Raised This Month: $51 Target: $400
 12% 

Zombie:Reloaded


Post New Thread Reply   
 
Thread Tools Display Modes
rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 11-17-2010 , 09:55   Re: Zombie:Reloaded
Reply With Quote #21

Small fix (r648)
  • Fixed players not respawning as zombies when they are supposed to.

See the attachments in the first post: http://forums.alliedmods.net/showthread.php?t=111492

If you're doing a clean install, you need both the main release and the latest patch, and installed in that order.
__________________
Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
rhelgeby is offline
Send a message via MSN to rhelgeby
rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 11-21-2010 , 14:17   Re: Zombie:Reloaded
Reply With Quote #22

It says "Invalid speed at index 5: 0.00". Check the 6th class in your class file.
__________________
Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
rhelgeby is offline
Send a message via MSN to rhelgeby
Serenity
Junior Member
Join Date: Oct 2010
Old 01-11-2011 , 03:08   Re: Zombie:Reloaded
Reply With Quote #23

i just installed this have all the latest stuff required but the zombies can pickup weapons anyone know why?
Serenity is offline
rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 01-11-2011 , 10:53   Re: Zombie:Reloaded
Reply With Quote #24

Get the new SDK Hooks gamedata file: http://forums.alliedmods.net/showthr...22#post1373622
__________________
Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
rhelgeby is offline
Send a message via MSN to rhelgeby
rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 06-17-2011 , 09:01   Re: Zombie:Reloaded
Reply With Quote #25

Patch update (r653)
  • Added improved random number generator from SMLIB.
  • Fixed dead players being able to get weapons through ZMarket.
  • Fixed consecutive mother zombie infection prevention not always working.

No config changes in this patch, only the plugin binary needs to be replaced.

See the attachments in the first post: http://forums.alliedmods.net/showthread.php?t=111492

If you're doing a clean install, you need both the main release and the latest patch, and installed in that order.
__________________
Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)

Last edited by rhelgeby; 06-17-2011 at 09:05.
rhelgeby is offline
Send a message via MSN to rhelgeby
rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 06-23-2011 , 07:46   Re: Zombie:Reloaded
Reply With Quote #26

Patch update (r657)
  • Added spanish translation by Franc1sco.
  • Removed chat trigger detection.

See the attachments in the first post: http://forums.alliedmods.net/showthread.php?t=111492

If you're doing a clean install, you need both the main release and the latest patch, and installed in that order.
__________________
Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
rhelgeby is offline
Send a message via MSN to rhelgeby
sagi97
Member
Join Date: Jun 2011
Old 06-26-2011 , 12:40   Re: Zombie:Reloaded
Reply With Quote #27

Hey im using this plugin and I was wondering if you can add enable/disbale plugin in the CFG file. tyvm.
sagi97 is offline
rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-05-2011 , 10:11   Re: Zombie:Reloaded
Reply With Quote #28

Patch update (r666)
  • Increased class limit to 64 classes.
  • Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted.
  • Fixed format settings in spanish translation spamming logs.
  • Fixed index out of bounds error when class limit is reached.
  • Fixed double inclusion of jump boost module preventing code from compiling on newer compilers.

See the attachments in the first post: http://forums.alliedmods.net/showthread.php?t=111492

If you're doing a clean install, you need both the main release and the latest patch, and installed in that order.
__________________
Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
rhelgeby is offline
Send a message via MSN to rhelgeby
TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 08-05-2011 , 10:44   Re: Zombie:Reloaded
Reply With Quote #29

shoulda skipped r666 and made it r667. Unless you wanted this patch to have the mark of the devil - LoL

TnTSCS is offline
rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-05-2011 , 12:05   Re: Zombie:Reloaded
Reply With Quote #30

It's just a number in a sequence. If anyone get offended by that, it's their problem.
__________________
Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
rhelgeby is offline
Send a message via MSN to rhelgeby
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:27.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode