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[L4D(2)] SuperVersus [1.5.4]


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Blu3star
Member
Join Date: Jul 2009
Old 12-09-2009 , 22:38   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #611

Actually, I didn't check the exact hp of the tank, so can't tell you, atm. You are probably right, he does go down a little too easy, even though the variable is set at .25. I was just happy I was able to have tanks with more
then the 1 hp that the last version gave me.
As far as the extra survivors problem, it has been solved by unloading, then
loading the plugin during map changes.

Everything is good now
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 12-09-2009 , 23:23   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #612

Quote:
Originally Posted by Blu3star View Post
Actually, I didn't check the exact hp of the tank, so can't tell you, atm. You are probably right, he does go down a little too easy, even though the variable is set at .25. I was just happy I was able to have tanks with more
then the 1 hp that the last version gave me.
As far as the extra survivors problem, it has been solved by unloading, then
loading the plugin during map changes.

Everything is good now
Well if you have 6 or 8 survivors vs 6000 hp tank, he wont last more than 10 seconds.
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mikhdenis
Member
Join Date: Aug 2009
Location: Ukraine
Old 12-10-2009 , 09:58   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #613

version 1.5.4 with Old method Tank HP,works great with [L4D & L4D2] Infected Bots (1.8.7)
Attached Files
File Type: zip l4d_superversus.zip (12.8 KB, 262 views)
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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 12-10-2009 , 23:33   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #614

Any way to fix the limited SI on l4d2, i only get 3 infected at one time.
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Marcus101RR
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Location: Tampa, FL
Old 12-11-2009 , 02:17   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #615

Quote:
Originally Posted by mikhdenis View Post
version 1.5.4 with Old method Tank HP,works great with [L4D & L4D2] Infected Bots (1.8.7)
That made it only worst! on EXPERT with 8 people tank had 32000 HP. I trying to find out why teh tank would not die, and when i went to infected side that is what happened. TOTAL bs

I wish someone would god make a good TANKHP system for once.
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cybersquare420
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Join Date: Nov 2008
Old 12-11-2009 , 09:29   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #616

Quote:
Originally Posted by Marcus101RR View Post
That made it only worst! on EXPERT with 8 people tank had 32000 HP. I trying to find out why teh tank would not die, and when i went to infected side that is what happened. TOTAL bs

I wish someone would god make a good TANKHP system for once.
then make one!!
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danmala
Member
Join Date: Aug 2009
Location: Brasil
Old 12-12-2009 , 23:31   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #617

I'm having a problem, when the map change, everybody disconnect and show a bug on console really strange.I begins with the new patch 2006. I already take off every plugin, and only stop when remove superversus.Any help?
Code:
Left 4 Dead 2
Map: c1m2_streets
Players: 1 (0 bots) / 13 humans
Build: 4052
Server Number: 2

No pure server whitelist. sv_pure = 0
Redownloading all lightmaps
Received signon 7 when at 7
Commencing connection retry to public(192.168.0.121)
failed processing
 Dumping messages for channel CLIENT(192.168.0.121:27015) 0x0900B2E0
Header bits 96, flags == 33
1 messages
0 -----------------------
net_SignonState: type( 7 ) group ( 13 ) size ( 68 bytes ), startbit 6 end bit 230
   net_SignonState: state 7, count 3
RAW(net_SignonState) start
net_SignonState  >>  *********.*********.....*********.. .;......... e82e940b 01000000 e0b20009 20003b0b 07000000 03000000   
net_SignonState  >>  ........................ 00000000 00000000 00000000 00000000 00000000 00000000   
net_SignonState  >>  .******************. ............******************.     80cefa04 20000000 00000000 0b000000 80cefa04            
RAW(net_SignonState) end
Raw
PKT  >>  *********...*********...!******************.J..******************....... df0e0000 e60e0000 21f9dc00 4a0700c7 c1000000 00000000   
PKT  >>  ....*********...*********XL[*********.*********.]..@.    00000000 c0020000 c0584c5b cc17da1b 5d191b40 80         
Bad server address public("192.168.0.121")
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Last edited by danmala; 12-13-2009 at 00:30.
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Blu3star
Member
Join Date: Jul 2009
Old 12-13-2009 , 13:14   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #618

From what I've heard, a lot of plugins have issues with the latest patch.
Valve redid bot spawning and placement during map changes.
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danmala
Member
Join Date: Aug 2009
Location: Brasil
Old 12-13-2009 , 13:31   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #619

Well, i stop this bug doing this:
My server is a 6x6, but if i put 6x6 in cfg, the servers crash like a post before. So, i try change to 5x5 in cfg, and when the server is on, change the cvars to 6x6.And then it works!
I don't know why, but it working so far.
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Fermortcis
Junior Member
Join Date: Jun 2009
Old 12-14-2009 , 23:57   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #620

Game: L4D2
Server: Linux

Can't get lobby to unreserve properly. The game will unreserve the lobby, but no one can join after 8 people fill it up.
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