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Triskle - Broadcast In-Game Voice Comm


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Seta00
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Old 03-16-2011 , 13:13   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #11

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Originally Posted by asherkin View Post
AT&T assembly? seriously? can anyone actually read that mess of % signs .
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GoD-Tony
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Old 03-16-2011 , 14:37   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #12

Wow, this sounds great. I'll check it out when I get a chance and let you know how it goes.

Nice work!
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Old 03-16-2011 , 16:06   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #13

@berni:
Try installing the libzmq package from your distribution's repostitory and symlinking libzmq.so.1 in orangebox/bin to the version installed by the package manager.

@GoD-Tony:
Looking forward to your report
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GoD-Tony
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Old 03-23-2011 , 07:52   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #14

Changing the triskle_port cvar to anything causes the server to hang. Even "triskle_port 26000". Windows, CS:S. Otherwise the extension worked during my tests.

Looking forward to getting this running, but with multiple servers I would need to use different ports.

Last edited by GoD-Tony; 03-23-2011 at 08:02.
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Seta00
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Old 03-23-2011 , 12:33   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #15

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Originally Posted by GoD-Tony View Post
Changing the triskle_port cvar to anything causes the server to hang. Even "triskle_port 26000". Windows, CS:S. Otherwise the extension worked during my tests.

Looking forward to getting this running, but with multiple servers I would need to use different ports.
Confirmed, but I have no idea why it's doing that. I'll investigate further.

The next release will be after ZeroMQ 3.0 ships (or before if I find what's causing the problem above and fix it). In the mean time I'll try to sort the client issues.
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asherkin
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Old 03-23-2011 , 12:48   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #16

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Originally Posted by Seta00 View Post
Confirmed, but I have no idea why it's doing that. I'll investigate further.

The next release will be after ZeroMQ 3.0 ships (or before if I find what's causing the problem above and fix it). In the mean time I'll try to sort the client issues.
My guess is it's because of how you are registering the CVar. Not that changing it would do anything anyway, since you only read it on load and don't add a change hook to it.
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Seta00
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Old 03-23-2011 , 18:23   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #17

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Originally Posted by asherkin View Post
Not that changing it would do anything anyway, since you only read it on load and don't add a change hook to it.
sshhhh
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Seta00
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Old 03-25-2011 , 14:19   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #18

I've added a small fake server to test the client without having to start/join a server.
Source is here: https://bitbucket.org/Seta00/triskle...ip/fakeserver/
If anyone is interested but cba to build it I can upload builds to the downloads page.
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grif_ssa
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Old 04-04-2011 , 21:04   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #19

Hi, sorry, but maybe you ccan help with voice extractor?
http://forums.alliedmods.net/showthread.php?t=154241
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berni
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Old 04-05-2011 , 17:35   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #20

Quote:
Originally Posted by Seta00 View Post
@berni:
Try installing the libzmq package from your distribution's repostitory and symlinking libzmq.so.1 in orangebox/bin to the version installed by the package manager.
This package doesn't seem to exist in the debian lenny repo.
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