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[EXTENSION] TeleportCheck 1.0


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FlaminSarge
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Join Date: Jul 2010
Old 12-27-2011 , 15:34   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #11

The teleportcheck.inc doesn't contain the stuff that's included at the top of the example plugin (the require extensions and autoload extensions stuff).
Attached Files
File Type: inc teleportcheck.inc (1.2 KB, 107 views)
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Last edited by FlaminSarge; 12-27-2011 at 15:35.
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Dr. McKay
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Join Date: Aug 2011
Location: Atlantis
Old 12-28-2011 , 00:32   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #12

Returning false doesn't appear to work. I wrote a test plugin that spewed to chat right before returning false, but it still allowed players on the same team as the teleporter to teleport. So basically, returning false appears to do the same thing as returning actual.

Can this be fixed please? I've got a pretty neat plugin I'd like to release. Or am I doing something wrong?
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Last edited by Dr. McKay; 12-28-2011 at 00:32.
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Kevin_b_er
SourceMod Donor
Join Date: Feb 2009
Old 12-31-2011 , 17:46   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #13

Instead of adding the teleporter's team, how about adding the teleporter entity? This offers maximum flexibility.
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Afronanny
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Join Date: Aug 2009
Old 12-31-2011 , 17:58   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #14

I did add the entity index of the teleporter over a year ago, but never posted it here. It hasn't been compiled yet and the sig may not work anymore.

http://hg.afronanny.org/teleportcheck/
ducks
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 07-31-2012 , 14:32   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #15

Quote:
Originally Posted by Afronanny View Post
I did add the entity index of the teleporter over a year ago, but never posted it here. It hasn't been compiled yet and the sig may not work anymore.

http://hg.afronanny.org/teleportcheck/
ducks
It'd be nice if I didn't have to sign up for an account in order to view your code.
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FlaminSarge
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Join Date: Jul 2010
Old 09-08-2012 , 03:34   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #16

I believe this has started crashing with the Aug 6, 2012 patch. Not sure if gamedata or what.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-08-2012 , 05:44   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #17

Quote:
Originally Posted by FlaminSarge View Post
I believe this has started crashing with the Aug 6, 2012 patch. Not sure if gamedata or what.
It looks like this extension doesn't check if the detour was created successfully, so if the sig doesn't match it'll just crash.

The new Windows sig as of the TF2 update a couple of days ago is "\x55\x8B\xEC\x53\x8B\x2A\x2A\x56\x8B\xF1\x85 \xDB\x74\x2A\x8B\xCB\xE8", but you're going to have issues if you're running SourceMod 1.5, as it includes this extension's functionality.
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Last edited by asherkin; 09-08-2012 at 05:46.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 11-02-2012 , 21:32   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #18

Can anyone make this plguin work again? We actually use this for not allowing scouts on hale servers.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-02-2012 , 21:34   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #19

Quote:
Originally Posted by snelvuur View Post
Can anyone make this plguin work again? We actually use this for not allowing scouts on hale servers.
Wrong thread?
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 11-02-2012 , 21:35   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #20

On the first page there is a plugin called scoutsdontteleport. Referring to that part.
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