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[TF2] RPG Fortress Mod Beta (v1.5 BETA) Updated 2-10-2016


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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 11-29-2013 , 16:39   Re: Runescape Fortress Mod Beta (v 1.6 BETA)
Reply With Quote #41

As I pmed nergal, "A skull appearing above player's heads after they first hit someone that stays for 30 minutes if no more attacks are initiated against anyone".

Now someone just needs to model my Godsword request on gamebanana...

Edit: So is there like, an official 'test' server I can go join so I don't have to trade out my only server to try it? :D :D
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Last edited by Chdata; 11-29-2013 at 16:43.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 11-29-2013 , 17:36   Re: Runescape Fortress Mod Beta (v 1.6 BETA)
Reply With Quote #42

no one was playing on it so I took it down.

Last edited by RavensBro; 12-14-2013 at 13:51.
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taraabc
New Member
Join Date: Nov 2013
Old 11-29-2013 , 21:31   Re: Runescape Fortress Mod Beta (v 1.6 BETA)
Reply With Quote #43

after flamebird failed to get it to run he forgot to put in the rs files again so now it is working and it works fine so far with no errors.
192.223.29.14:27015 Our IP

we will keep you posted if we find anything overpowered or any errors
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nergal
Veteran Member
Join Date: Apr 2012
Old 11-30-2013 , 00:27   Re: Runescape Fortress Mod Beta (v 1.6 BETA)
Reply With Quote #44

To anyone who plans to or is hosting a server with this mod

i advise to enforce class limits on medics.

Also remember, this mod can be used with any other gamemode, it's also useable with saxton hale and other mods but they may conflict with each other.
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Last edited by nergal; 11-30-2013 at 00:28.
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nergal
Veteran Member
Join Date: Apr 2012
Old 12-02-2013 , 10:33   Re: Runescape Fortress Mod Beta (v 1.7 BETA)
Reply With Quote #45

Changelog - December 2, 2013

Added new feature/skill: Prayer.

bind +prayer to a key or script to activate prayer.

Prayers are a temporary buff by invoking Gaben to protect you from incoming damage

Prayer comes in 3 flavors (for now)

Protect from Melee, Protect from Magic (probably gonna be everybody's favorite), and Protect from Ranged.

IF THERE ARE ANY PROBLEMS/IDEAS LEMME KNOW.
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Last edited by nergal; 12-02-2013 at 12:48.
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jacek2144
Senior Member
Join Date: Jun 2011
Old 12-02-2013 , 16:20   Re: Runescape Fortress Mod Beta (v 1.7 BETA)
Reply With Quote #46

buying a gf
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nergal
Veteran Member
Join Date: Apr 2012
Old 12-06-2013 , 21:12   Re: [TF2] Runescape Fortress Mod Beta (v 1.7C BETA)
Reply With Quote #47

December 6, 2013

uploaded version 1.7c

added more customizability via cvars for server operators. (untested)

added ability to change prayer charge to charge up by timer or with kills.

IF THERE'S ANY BUGS/ERRORS/GLITCHES; MESSAGE HERE ASAP.
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Last edited by nergal; 12-06-2013 at 22:47.
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nergal
Veteran Member
Join Date: Apr 2012
Old 12-12-2013 , 14:53   Re: [TF2] Runescape Fortress Mod Beta (v 1.8 BETA)
Reply With Quote #48

UPDATE December 12, 2013

-Put all the separate menus into 1 single menu (the !rs menu)
-Enabled Engineer class.
Support melee, engineers can add/repair armor to players
Engineer is equipped with 200 metal on start, but can have 1000 metal
Players can set armor from !rs menu

-added Armor + HUD
Armor is available in 3 forms, each with strengths and weakness
melee armor = + vs ranged, - vs magic
ranged armor = + vs magic, - vs melee
magic armor = + vs melee, - vs ranged

-fixed a bit of the prayer coding
-READDED Levels and experience (cosmetic)


ANY IDEAS OR BUGS/GLITCHES FOUND, CONTACT HERE ASAP
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Last edited by nergal; 12-14-2013 at 13:15.
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nergal
Veteran Member
Join Date: Apr 2012
Old 12-16-2013 , 13:00   Re: [TF2] Runescape Fortress Mod Beta (v 1.9 BETA) Updated 12-16-13
Reply With Quote #49

UPDATE December 16, 2013

Version 1.9 Beta
-Engineer now has ability to build dispenser

-Medics can now shoot spells without needing to equip spellbook

-Prayer is now activated with reload key.

-If player attempts to use prayer without setting his prayer type, the plugin will bitch at him/her

-Players no longer spawn without weapons, but with default weapons instead

-Players can no longer choose their armor type; their armor type will be associated with their respective classes
~aka soldier gets melee armor, sniper gets ranged armor, and medic gets magic armor.

-Engineers now spawn with 1000 metal and can build a little faster, if they choose to build dispenser.

-Dispenser dies if Engineer respawns from dying.

-Engineer no longer gets a weapon menu since changing wrenches will destroy the dispenser and there's no point since all wrenches did the same damage and speed.

-Levels and Experience statistic are now back! But they are cosmetic and temporary. Need to learn clientprefs so I can make 'em permanent.

ANY BUGS/GLITCHES/ETC CONTACT HERE.

ANY IDEAS FOR MOD, PLEASE POST HERE OR PRIVATE MESSAGE ME PLEASE AND THANK YOU.
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Last edited by nergal; 12-16-2013 at 14:38.
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Inexgrav
Junior Member
Join Date: Nov 2013
Old 12-21-2013 , 08:32   Re: [TF2] Runescape Fortress Mod Beta (v 1.9 BETA) Updated 12-16-13
Reply With Quote #50

Warriors need to have battlecry buffs to be more useful, wizards need short circuit to be replaced with something else because of the recent buffs, it annihilates everything. Engineers need dispenser command, if they cancel initial dispenser, there's no way to bring it back. (well only to die)

Other than that I found that combining this mod with multiple others makes experience a lot better.
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Last edited by Inexgrav; 12-21-2013 at 08:35.
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