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[L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)


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HowGentle
Member
Join Date: Feb 2010
Old 03-25-2010 , 08:00   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #21

Sorry.
My sourcemod was 1.3.0, and crash sever after throw pipebomb.

I tested on sourcemod 1.3.1, and there's no crash.
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 03-25-2010 , 08:27   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #22

Quote:
SourceMod Version Information:
SourceMod Version: 1.3.0
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Jan 15 2010 01:27:58
Build ID: 2898:a71318396392
http://www.sourcemod.net/
I tested on SM 1.3.0 (Windows) and it was working fine.
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HowGentle
Member
Join Date: Feb 2010
Old 03-25-2010 , 08:51   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #23

Thx for cool plugin.

If I get a throw-weapon after incapped (ex:use cheats, or itembuy_plugin),
this plugin don't work.
Can you update it for me?
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quang20082008
Member
Join Date: Mar 2010
Old 03-25-2010 , 08:54   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #24

Sourcemod 1.4 T-T , it's not stable T-T.But i love the idea of bomb here T-T
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alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 03-25-2010 , 09:00   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #25

incapped melee possible or not
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 03-25-2010 , 09:02   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #26

Quote:
If I get a throw-weapon after incapped (ex:use cheats, or itembuy_plugin),
this plugin don't work.
Can you update it for me?
The plugin сhecking grenade after incapacitated event, if the player has received a grenade after incapped event (example, cheats), then changing weapon (MOUSE2) will not work, but it is easy for fixing.
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HowGentle
Member
Join Date: Feb 2010
Old 03-25-2010 , 09:07   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #27

Quote:
Originally Posted by DJ_WEST View Post
The plugin сhecking grenade after incapacitated event, if the player has received a grenade after incapped event (example, cheats), then changing weapon (MOUSE2) will not work, but it is easy for fixing.
plz fix it I'll wait for update !!
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HowGentle
Member
Join Date: Feb 2010
Old 03-25-2010 , 09:07   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #28

Quote:
Originally Posted by quang20082008 View Post
Sourcemod 1.4 T-T , it's not stable T-T.But i love the idea of bomb here T-T
I use sourcemod 1.3.1 and this plugin works beautifully.
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 03-25-2010 , 09:09   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #29

Quote:
Sourcemod 1.4 T-T , it's not stable T-T.
I agree, but the plugin works for me both on 1.3.0, and on 1.3.1.
Quote:
incapped melee possible or not
xD
It's difficult for making, need emulating a trajectory of attack and damage effect/animation on the zombie.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 03-25-2010 , 11:20   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #30

These errors, is there anything you can fix?

Code:
L 03/25/2010 - 10:44:40: SourceMod error session started
L 03/25/2010 - 10:44:40: Info (map "c5m2_park") (file "errors_20100325.log")
L 03/25/2010 - 10:44:40: [SM] Native "GetEntProp" reported: Entity 9 (9) is invalid
L 03/25/2010 - 10:44:40: [SM] Displaying call stack trace for plugin "l4d_incapped_grenade.smx":
L 03/25/2010 - 10:44:40: [SM]   [0]  Line 258, l4d_incapped_grenade.sp::DelayCheckPlayer()
L 03/25/2010 - 11:00:33: Error log file session closed.
L 03/25/2010 - 13:02:11: SourceMod error session started
L 03/25/2010 - 13:02:11: Info (map "c5m3_cemetery") (file "errors_20100325.log")
L 03/25/2010 - 13:02:11: [SM] Native "GetEntProp" reported: Entity 9 (9) is invalid
L 03/25/2010 - 13:02:11: [SM] Displaying call stack trace for plugin "l4d_incapped_grenade.smx":
L 03/25/2010 - 13:02:11: [SM]   [0]  Line 258, l4d_incapped_grenade.sp::DelayCheckPlayer()
L 03/25/2010 - 13:02:11: [SM] Native "GetEntProp" reported: Entity 1 (1) is invalid
L 03/25/2010 - 13:02:11: [SM] Displaying call stack trace for plugin "l4d_incapped_grenade.smx":
L 03/25/2010 - 13:02:11: [SM]   [0]  Line 258, l4d_incapped_grenade.sp::DelayCheckPlayer()
L 03/25/2010 - 13:20:43: Error log file session closed.
L 03/25/2010 - 13:20:45: SourceMod error session started
L 03/25/2010 - 13:20:45: Info (map "c5m4_quarter") (file "errors_20100325.log")
L 03/25/2010 - 13:20:45: [SM] Native "GetEntProp" reported: Entity 1 (1) is invalid
L 03/25/2010 - 13:20:45: [SM] Displaying call stack trace for plugin "l4d_incapped_grenade.smx":
L 03/25/2010 - 13:20:45: [SM]   [0]  Line 258, l4d_incapped_grenade.sp::DelayCheckPlayer()
L 03/25/2010 - 13:32:24: Error log file session closed.
L 03/25/2010 - 13:32:28: SourceMod error session started
L 03/25/2010 - 13:32:28: Info (map "c5m5_bridge") (file "errors_20100325.log")
L 03/25/2010 - 13:32:28: [SM] Native "GetEntProp" reported: Entity 1 (1) is invalid
L 03/25/2010 - 13:32:28: [SM] Displaying call stack trace for plugin "l4d_incapped_grenade.smx":
L 03/25/2010 - 13:32:28: [SM]   [0]  Line 258, l4d_incapped_grenade.sp::DelayCheckPlayer()
L 03/25/2010 - 13:49:31: Error log file session closed.
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