Hello, I was wondering if anyone else was having this problem or have found a solution to it. Everytime I run SuperVersus I keep having this problem where the campaign keeps restarting.
I am running:
mmsource-1.7.1
sourcemod-1.2.1
unrest-1.0.3
left4downtown-0.3.1.0
l4dunreservelobby-1.0.0
SuperVersus-YourEnemyPL version (I've tried several different versions)
Here is my Server CFG:
// Server Settings
hostname "=]BS[= 8 vs 8"
rcon_password ""
sv_password ""
// In-game browser
sv_flags "Browser"
// Server Cvars
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
sv_allow_color_correction 0 //Allow or disallow clients to user color corrections on this server
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connect to this server
sv_allow_lobby_connect_only 0 //Allow or disallow you to connect without a lobby
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player
sv_consistency 1 // Whether the server enforces file consistency for critical files
sv_contact "
[email protected]" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non_class C addresses )
sv_region 255 //Region Codes: 0 -US East coast, 1 -Us West coast, 2 -South America, 3 -Europe, 4 -Asia, 5 -Australia, 6 -Middle East, 7 -Africa, 255 -World
// Server Logging
sv_log_onefile 0 //Log server information to only one file
sv_logbans 1 //Log server bans in ther server logs
sv_logecho 0 //Echo log information in the log file
sv_logflush 0 //Flush the log file to disk on each write ( slow )
sv_logsdir "logs" //Folder in the game directory where server logs will be stored
// Server Rates
sv_maxcmdrate 100 //(If sv_mincmdrate is >0), this sets the maximum value for cl_cmdrate
sv_unlag 1
sv_maxunlag .5
// Fix to get your server onto the master lists
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011
sv_steamgroup //This is your group's steam group id.. allows member to join from main menu add
//sv_steamgroup_exclusive 1 //To make it exclusive and private
// Hidden Abilities
//Smoker Pull Release:
sm_cvar tongue_allow_voluntary_release 1
//Survivors Crawl:
sm_cvar survivor_allow_crawling 1
//Hunters Jump Off Pounced Victim:
sm_cvar z_lunge_release 1
sm_cvar sb_all_bot_team_1
sm_cvar z_max_player_zombies 8
sm_cvar survivor_limit 8
// Set Game Types
sv_gametypes "versus"
mp_gamemode "versus"
l4d_maxplayers 16
sv_visiblemaxplayers 16
// Difficulty of the current game (easy, normal, hard, impossible)
z_difficulty normal
I don't know why I keep having this problem, everytime the map changes to go to the next level, the whole campaign starts over. Can someone please tell me how to fix this. I been trying to figure this out myself for months. I know it can be done, other servers run it, but I cannot.
Also, My Server is running on Windows, not Linux.