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blocking or redirecting bullet decals and effects


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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 09-10-2010 , 04:53   blocking or redirecting bullet decals and effects
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Is there a way to block or redirect to another origin a bullet's decals and effects ?
I'm hooking Ham_TraceAttack, I noticed that it triggers multiple times for shotguns, wich is great for my use... but I need to block the original hit point effects.

I tried altering stuff in pre, returning HAM_HANDLED/OVERRIDE/SUPERCEDE, changing the trace result destination, but the effects are still there, so I don't think that generates them.

I also tried hooking SVC_TEMPENTITY message but that doesn't trigger on gunshots it seems.

And I just searched for this but nothing solid came up :/
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-10-2010 , 05:07   Re: blocking or redirecting bullet decals and effects
Reply With Quote #2

The weapons are client-side, so the decals too. If you don't want to see the effect, you need to block totally the weapon. ^^
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 09-11-2010 , 16:01   Re: blocking or redirecting bullet decals and effects
Reply With Quote #3

The client must receive some information of some sort so he'll know that there was a shot there... isn't any way to redirect that effect to another location in Ham_TraceAttack or some other similar function ? :-?
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