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[TF2] Scouts + Teleporter = NO


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Author
MoggieX
Veteran Member
Join Date: Aug 2007
Location: n00bville
Plugin ID:
1961
Plugin Version:
0.1
Plugin Category:
General Purpose
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Deters scouts from using teleporters, they'll only do it the once.
    Unapprover:
    Reason for Unapproving:
    http://forums.alliedmods.net/showthread.php?t=139205
    Old 09-20-2010 , 05:41   [TF2] Scouts + Teleporter = NO
    Reply With Quote #1

    EDIT BY RedSword : You can get an updated version here

    =====



    Howdy,

    Thought I share this, had been meaning to do it for months.

    Fed up with damn scouts using teleporters when they're the fastest class. Add this plugin and the'll come out with 25hp the other side after some slaps and a warning notice.

    Matt
    Image thanks to pheadxdll
    Attached Files
    File Type: sp Get Plugin or Get Source (dam_scouts.sp - 663 views - 1.4 KB)
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    Last edited by RedSword; 07-13-2013 at 03:20. Reason: providing an alternative plugin for the same thing
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    pheadxdll
    AlliedModders Donor
    Join Date: Jun 2008
    Old 09-20-2010 , 15:32   Re: [TF2] Scouts + Teleporter = NO
    Reply With Quote #2

    This plugin reminded me of that spray. Nice, simple plugin.
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    Last edited by pheadxdll; 09-20-2010 at 20:28.
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    saiyaboy
    Junior Member
    Join Date: Sep 2010
    Old 09-22-2010 , 08:16   Re: [TF2] Scouts + Teleporter = NO
    Reply With Quote #3

    Nice plugin, but can you add the announcers "you have failed me" soundclip when the scout used the teleporter?
    saiyaboy is offline
    retsam
    Veteran Member
    Join Date: Aug 2008
    Location: so-cal
    Old 09-22-2010 , 14:24   Re: [TF2] Scouts + Teleporter = NO
    Reply With Quote #4

    I dont believe in preventing scouts from teles, they can actually be a huge help to a team if played right. But, if I were going to wouldnt it be smarter to just block them from doing it, rather than worrying about damaging them?

    Youre hurting the team more than them. They are going to tele through, get dmg'd, then a medic will probably be on other side, or a health pack, or dispenser, and they are going to take the health pack or take medics attention to heal them, all the while they already used the teleport charge.....

    Also, id probably only prevent them from taking lvl1 or lvl2 teleports, lvl3 are fast enough to allow scouts I think......

    Just some ideas for you....
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    snelvuur
    Veteran Member
    Join Date: Jun 2008
    Location: Netherlands
    Old 09-27-2010 , 07:45   Re: [TF2] Scouts + Teleporter = NO
    Reply With Quote #5

    Would be even better, if there are 3 people standing on top of the teleporter, that it would just deny the scout untill the rest has gone through.
    snelvuur is offline
    pheadxdll
    AlliedModders Donor
    Join Date: Jun 2008
    Old 09-27-2010 , 09:06   Re: [TF2] Scouts + Teleporter = NO
    Reply With Quote #6

    As far as I can think of, there's no clean way of blocking a player from teleporting with a plugin. For blocking / class prioritization, you'd have to have an extension but that's probably not worth all the effort.
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    snelvuur
    Veteran Member
    Join Date: Jun 2008
    Location: Netherlands
    Old 09-27-2010 , 09:13   Re: [TF2] Scouts + Teleporter = NO
    Reply With Quote #7

    Or just annoy the scout and random teleport him
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    Afronanny
    Veteran Member
    Join Date: Aug 2009
    Old 09-27-2010 , 14:57   Re: [TF2] Scouts + Teleporter = NO
    Reply With Quote #8

    Quote:
    Originally Posted by pheadxdll View Post
    As far as I can think of, there's no clean way of blocking a player from teleporting with a plugin. For blocking / class prioritization, you'd have to have an extension but that's probably not worth all the effort.
    I can whip up an extension. Doesn't sound difficult.
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    MjrNuT
    SourceMod Donor
    Join Date: Feb 2008
    Location: Under the Beaming CA Sun
    Old 09-27-2010 , 16:35   Re: [TF2] Scouts + Teleporter = NO
    Reply With Quote #9

    Quote:
    Originally Posted by Afronanny View Post
    I can whip up an extension. Doesn't sound difficult.



    (had to, sorry)



    With MoggieX's plugin, is it possible to configure that the Scout is Slayed upon Exit instead?


    I'd use this plugin fosho!
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    Afronanny
    Veteran Member
    Join Date: Aug 2009
    Old 09-27-2010 , 18:42   Re: [TF2] Scouts + Teleporter = NO
    Reply With Quote #10

    Quote:
    Originally Posted by pheadxdll View Post
    As far as I can think of, there's no clean way of blocking a player from teleporting with a plugin.
    CDetour +
    Code:
    bool CObjectTeleporter::CanPlayerBeTeleported(CTFPlayer* pPlayer)
    = http://forums.alliedmods.net/showthread.php?t=139205
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