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How to Block Rounds


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Stupidfool
Junior Member
Join Date: Dec 2006
Location: Silsbee, Texas
Old 12-11-2006 , 23:17   Re: How to Block Rounds
Reply With Quote #51

@Hollanda

Wild Question, Are You Sure Stripper Is Running? On Offence If It Is, Just I Had The Same Problem And Found Out I Forgot To Put
Code:
addons/stripper/bin/stripper_mm
In The metaplugins Found At "cstrike\addons\metamod\"

Anothere Way To Check Is Type

"meta list" in your servers Console and see if its running Should Look Something Like This
Code:
meta list
-Id- Name                  Version     Author           Status
[01] Stripper              1.1a        BAILOPAN         RUN
[02] CS:S DM               0.96e       BAILOPAN         RUN
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Hollanda
Senior Member
Join Date: Sep 2006
Location: Netherlands
Old 12-12-2006 , 06:34   Re: How to Block Rounds
Reply With Quote #52

Yes it's running, I've been using stripper for over a year for showing adds ingame.
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Chaotic Llama
SourceMod Donor
Join Date: Dec 2005
Location: Lee's Summit, MO
Old 03-10-2007 , 23:25   Re: How to Block Rounds
Reply With Quote #53

Seems the answer to a few direct questions was answered though not to clear. To clarify for those still having trouble.. using mp_fraglimit will override the round time. The round time will count down to 0:00 and the game will continue.

Quote:
Originally Posted by BAILOPAN View Post
mp_fraglimit ?
Quote:
Originally Posted by Whisper View Post
We use mp_fraglimit 69
We're using 420 though I don't smoke anymore.. lol
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Old 04-03-2007, 23:09
ScopesOfKilling
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Audio
Junior Member
Join Date: Apr 2007
Old 04-20-2007 , 19:40   Re: How to Block Rounds
Reply With Quote #54

I used the stripper with the first post to try and get the rounds to end when the time hits 0 while using CSSDM but it didn't work.

it's running in meta.. do you think changing the order would have anything to do with it?
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Lezarwerks
New Member
Join Date: Sep 2007
Old 09-30-2007 , 22:04   Re: How to Block Rounds
Reply With Quote #55

Problem:
I've done everything I could pickup through Google, on these forums, other forums, etc. Yet my CSS still has rounds! Setting mp_roundtime to 0 isn't possible -- it'll always be a minimum of 1 regardless of whatever lesser than this number I try to force it to. I've set mp_fraglimit to 512 (or some number) and it changes nothing. I've set it to 0 too, and nothing is changed. I know Stripper is functioning because it has removed hostages and props (out of a test). I know CSSDM works because its menus are functioning perfectly fine. I know CSSRPG works because its stuff is also functioning. Metamod Source and SourceMod are obviously functioning.

I do not want rounds! I want to be able to respawn continuously. Oh, by the way -- whenever I try to load up a bot it gets kicked instantly. I'm testing all this by myself -- I have not yet tested any of this with my brother over LAN.



Latest Counter-Strike Source as of September 30, 2007.
Metamod Source v1.4.2.414
SourceMod v1.0.0.1512
CSSRPG v1.0.5
CSSDM v2.0.0
Stripper v1.1a



autoexec.cfg
Quote:
// Initiliazing
cssdm_enable
mp_roundtime 0
mp_fraglimit 512
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_3dnow "1"
echo "Initiliazing CPU enhancements... done!"
cam_command "1"
cam_idealdist "64"
cam_idealyaw "0"
cam_snapto "1"
echo "Initiliazing Corrected Third Person Angles... done!"
echo "Execution of script done! Type 'execute autoexec.cfg' to re-execute if necessary."
echo "Compiled together by Qwerty ([email protected]), version 1.0"
firstperson

Bot_join_after_player 0 //Bots Are Always There Even When No One Is Playing
Bot_quota 6 // Number Of Possible Bots In Server
Bot_quota_mode fill // When 1 Player Joins a Team, 1 Bot Drops
Bot_Chatter Off // Shuts The Bots Up



valve.rc
Quote:
sv_cheats "1"
mp_roundtime 0
mp_fraglimit 512
exec server.cfg

// load the base configuration
//exec default.cfg
r_decal_cullsize 1


// Setup custom controller
exec joystick.cfg

// run a user script file if present
exec autoexec.cfg

//
// stuff command line statements
//
stuffcmds



cssrpg103.cfg
Quote:
// CSS:RPG v1.0.5 configuration file
// Last modified 1:06 AM 2/10/2007

// Instructions:
// 1) Add exec "cssrpg105.cfg" to cstrike/cfg/server.cfg
// 2) Modify the values in this file to your liking
// 3) Save this file as cssrpg105.cfg in cstrike/cfg
// 4) Restart the server (or change the map)

