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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Old 11-08-2019 , 17:53   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #601

Before I release the next update, can someone confirm if Mutant Tanks is the one causing Tanks to get stuck? I don't have a test server set up for either game anymore so I can't test it myself. Although, in all the versions that I've released so far, none of them have directly caused Tanks to stay idle. I only notice the idle bug on maps like the Dark Carnival finale which is a common issue.
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Last edited by Psyk0tik; 11-08-2019 at 17:54.
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BHaType
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Old 11-08-2019 , 21:18   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #602

If the plugin has a problem with removing the tank rock, then you can use the signature. The sound and the rock will be killed by the signature.



Sigs
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Last edited by BHaType; 11-08-2019 at 21:18.
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Psyk0tik
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Old 11-08-2019 , 23:03   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #603

Thanks for the information. Now I just need to know at what point should I call that signature without killing the rock too early.
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Dragokas
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Old 11-09-2019 , 05:33   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #604

Why go low-level instead of doing things in usual way. Do not kill rock entity. Teleport or destroy it. This prevents leak of model triggers since it is complex and multi-stage.

Quote:
Originally Posted by Crasher_3637 View Post
Thanks for the information. Now I just need to know at what point should I call that signature without killing the rock too early.
velocity > 500.0 (mt_throw.sp)
https://github.com/Psykotikism/Mutan..._throw.sp#L536
https://github.com/Psykotikism/Mutan..._throw.sp#L601
https://github.com/Psykotikism/Mutan..._throw.sp#L620
https://github.com/Psykotikism/Mutan..._throw.sp#L641

it is exactly the same as you can test in Pan's plugin, I already mentioned above.

Thanks for continuing support this complex plugin.
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Last edited by Dragokas; 11-09-2019 at 05:44.
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Psyk0tik
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Old 11-09-2019 , 08:28   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #605

Ah I see. Yeah, I haven't really worked on any L4D-related plugins in months so I hardly remember most of the code for this project. With so many files to look at, I've mostly lost interest in working on this.
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Dragokas
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Old 11-09-2019 , 09:51   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #606

Understand. Have a nice rest
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Voevoda
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Old 11-09-2019 , 14:10   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #607

Quote:
Originally Posted by Crasher_3637 View Post
Before I release the next update, can someone confirm if Mutant Tanks is the one causing Tanks to get stuck? I don't have a test server set up for either game anymore so I can't test it myself. Although, in all the versions that I've released so far, none of them have directly caused Tanks to stay idle. I only notice the idle bug on maps like the Dark Carnival finale which is a common issue.
stuck




просто стоит и руками шевелит
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Marttt
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Old 11-09-2019 , 15:55   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #608

Voevoda

I don't think this stuck thing is related to the plugin.
I did several tests today and none of then the tanks got stuck.
Also, I monitor 4 servers that run this plugin and this bug didn't happen a single time.

As suggested previously, but seems that you refuse to read...
Try the Tank anti-stuck plugin by Dragokas which works great for this kind of issue.
If it doesn't solve your problem then probably this issue is being caused by another plugin or some cvar you set.
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Last edited by Marttt; 11-09-2019 at 15:56.
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Voevoda
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Old 11-10-2019 , 14:39   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #609

bug not deleted




вот еще баг


Last edited by Voevoda; 11-10-2019 at 14:58.
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Psyk0tik
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Old 11-11-2019 , 13:38   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #610

Can someone else confirm if that bug is still around in the latest version? I haven't seen that bug since the early v8.* versions.
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