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de_survivor map fix


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Hunter-Digital
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Old 05-23-2009 , 00:34   Re: de_survivor map fix
Reply With Quote #11

No, all it does is remove some env_sprites from world and add an env_snow ... are you absolutely sure this plugin causes your gamma problems ? and can you make a screenshot ? :}
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D-TOX
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Old 05-23-2009 , 06:25   Re: de_survivor map fix
Reply With Quote #12

Quote:
Originally Posted by Hunter-Digital View Post
No, all it does is remove some env_sprites from world and add an env_snow ... are you absolutely sure this plugin causes your gamma problems ? and can you make a screenshot ? :}
No, I was thinking about your screenshots, 1 is cleary alot more brighter than the other one.
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Hunter-Digital
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Old 05-23-2009 , 10:51   Re: de_survivor map fix
Reply With Quote #13

Oh, that's because there's a big fricken flare in front of me start the map and you'll notice some flares in corners, this plugin removes them too
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tuty
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Old 05-23-2009 , 12:47   Re: de_survivor map fix
Reply With Quote #14

i just tested this plugin and is a real big fix.. before was a strange type of snow environment.... like broken sprites, but after i enabled the plugin, map is cool because i like the snow from engine ;-x with cool particles of snow.


Nice job digi.
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Old 05-24-2009, 05:44
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Hunter-Digital
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Old 08-14-2009 , 23:36   Re: de_survivor map fix
Reply With Quote #15

New versions uploaded, one using ham and one engine only for backwards compatiblity, both tested and working, enjoy =)
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cs1.7
Senior Member
Join Date: Oct 2008
Old 08-15-2009 , 10:34   Re: de_survivor map fix
Reply With Quote #16

thx. looks 1000X better!

+karma
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Hunter-Digital
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Old 08-22-2009 , 12:14   Re: de_survivor map fix
Reply With Quote #17

Hmm, I am wondering, would this (code from engine version):
PHP Code:
new szModel[19], ent = -1
 
while((ent find_ent_by_class(ent"env_sprite")) != 0)
{
    
entity_get_string(entEV_SZ_modelszModelcharsmax(szModel))
 
    if(
equal(szModel"sprites/snow.spr") || equal(szModel"sprites/flare1.spr"))
        
remove_entity(ent)

is slower/faster than (new code I got in mind):
PHP Code:
new ent = -1
 
while((ent find_ent_by_model(ent"env_sprite""sprites/snow.spr")) != 0)
    
remove_entity(ent)
 
ent = -1
 
while((ent find_ent_by_model(ent"env_sprite""sprites/flare1.spr")) != 0)
    
remove_entity(ent
?

From my opinion, 1st is slower because it calls 2 extra functions(one loop with 4 functions for checking) ... 2nd calls less functions (2 loops each with 1 function for checking)... note that I don't take remove_entity() in consideration because either way it's called the same amount of times.
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Last edited by Hunter-Digital; 08-22-2009 at 12:17.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 08-22-2009 , 12:18   Re: de_survivor map fix
Reply With Quote #18

Ye, use 2nd
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Hunter-Digital
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Old 08-23-2009 , 00:01   Re: de_survivor map fix
Reply With Quote #19

Aye, engine version updated.
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MPNumB
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Join Date: Feb 2007
Location: Lithuania
Old 08-24-2009 , 16:42   Re: de_survivor map fix
Reply With Quote #20

I suggest to use "equali" when checking mapnames.
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