// General Settings
cssrpg_enable "1" //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled
cssrpg_bot_enable "1" //If set to 1, bots will be able to use the CSSRPG plugin
cssrpg_debug "0" //Turns on debug mode for this plugin
cssrpg_save_data "1" //If disabled, the database won"t be updated (this means player data won"t be saved!)
cssrpg_steamid_save "1" //Save by SteamID instead of by SteamID and name
cssrpg_default_lang "english.txt" //Default language file (e.g. english.txt)
cssrpg_save_interval "150" //Interval (in seconds) that player data is auto saved (0 = off)
cssrpg_player_expire "30" //Sets how many days until an unused player account is deleted (0 = never)
cssrpg_bot_maxlevel "250" //The maximum level a bot can reach until its stats are reset (0 = infinite)
cssrpg_announce_newlvl "1" //Global announcement when a player reaches a new level (1 = enable, 0 = disable)

// General Experience Settings
cssrpg_exp_notice "1" //Sets notifications to players when they gain Experience
cssrpg_exp_max "50000" //Maximum experience that will ever be required
cssrpg_exp_start "250" //Experience required for Level 1
cssrpg_exp_inc "50" //Incriment experience requied for each level (until cssrpg_exp_max)

// Specific Experience Settings
cssrpg_exp_damage "1.0" //Experience for hurting an enemy multiplied by the damage done
cssrpg_exp_knifedmg "8.0" //Experience for knifing an enemy multiplied by the damage done (must be higher than exp_damage)
cssrpg_exp_kill "15" //Experience for a kill multiplied by the victim"s level
cssrpg_exp_headshot "50" //Experience extra for a headshot
cssrpg_exp_teamwin "0.15" //Experience multipled by the experience required and the team ratio given to a team for completing the objective
cssrpg_exp_bombplanted "0.15" //Experience multipled by the experience required and the team ratio given for planting the bomb
cssrpg_exp_bombdefused "0.30" //Experience multipled by the experience required and the team ratio given for defusing the bomb
cssrpg_exp_bombexploded "0.20" //Experience multipled by the experience required and the team ratio given to the bomb planter when it explodes
cssrpg_exp_hostage "0.10" //Experience multipled by the experience required and the team ratio for rescuing a hostage
cssrpg_exp_vipescaped "0.35" //Experience multipled by the experience required and the team ratio given to the vip when the vip escapes

// Credits Settings
cssrpg_credits_inc "5" //Credits given to each new level
cssrpg_credits_start "0" //Starting credits for Level 1
cssrpg_sale_percent "0.75" //Percentage of credits a player gets for selling an item

// Regeneration Upgrade Settings
cssrpg_regen_enable "1" //Sets the Regeneration item to enabled (1) or disabled (0)
cssrpg_regen_maxlevel "5" //Regeneration item maximum level
cssrpg_regen_cost "5" //Regeneration item start cost
cssrpg_regen_icost "10" //Regeneration item cost increment for each level

// Health+ Upgrade Settings
cssrpg_hbonus_enable "1" //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0)
cssrpg_hbonus_maxlevel "16" //Health Bonus (Health+) item maximum level
cssrpg_hbonus_cost "10" //Health Bonus (Health+) item start cost
cssrpg_hbonus_icost "10" //Health Bonus (Health+) item cost increment for each level

// Resupply Upgrade Settings
cssrpg_resup_enable "1" //Sets the Resupply item to enabled (1) or disabled (0)
cssrpg_resup_maxlevel "5" //Resupply item maximum level
cssrpg_resup_cost "5" //Resupply item start cost
cssrpg_resup_icost "15" //Resupply item cost increment for each level

// Vampire Upgrade Settings
cssrpg_vamp_enable "1" //Sets the Vampire item to enabled (1) or disabled (0)
cssrpg_vamp_maxlevel "10" //Vampire item maximum level
cssrpg_vamp_cost "15" //Vampire item start cost
cssrpg_vamp_icost "10" //Vampire item cost increment for each level

// Stealth Upgrade Settings
cssrpg_stealth_enable "1" //Sets the Stealth item to enabled (1) or disabled (0)
cssrpg_stealth_maxlevel "5" //Stealth item maximum level
cssrpg_stealth_cost "15" //Stealth item start cost
cssrpg_stealth_icost "10" //Stealth item cost increment for each level

// LongJump Upgrade Settings
cssrpg_ljump_enable "1" //Sets the LongJump item to enabled (1) or disabled (0)
cssrpg_ljump_maxlevel "5" //LongJump item maximum level
cssrpg_ljump_cost "20" //LongJump item start cost
cssrpg_ljump_icost "15" //LongJump item cost increment for each level

