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[L4D2] Standardized Revamp Structure (srsmod)


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ellis
Senior Member
Join Date: Apr 2010
Old 12-28-2010 , 05:29   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #431

i have the bug on my both server on my linux debian and windows dedicated. did you have used my attached config? this bug effects only with the new item limiter not with the old removal factor method

Last edited by ellis; 12-28-2010 at 05:31.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 12-29-2010 , 02:57   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #432

ok i got ya now, i m using the old method. will give your cfg a go later today or tomorow.

its jsut that i prefer playing with severly limited items, so i need to test your cfg when there's no one around but me and pubs
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ellis
Senior Member
Join Date: Apr 2010
Old 12-29-2010 , 09:33   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #433

there are really big differences between the maps. i have only 3 pipes and 3 molotovs on every map in the parish and in swamp fever i have on map 2 and 3 5-7 pipebombs and 7 molotovs with a removal factor from 45%
so in my mind the item limiter is the better choice in versus, i can adjust the item densinity for every map the same.
also in teamversus its better, against good enemy teams every item counts. ;) In my mind its still the biggest inbalance in versus, the high item densinity

Edit: i updated my config a little bit, becasue a little bit few items.

Last edited by ellis; 12-29-2010 at 10:00.
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ellis
Senior Member
Join Date: Apr 2010
Old 01-03-2011 , 06:01   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #434

have you now played a game, with the item limiter?
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 01-03-2011 , 06:13   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #435

Quote:
Originally Posted by ellis View Post
twith a removal factor from 45%
so in my mind the item limiter is the better choice in versus, In my mind its still the biggest inbalance in versus, the high item densinity

Edit: i updated my config a little bit, becasue a little bit few items.
i remove 80% of items. thats my current sweet spot.

Quote:
Originally Posted by ellis View Post
have you now played a game, with the item limiter?
havent had a chance. will do it today definitely. by tonite i will let you know if its the same for both teams using your cfg. i promise this time
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 01-03-2011 , 14:13   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #436

I used the code from your cfg for throwables, and now i can confirm, the teams do not get equal placement throwables.

example: i used 2 of each per map. swamp fever map 1, tnak came early, before the ferry, one team found a molly in the first house you can enter, the garage or wahtever it is. the other team did not have a molly there.

Last edited by GanjaStar; 01-04-2011 at 00:36.
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ellis
Senior Member
Join Date: Apr 2010
Old 01-05-2011 , 05:32   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #437

I guessed as much, that the bug exist also for other people too.

Fact is:

The failure causes every second round of a map of missing items ( pills, mollys, pipes etc. items they are limited )

hmm atomic have says pages ago theres no failure, so i dont know if he provide a fix.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 01-05-2011 , 05:46   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #438

Quote:
Originally Posted by ellis View Post
I guessed as much, that the bug exist also for other people too.

Fact is:

The failure causes every second round of a map of missing items ( pills, mollys, pipes etc. items they are limited )

hmm atomic have says pages ago theres no failure, so i dont know if he provide a fix.
just use 70%-80% item removal. all item pacement is the same, and there is never too much items. maybe 2-3 of each max.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-05-2011 , 06:20   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #439

I'll check it out at some point
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-05-2011 , 12:46   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #440

Okay i checked it and can confirm some sort of issue. srsmod spawns the items it's supposed to in second round ... but something removes them again.

The only thing i could think of was bending the late item handlers timer block and further delaying re-spawning items ... but really, this is some odd shit.
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