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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 09-11-2021 , 03:00   Re: [L4D & L4D2] Mutant Tanks (v8.88, 8-10-2021)
Reply With Quote #1081

Quote:
Originally Posted by ddd123 View Post
Hello, it's me again
I just notice about the "heal ability" but how do i remove the glow/outline?
HTML Code:
		"Glow"
		{
			"Glow Enabled"				"0"
		}
I replace all mutant tank to remove Glow(Outline) but for some reason only Tank #28 Healthy Tank still have glow/outline (I'm guessing the ability still activate it?)
Because of this, everyone can see Tank with "Heal Ability" can see through the walls
I'll add a "Heal Glow" setting in the next update and make the "Glow" settings work on the Heal ability's glow outline. Thanks for reporting.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 09-11-2021 , 19:32   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1082

Version 8.89 is out!

Thank you to the following people who helped me throughout the process of making this update: epzminion, Forgetest, KasperH/Ladis, Blueberry/Kleiner, Mi.Cura, yuzumi, ddd123, Silvers, XYZC

Here are the main changes:

1. Tanks no longer take damage from their own rocks.
2. Changed the method for checking idle Tanks to fix error regarding invalid address pointing to reserved memory.
3. Changed the method for checking game modes.
4. Removed the overabundant and unconditional usage of static variables and functions.
5. Fixed various logic cases.
6. Omni ability: Fixed settings not caching properly.
7. Throw ability: Fixed "Infected" option.
8. New "Enhancement" setting: Ground Pound
9. Added compatibility for the Incapped Weapons Patch plugin.
10. Requires SourceMod 1.11.0.6724 or higher to use and/or recompile the plugins.

Download | Changelog | Information | Settings
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ddd123
Senior Member
Join Date: May 2021
Old 09-12-2021 , 05:13   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1083

Hi, I got this error after update when i check with "sm plugins list" but any idea what this error mean?
Code:
L 09/12/2021 - 18:10:23: [SM] Exception reported: Script execution timed out
L 09/12/2021 - 18:10:23: [SM] Blaming: mutant_tanks\mt_abilities.smx
L 09/12/2021 - 18:10:23: [SM] Call stack trace:
L 09/12/2021 - 18:10:23: [SM]   [0] MT_LogMessage
L 09/12/2021 - 18:10:23: [SM]   [1] Line 2615, mt_abilities.sp::vAbilitySetup
L 09/12/2021 - 18:10:23: [SM]   [2] Line 152, mt_abilities.sp::OnPluginStart
L 09/12/2021 - 18:10:23: [SM] Unable to load plugin "mutant_tanks\mt_abilities.smx": Error detected in plugin startup (see error logs)
I already did update sourcemod
Code:
] sourcemod_version 
"sourcemod_version" = "1.11.0.6742"
 notify singleplayer
 - SourceMod Version

Last edited by ddd123; 09-12-2021 at 05:36.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 09-12-2021 , 07:28   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1084

Quote:
Originally Posted by ddd123 View Post
Exception reported: Script execution timed out
Quote:
Originally Posted by Psyk0tik View Post
core.cfg

PHP Code:
/**
     * If a plugin takes too long to execute, hanging or freezing the game server in the process, 
     * SourceMod will attempt to terminate that plugin after the specified timeout length has
     * passed. You can disable this feature by setting the value to "0".
     */
    
"SlowScriptTimeout"    "0" 
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Last edited by Marttt; 09-12-2021 at 07:29.
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ddd123
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Join Date: May 2021
Old 09-12-2021 , 08:30   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1085

@Marttt
Thank you kindly for answer

Last edited by ddd123; 09-12-2021 at 08:31.
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saberQAQ
New Member
Join Date: Sep 2021
Old 09-14-2021 , 04:55   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1086

gamemode versus

Spawn as a default Tank with access to the "sm_mutanttank" command.
Players did not have time to choose or sm_mutanttank" command disappear

Players Cannot select tank type

how to let sm_mutanttank" command Show again


Can players choose the tank type at the beginning of the game?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 09-14-2021 , 16:46   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1087

Quote:
Originally Posted by saberQAQ View Post
gamemode versus

Spawn as a default Tank with access to the "sm_mutanttank" command.
Players did not have time to choose or sm_mutanttank" command disappear

Players Cannot select tank type
Check the "Plugin Settings" -> "Human Support" -> "Human Cooldown" setting. Change the value to what you want. The default is "600" seconds (10 minutes).

Quote:
Originally Posted by saberQAQ View Post
how to let sm_mutanttank" command Show again
Use the command again.

Quote:
Originally Posted by saberQAQ View Post
Can players choose the tank type at the beginning of the game?
It only works when the player is currently a Tank.
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saberQAQ
New Member
Join Date: Sep 2021
Old 09-15-2021 , 20:39   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1088

Quote:
Originally Posted by Psyk0tik View Post
Check the "Plugin Settings" -> "Human Support" -> "Human Cooldown" setting. Change the value to what you want. The default is "600" seconds (10 minutes).



Use the command again.



It only works when the player is currently a Tank.

tank you


but if Player is infected bug

Each type mutant_tanks Different healthy

but Player infected choose mutant_tanks healthy will not change


can you let infected Player dedicated menu to choose tank、


my server is versus
Is it possible

Round start infected Player to choose tank type ?
Instead of Someone become tank sm_mutanttank Automatic display?


i like your mutanttank can you help me?

I want infected players to choose the mutanttank type at the beginning of the game
and he becomes a mutant tank, which is the tank chosen at the beginning of the game

help me
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 09-15-2021 , 23:01   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1089

Quote:
Originally Posted by saberQAQ View Post
tank you
Sorry, I am having trouble understanding you, but I will try to respond to each part of your message.

Quote:
Originally Posted by saberQAQ View Post
but if Player is infected bug

Each type mutant_tanks Different healthy

but Player infected choose mutant_tanks healthy will not change
The different health is because each Mutant Tank has a different health value.

Quote:
Originally Posted by saberQAQ View Post
can you let infected Player dedicated menu to choose tank、


my server is versus
Is it possible

Round start infected Player to choose tank type ?
Instead of Someone become tank sm_mutanttank Automatic display?


i like your mutanttank can you help me?

I want infected players to choose the mutanttank type at the beginning of the game
and he becomes a mutant tank, which is the tank chosen at the beginning of the game

help me
Yes, it is possible. I can add the option in the next update.
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dahyun4220
Member
Join Date: Sep 2021
Old 09-20-2021 , 02:09   Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)
Reply With Quote #1090

I've met all the requirements. Tank text and hint hp bar appear, but mutant tanks don't appear. just normal tank ver 8.89

Last edited by dahyun4220; 09-20-2021 at 02:15.
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