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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Voevoda
Senior Member
Join Date: Aug 2016
Old 12-08-2019 , 15:55   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #621

Quote:
Originally Posted by dragokas View Post
voevoda, lol, asking about update without providing essential part of error log :d:d:d
с этим плагинам есть и другие проблемы, вот и спрашиваю будет ли исправления
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 12-08-2019 , 17:11   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #622

Ну так если следишь за этой темой, то выложил бы уже ту недостающую строку выше от первой строки опубликованного тобой лога ошибок. Может, сейчас Крашер не может вкурить в чём там проблема именно из-за отсутствия описания к той ошибке и именно из-за этого задерживается выпуск новой версии.
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foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 12-21-2019 , 00:02   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #623

hello Crasher sorry to bother hehe i have 2 special request:

* Add a cvar to disable any announce events (global) in chat but -Spawn Announce
* Include this option to display health ("%s (%i HP)") where %s is tank name and %i remaining health

Thank you!!
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 01-22-2020 , 18:32   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #624

Hello everyone,

I am having a problem that I have never seen before with the latest version of the 8.64 plugin. The worst is that there is no error in the LOG.
The tanks are losing their Props, they are left behind, and the tank keeps attacking but loses all its Prosps.

I know that maybe Crasher won't do any more updates, but I thought that maybe someone had this problem and discovered the cause.

If you can help, thank you.

MetaMod: Source v1.11.0-dev + 1128V
Stripper v1.2.2
SourceMod v1.10.0.6460

Follow the link to view the screenshot.

https://drive.google.com/file/d/1qTi...ew?usp=sharing
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Last edited by Mi.Cura; 01-22-2020 at 18:36.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 01-23-2020 , 05:34   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #625

Quote:
Originally Posted by Mi.Cura View Post
Hello everyone,

I am having a problem that I have never seen before with the latest version of the 8.64 plugin. The worst is that there is no error in the LOG.
The tanks are losing their Props, they are left behind, and the tank keeps attacking but loses all its Prosps.

I know that maybe Crasher won't do any more updates, but I thought that maybe someone had this problem and discovered the cause.

If you can help, thank you.

MetaMod: Source v1.11.0-dev + 1128V
Stripper v1.2.2
SourceMod v1.10.0.6460



Follow the link to view the screenshot.

https://drive.google.com/file/d/1qTi...ew?usp=sharing
yes there is such a problem

Last edited by Voevoda; 01-23-2020 at 05:35.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 01-24-2020 , 14:18   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #626

Just to report:

Maybe I can help someone who has problems.

I had this in the master config file:
"Custom"
{
"Enable Custom Configs" "1"
"Create Config Types" "18"
"Execute Config Types" "18" (player / maps)
}

And consequently it had settings according to the number of players and other settings for Maps, too, simultaneously:

For example, I had a config for each file referring to the number of players, and others also for Maps, ok

For example 16 Players
*"Mutant Tanks"
{
"Plugin Settings"
{
"General"
{
"Base Health" "35000"
}
****************"Waves"
{
"Regular Amount" "2"
************************"Regular Wave" "1"
"Finale Types" "0,0,0"
"Finale Waves" "2,2,2"
}
*******}
}

What happens is that if you use more than one type "Execute Config Types" "18" it causes small Lags on the server, and I found that it caused the loss of the Props as well.

Now I left "Execute Config Types" "0", and I'm using only configs in the master file.
Until now, after some tests, the tanks do not lose the Props, and also the server does not present Lags, this is because I stopped using simultaneous configs,

I did not test using only one, for example "Execute Config Types" "16", I think using only one will have no problems.

I think a lot of problems occur because of using simultaneous configs.
with "Execute Config Types"

I will continue testing to see if the problem returns.
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Last edited by Mi.Cura; 01-24-2020 at 14:18.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 01-25-2020 , 13:59   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #627

Just to report, the loss of the Props occurred again, but much more rare.

Using only one config "Execute Config Types" "16"
__________________
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DARG367
AlliedModders Donor
Join Date: Aug 2018
Old 03-08-2020 , 01:43   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #628

Quote:
Originally Posted by TypicalType View Post
Why im getting these errors?


[MT] Error while parsing "addons\sourcemod\data\mutant tanks\mutant tanks.cfg" file. Error Message: Stream failed to open. L 03/08/2020 - 00:47:44: [mutant_tanks.smx] Error while parsing "addons\sourcemod\data\mutant_tanks\mutant_ta nks.cfg" file. Error Message: Stream failed to open. [SM] Plugin Mutant Tanks reloaded successfully. [MT] Error while parsing "addons\sourcemod\data\mutant_tanks\mutant_ta nks.cfg" file. Error Message: Stream failed to open. L 03/08/2020 - 00:47:44: [mutant_tanks.smx] Error while parsing "addons\sourcemod\data\mutant_tanks\mutant_ta nks.cfg" file. Error Message: Stream failed to open.
This may or may not be it. But the naming of your config files have spaces in them.

Yours:
PHP Code:
addons\sourcemod\data\mutant tanks\mutant tanks.cfg 
PHP Code:
addons\sourcemod\data\mutant_tanks\mutant_ta nks.cfg 
They should be as listed below:
PHP Code:
addons\sourcemod\data\mutant_tanks\mutant_tanks.cfg 
Hopefully, this helps? Again not sure if the way this was copied pasted gave your post those random spaces? But the file won't be read if they actually have those spaces in the file names.
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TypicalType
Member
Join Date: Mar 2020
Location: Brazil
Old 03-08-2020 , 10:37   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #629

Thanks for your help now it's working!
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TypicalType
Member
Join Date: Mar 2020
Location: Brazil
Old 03-11-2020 , 08:47   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #630

how do i disable the pysk0tic tank? this tank lag the entire server
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