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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 03-23-2018 , 13:12   Re: [L4D & L4D2] Super Tanks+ (v7.0, 11-24-2017)
Reply With Quote #81

Quote:
Originally Posted by Striker black
Hello, here I leave the. SP recently decompiled from Aya Supay, I have not had time to try it but I guess it should serve you to give him a look, greetings
Tried on SM 1.8 (L4D1) - buggy. On default settings plugin try to spawn all tanks together. As a result no tank is spawned.
No problem with official version.

Quote:
L 03/23/2018 - 18:29:42: [SM] Exception reported: Invalid memory access
L 03/23/2018 - 18:29:42: [SM] Blaming: l4d_supertanks_BY_ST.smx
L 03/23/2018 - 18:29:42: [SM] Call stack trace:
L 03/23/2018 - 18:29:42: [SM] [1] Line 3691, /home/groups/sourcemod/upload_tmp/phpsvNeg2.sp::SpawnInfected
L 03/23/2018 - 18:29:42: [SM] [2] Line 3372, /home/groups/sourcemod/upload_tmp/phpsvNeg2.sp::TankLifeCheck
Near 50 identical errors for 5 seconds.

Last edited by Dragokas; 03-24-2018 at 05:14.
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left 4 dead 2 endelei
Junior Member
Join Date: Jan 2018
Old 03-23-2018 , 23:01   Re: [L4D & L4D2] Super Tanks+ (v7.0, 11-24-2017)
Reply With Quote #82

Obsolete

Last edited by left 4 dead 2 endelei; 02-08-2019 at 07:47.
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Aya Supay
Member
Join Date: Nov 2015
Old 03-27-2018 , 18:14   Re: [L4D & L4D2] Super Tanks+ (v7.0, 11-24-2017)
Reply With Quote #83

Quote:
Originally Posted by Dragokas View Post
Tried on SM 1.8 (L4D1) - buggy. On default settings plugin try to spawn all tanks together. As a result no tank is spawned.
No problem with official version.


Near 50 identical errors for 5 seconds.

is because the plugin was decompiled incorrectly and did not rewrite correctly

regards

sorry for my bad english

Last edited by Aya Supay; 03-27-2018 at 18:17.
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Alexmy
Senior Member
Join Date: Oct 2014
Location: Russian Federation
Old 04-17-2018 , 07:14   Re: [L4D & L4D2] Super Tanks+ (v7.0, 11-24-2017)
Reply With Quote #84

Hi, I would like to see two versions of plugins, separately for each game.It's weird that such a big plugin and everything is written together. Since most of the code will not be used in one of the two games.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 04-17-2018 , 07:25   Re: [L4D & L4D2] Super Tanks+ (v7.0, 11-24-2017)
Reply With Quote #85

Sorry, that I answer insted of OP.
I think, for end user it's irrelevant. Almost the same for compiler.
But, for developer it's like x2 harder to update both versions simultaneously considering that source code is already huge.

Regards.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 04-17-2018 , 16:49   Re: [L4D & L4D2] Super Tanks+ (v7.0, 11-24-2017)
Reply With Quote #86

Quote:
Originally Posted by Dragokas View Post
Sorry, that I answer insted of OP.
I think, for end user it's irrelevant. Almost the same for compiler.
But, for developer it's like x2 harder to update both versions simultaneously considering that source code is already huge.

Regards.
Exactly! Thank you for explaining that.

I don't want to upload a version for each game because most of the Super Tank types work in both games. That would be like updating the plugin two times with the same code.
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Lezkhaf
New Member
Join Date: May 2018
Old 05-29-2018 , 20:03   Re: [L4D & L4D2] Super Tanks+ (v7.0, 11-24-2017)
Reply With Quote #87

is there a step by step video tutorial? because I could not install or use these CVARS
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 06-15-2018 , 11:28   Re: [L4D & L4D2] Super Tanks+ (v7.0, 11-24-2017)
Reply With Quote #88

Can you disable this plugin on a per map basis? Maps like Tank Challenge/Playground become huge challenges.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 06-15-2018 , 13:37   Re: [L4D & L4D2] Super Tanks+ (v7.0, 11-24-2017)
Reply With Quote #89

I think the option to disable / enable maps would be interesting.

Some maps custom the crash supertanks.

For example: The Blody Moors / white_forest.

These maps have differentiated TANKS, The Blody Moors have a tank WEREWOLF, In the map white forest the tank of the 2nd map has a tanks with different brightness. I believe depending on the supertanks that spawn, cause glow error.

But it shows no LOG error.
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Last edited by Mi.Cura; 06-15-2018 at 13:38.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-16-2018 , 04:16   Re: [L4D & L4D2] Super Tanks+ (v7.0, 11-24-2017)
Reply With Quote #90

I'll probably work on this tomorrow. I think I have a new version somewhere in my computer that just needs cleaning up. It should be ready by Monday.

List of features to expect

1. 36 unique Super Tanks (current version has 40 but 24 of them are just combinations of the original 16).
2. Custom configuration support for maps, difficulties, game modes, player count, and days.
3. Shorter code (from 11000+ to 3000+)
4. More cvars.
5. Fixed a ton of bugs.
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