// FireNade Upgrade Settings
cssrpg_fnade_enable "1" //Sets the FireGrenade item to enabled (1) or disabled (0)
cssrpg_fnade_maxlevel "5" //FireGrenade item maximum level
cssrpg_fnade_cost "15" //FireGrenade item start cost
cssrpg_fnade_icost "10" //FireGrenade item cost increment for each level

// IceStab Upgrade Settings
cssrpg_icestab_enable "1" //Sets the IceStab item to enabled (1) or disabled (0)
cssrpg_icestab_maxlevel "3" //IceStab item maximum level
cssrpg_icestab_cost "20" //IceStab item start cost
cssrpg_icestab_icost "30" //IceStab item cost increment for each level
cssrpg_icestab_limit_dmg "10" //Maximum damage that can be done upon icestabbed victims (0 = disable)

// FrostPistol Upgrade Settings
cssrpg_fpistol_enable "1" //Sets the FrostPistol item to enabled (1) or disabled (0)
cssrpg_fpistol_maxlevel "10" //FrostPistol item maximum level
cssrpg_fpistol_cost "20" //FrostPistol item start cost
cssrpg_fpistol_icost "15" //FrostPistol item cost increment for each level

// Impulse Upgrade Settings
cssrpg_impulse_enable "1" //Sets the Impulse item to enabled (1) or disabled (0)
cssrpg_impulse_maxlevel "5" //Impulse item maximum level
cssrpg_impulse_cost "20" //Impulse item start cost
cssrpg_impulse_icost "20" //Impulse item cost increment for each level

// Denial Upgrade Settings
cssrpg_denial_enable "1" //Sets the Denial item to enabled (1) or disabled (0)
cssrpg_denial_maxlevel "3" //Denial item maximum level
cssrpg_denial_cost "25" //Denial item start cost
cssrpg_denial_icost "50" //Denial item cost increment for each level
cssrpg_denial_restrict "" //Space delimited list of restricted weapons (e.g. awp g3sg1 m249)

// Medic Upgrade Settings
cssrpg_medic_enable "1" //Sets the Medic item to enabled (1) or disabled (0)
cssrpg_medic_maxlevel "15" //Medic item maximum level
cssrpg_medic_cost "15" //Medic item start cost
cssrpg_medic_icost "20" //Medic item cost increment for each level

// Confirmation
echo "Custom CSS:RPG settings loaded successfully"
// If you don't see the above message in the server console, this file was not loaded. Refer to the instructions at the beginning of this file for help.



server.cfg
Quote:
//CSS:RPG Plugin Essentials
cssrpg_enable 1 //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled
cssrpg_save_data 1 //If disabled, the database won't be updated (this means player data won't be saved!)
cssrpg_save_interval 150 //Interval (in seconds) that player data is auto saved (0 = off)
cssrpg_player_expire 0 //Sets how many days until an unused player account is deleted (0 = never)
cssrpg_bot_enable 1 //If set to 1, bots will be able to use the CSSRPG plugin
cssrpg_credits_start 0 //Starting credits for Level 1
cssrpg_credits_inc 5 //Credits given to each new level
cssrpg_sale_percent 0.75 //Percentage of credits a player gets for selling an item
cssrpg_debug 0 //Turns on debug mode for this plugin

//Experiance Variables
cssrpg_exp_start 250 //Experience required for Level 1
cssrpg_exp_max 50000 //Maximum experience that will ever be required
cssrpg_exp_inc 50 //Incriment experience requied for each level (until cssrpg_exp_max)
cssrpg_exp_kill 15 //Experience for a kill multiplied by the victim's level
cssrpg_exp_damage 1 //Experience for hurting an enemy multiplied by the damage done
cssrpg_exp_headshot 50 //Experience extra for a headshot

//Upgrades On/Off
cssrpg_fnade_enable 1 //Sets the FireGrenade item to enabled (1) or disabled (0)
cssrpg_hbonus_enable 1 //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0)
cssrpg_ljump_enable 1 //Sets the LongJump item to enabled (1) or disabled (0)
cssrpg_regen_enable 1 //Sets the Regeneration item to enabled (1) or disabled (0)
cssrpg_resup_enable 1 //Sets the Resupply item to enabled (1) or disabled (0)
cssrpg_vamp_enable 1 //Sets the Vampire item to enabled (1) or disabled (0)
cssrpg_stealth_enable 1 //Sets the Stealth item to enabled (1) or disabled (0)

