours, before atac information is reset for
// each player (this is based on disconnect).
// This also relies on map change
// * WARNING If this is set for too high it could cause performance issues
// Min: 1
// Max: 48
// default: 1
atac_resettime 1

// atac_mirrordamage - If this is on every time a player team attacks it will
// slap the team attacker for the amount of damage done to the team mate
// default: 1
atac_mirrordamage 0

// atac_healmirrordamage - If this is turned on it heals the victim of a team attack for
// this does NOT prevent team killing in the first place, team killing is still possible
// this also does NOT restore armor
// default: 0
atac_healmirrordamage 0

// atac_ignorebots - Ignore bots in all aspects of the plugin
// If off then bots will always take the defaultpunish action
// default: 1
atac_ignorebots 1

Last edited by m0ve; 07-12-2007 at 03:53.
m0ve is offline
FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 07-12-2007 , 14:04   Re: Advanced Team Attack Control
Reply With Quote #107

Immunity relies on group configuration. I used the immunity API. Make sure you have a group defined for your users if you want it configured like that.

Otherwise, I THINK atac_globalimmunity 0 should be changed to atac_globalimmunity 1, I did not do a whole lot of immunity testing as in my personal opinion the admins should always be considered equivelant to the players.

Also take note that immunity does nothing more than disable all but the "Forgive" and "Do Not Forgive" menus. This is to prevent "slay based" commands being executed on admins, but an admin who TK's could be just as liable.
__________________
Please do NOT PM for support.

Only ask for support in plugin threads.

TunedChaos.com - Precision Tuned Game Servers
FlyingMongoose is offline
m0ve
New Member
Join Date: Jul 2007
Old 07-12-2007 , 16:20   Re: Advanced Team Attack Control
Reply With Quote #108

not sure if i understood this right, are u saying admins will get tk-count up if they tk but they cant be slayed ? is that it ? what about burn and stuff ?
m0ve is offline
FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 07-13-2007 , 02:59   Re: Advanced Team Attack Control
Reply With Quote #109

That is what I'm saying, if admins are immune and immunity is enabled their tk count can be increased (Forgiven or not) but they can't be burned, slain, slapped, uberslapped, or frozen.
__________________
Please do NOT PM for support.

Only ask for support in plugin threads.

TunedChaos.com - Precision Tuned Game Servers
FlyingMongoose is offline
m0ve
New Member
Join Date: Jul 2007
Old 07-13-2007 , 07:17   Re: Advanced Team Attack Control
Reply With Quote #110

well now i configured it with groups like u said and sm_who confirms i'm root (i deleted me in admins_simple.ini)

this is my groupfile :
Code:
    "Full Admins"
    {
        
         Overrides
         {
         }
        "flags"            "abcdefghiz"
        "immunity"        "*"
    }
admins.cfg :
Code:
Admins
{
"m0ve"
    {
        "auth"            "steam"
        "identity"        "STEAM_0:0:xxxxxxxx"
        "group"          "Full Admins"
    }

}
but still i can get slayed.
i tried both atac_globalimmunity 0 & 1 , still wont work
m0ve is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:04.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode