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[L4D(2)] SuperVersus [1.5.4]


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GateKeeper420
Member
Join Date: Jul 2009
Old 09-07-2009 , 13:26   Re: [L4D] Super Versus
Reply With Quote #451

Hello, I was wondering if anyone else was having this problem or have found a solution to it. Everytime I run SuperVersus I keep having this problem where the campaign keeps restarting.

I am running:

mmsource-1.7.1
sourcemod-1.2.1
unrest-1.0.3
left4downtown-0.3.1.0
l4dunreservelobby-1.0.0
SuperVersus-YourEnemyPL version (I've tried several different versions)

Here is my Server CFG:

// Server Settings
hostname "=]BS[= 8 vs 8"
rcon_password ""
sv_password ""
// In-game browser
sv_flags "Browser"
// Server Cvars
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
sv_allow_color_correction 0 //Allow or disallow clients to user color corrections on this server
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connect to this server
sv_allow_lobby_connect_only 0 //Allow or disallow you to connect without a lobby
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player
sv_consistency 1 // Whether the server enforces file consistency for critical files
sv_contact "[email protected]" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non_class C addresses )
sv_region 255 //Region Codes: 0 -US East coast, 1 -Us West coast, 2 -South America, 3 -Europe, 4 -Asia, 5 -Australia, 6 -Middle East, 7 -Africa, 255 -World
// Server Logging
sv_log_onefile 0 //Log server information to only one file
sv_logbans 1 //Log server bans in ther server logs
sv_logecho 0 //Echo log information in the log file
sv_logflush 0 //Flush the log file to disk on each write ( slow )
sv_logsdir "logs" //Folder in the game directory where server logs will be stored
// Server Rates
sv_maxcmdrate 100 //(If sv_mincmdrate is >0), this sets the maximum value for cl_cmdrate
sv_unlag 1
sv_maxunlag .5

// Fix to get your server onto the master lists
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011
sv_steamgroup //This is your group's steam group id.. allows member to join from main menu add
//sv_steamgroup_exclusive 1 //To make it exclusive and private
// Hidden Abilities
//Smoker Pull Release:
sm_cvar tongue_allow_voluntary_release 1
//Survivors Crawl:
sm_cvar survivor_allow_crawling 1
//Hunters Jump Off Pounced Victim:
sm_cvar z_lunge_release 1
sm_cvar sb_all_bot_team_1
sm_cvar z_max_player_zombies 8
sm_cvar survivor_limit 8
// Set Game Types
sv_gametypes "versus"
mp_gamemode "versus"
l4d_maxplayers 16
sv_visiblemaxplayers 16
// Difficulty of the current game (easy, normal, hard, impossible)
z_difficulty normal


I don't know why I keep having this problem, everytime the map changes to go to the next level, the whole campaign starts over. Can someone please tell me how to fix this. I been trying to figure this out myself for months. I know it can be done, other servers run it, but I cannot.

Also, My Server is running on Windows, not Linux.
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danmala
Member
Join Date: Aug 2009
Location: Brasil
Old 09-08-2009 , 11:22   Re: [L4D] Super Versus
Reply With Quote #452

A lot of people is having this problem. In my case a solve using this version (http://forums.alliedmods.net/showpos...&postcount=448), i use a Linux server, sourcemod 1.2.3.
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GateKeeper420
Member
Join Date: Jul 2009
Old 09-08-2009 , 14:41   Re: [L4D] Super Versus
Reply With Quote #453

Thankyou for responding danmala, I have that version of Superversus, but I guess I'll try that version of Sourcemod. I will let you know the results.
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GateKeeper420
Member
Join Date: Jul 2009
Old 09-08-2009 , 14:53   Re: [L4D] Super Versus
Reply With Quote #454

Ok, I upgraded to the SourceMod 1.2.3 and I still had the same Problem.

Last edited by GateKeeper420; 09-08-2009 at 14:58.
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dave_with_beer_bottle
Senior Member
Join Date: Jul 2009
Old 09-08-2009 , 16:30   Re: [L4D] Super Versus
Reply With Quote #455

GateKeeper420 i have read few of your posts u having problem with superversus.. as i understand the map is keep switching ....i found few threads on gameservers.com few guys had same problem with the map automatically switching and they deleted

randomcycle.smx

from
/l4d_demo/xxxxxxxxxxxxx/l4d/left4dead/addons/sourcemod/plugins/disabled

and it solved theyr problem..so idk if u already tryed that or not, u might give it a shot....just trying to help... also did u try this? http://forums.alliedmods.net/showthread.php?t=98118&highlight=havoc
i know its diferent plugin but maybe this one will work for u
dave_with_beer_bottle is offline
GateKeeper420
Member
Join Date: Jul 2009
Old 09-09-2009 , 03:24   Re: [L4D] Super Versus
Reply With Quote #456

The Map isn't automatically switching. When both teams finish the round, the campaign will start all over again. I can't even leave the fist stage.

As for the plugin you listed, I will give that a shot and let you know if it helps. I appreciate you taking time out your day and trying to help me. God Bless You. I will post my results...
GateKeeper420 is offline
GateKeeper420
Member
Join Date: Jul 2009
Old 09-09-2009 , 03:54   Re: [L4D] Super Versus
Reply With Quote #457

The weirdest thing, I am having the same problem with that plugin as well. But when I run the server without any plugins, I have no problems. I am Stomped....
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Dragonshadow
BANNED
Join Date: Jun 2008
Old 09-09-2009 , 03:54   Re: [L4D] Super Versus
Reply With Quote #458

Quote:
Originally Posted by dave_with_beer_bottle View Post
GateKeeper420 i have read few of your posts u having problem with superversus.. as i understand the map is keep switching ....i found few threads on gameservers.com few guys had same problem with the map automatically switching and they deleted

randomcycle.smx

from
/l4d_demo/xxxxxxxxxxxxx/l4d/left4dead/addons/sourcemod/plugins/disabled

and it solved theyr problem..so idk if u already tryed that or not, u might give it a shot....just trying to help... also did u try this? http://forums.alliedmods.net/showthread.php?t=98118&highlight=havoc
i know its diferent plugin but maybe this one will work for u
I don't see how deleting a plugin out of the disabled director (IE: NOT LOADED) is going to do anything.
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dave_with_beer_bottle
Senior Member
Join Date: Jul 2009
Old 09-09-2009 , 05:49   Re: [L4D] Super Versus
Reply With Quote #459

Quote:
Originally Posted by Dragonshadow View Post
I don't see how deleting a plugin out of the disabled director (IE: NOT LOADED) is going to do anything.
i don't know, it seemed to me weird too ,but there was quiet few replies, it worked for those guys that had the problem with automatic switching maps
personally i didn't have problems with it,so i can't tell if its true or not,but i believe they wouldn't post "hey i deleted it and now it works like a charm" etc...
dave_with_beer_bottle is offline
GateKeeper420
Member
Join Date: Jul 2009
Old 09-09-2009 , 14:18   Re: [L4D] Super Versus
Reply With Quote #460

Im at a stand still with this Plugin. I don't know what to do, especially since I had the same problem with Zombie Havok one. Any other plugin will work, but not the one's that increased the amount of Survivors. There must be something Im missing but I can't find it.
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