//Upgrade Start Costs
cssrpg_fnade_cost 15 //FireGrenade item start cost
cssrpg_hbonus_cost 10 //Health Bonus (Health+) item start cost
cssrpg_ljump_cost 20 //LongJump item start cost
cssrpg_regen_cost 5 //Regeneration item start cost
cssrpg_resup_cost 5 //Resupply item start cost
cssrpg_vamp_cost 15 //Vampire item start cost
cssrpg_stealth_cost 15 //Vampire item start cost

//Upgrade Increments
cssrpg_fnade_icost 10 //FireGrenade item cost increment for each level
cssrpg_hbonus_icost 10 //Health Bonus (Health+) item cost increment for each level
cssrpg_ljump_icost 15 //LongJump item cost increment for each level
cssrpg_regen_icost 10 //Regeneration item cost increment for each level
cssrpg_resup_icost 15 //Resupply item cost increment for each level
cssrpg_vamp_icost 10 //Vampire item cost increment for each level
cssrpg_stealth_icost 15 //Vampire item cost increment for each level

exec cssrpg103.cfg

// server name
hostname "LAN Server"

// rcon passsword
rcon_password "a"

// Server password
sv_password ""

// server cvars
sv_alltalk 1
sv_pausable 0
sv_cheats 1
sv_consistency 1
sv_voiceenable 1
mp_chattime 0
sv_timeout 30
sv_stats 1

// Teamplay Settings
mp_spawnprotectiontime 0
mp_autokick 0
mp_autoteambalance 0
mp_fadetoblack 0
mp_forcecamera 0
mp_forcerespawn 0

// Game Settings
mp_fraglimit 512
mp_maxrounds 0
mp_winlimit 0
mp_timelimit 60
mp_startmoney 36000
mp_roundtime 0
mp_allowNPCs 1
mp_autocrosshair 1
mp_buytime 0
mp_c4timer 90
mp_falldamage 1
mp_flashlight 1
mp_footsteps 1
mp_freezetime 0
mp_friendlyfire 0
mp_tkpunish 0
mp_hostagepenalty 0
mp_limitteams 0
mp_playerid 0
sv_footsteps 1

// Performance Settings
mp_weaponstay 0
mp_decals 200
decalfrequency 10
breakable_multiplayer 1

// Spectator Settings
mp_allowspectators 1
sv_specaccelerate 5
sv_specnoclip 1
sv_specspeed 3

// Physics Settings
sv_accelerate 10
sv_airaccelerate 100
sv_bounce 0
sv_friction 4
sv_gravity 750
sv_maxspeed 600
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_rollangle 0
sv_rollspeed 200
sv_stepsize 18
sv_stopspeed 75
sv_voiceenable 1
sv_wateraccelerate 10
sv_waterfriction 1


global_filters.cfg
Quote:
remove:
;{
;"classname" "/prop_physics.*/"
;}
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}

filter:
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}
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exvel
SourceMod Donor
Join Date: Jun 2006
Location: Russia
Old 03-01-2008 , 13:09   Re: How to Block Rounds
Reply With Quote #56

Doesn't work with MM v1.4.3...
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mysticssjgoku4
Veteran Member
Join Date: Jan 2005
Location: Chicago Heights, IL
Old 04-12-2008 , 22:59   Re: How to Block Rounds
Reply With Quote #57

This works expect for the fact that........there must be another person alive on another team, or else if everyone on a single team is killed, the round ends...
Anyway around this? Stripper is loaded and working, it is just annoying because the way my game is going to be setup is, zombies on terrorist teams, and everyone else on CT, if only 1 ct is on...u see the issue.
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Pseudo
New Member
Join Date: May 2008
Old 05-18-2008 , 20:07   Re: How to Block Rounds
Reply With Quote #58

I'm using Stripper for filtering the objectives, but I still need the rounds to end. How can I do this?
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urus
Senior Member
Join Date: Jan 2007
Old 06-28-2008 , 09:24   Re: How to Block Rounds
Reply With Quote #59

Quote:
Originally Posted by exvel View Post
Doesn't work with MM v1.4.3...
Same thing.

platform - win32
mod - css
engine - Exe build: 14:03:54 May 8 2008 (3470)

metamod - Metamod:Source version 1.4.3.656
stripper - 1.1b



server crash at startup if metamod loaded through:
Loaded As: Valve Server Plugin (metamod.vdf)

and work normal if metamod loaded through:
Loaded As: GameDLL (gameinfo.txt)
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frisk
Junior Member
Join Date: Jun 2008
Old 08-04-2008 , 09:12   Re: How to Block Rounds
Reply With Quote #60

i use stripper with these settings
filter:
{
"classname" "/.*bomb.*/"
}
{
"classname" "/.*hostage.*/"
}
but still if one team is destroyed T or CT the round ends
how can i prevent this from happening

also all the things removed with stipper give an error in console
missing model
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Old 12-23-2008, 14:08
xtreo8
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