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[L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)


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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 03-24-2010 , 18:51   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #11

When i tried writing this Plugin i failed at making the grenades "think", i see you wrote your own think function! Epic work



EDIT:

Im reading the Source and realizing just how epic stuff you do here - theres never before coded gimmicks like custom-biling, plugin-vocalizing, model manipulations ... how long have you been cooking this?!

Last edited by AtomicStryker; 03-24-2010 at 18:54.
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alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 03-24-2010 , 19:24   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #12

tested, sourcemod 1.3.2 crash after throw the pipe
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kiraibrasil
Member
Join Date: Jun 2009
Old 03-24-2010 , 21:55   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #13

This is cash my serve =s
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 03-25-2010 , 00:54   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #14

I'm having problems with the text, it doesnt show up all the time?

Also I would like to see it in the hint area of the screen too...
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 03-25-2010 , 02:08   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #15

Quote:
ested, sourcemod 1.3.2 crash after throw the pipe
Quote:
This is cash my serve =s
Try SourceMod 1.4.0-dev.
Quote:
I'm having problems with the text, it doesnt show up all the time?
Yes, it's show the text only first time on map.
Quote:
Also I would like to see it in the hint area of the screen too...
Ok, i'm do this in the new version.
Quote:
When i tried writing this Plugin i failed at making the grenades "think", i see you wrote your own think function! Epic work
Thanks. I failed at making the grenades "think" too, so i try wrote my own function with emulation of the grenade process.
Quote:
how long have you been cooking this?!
About 4 days. The idea was for a long time, but make it only when i found the way how to force the common zombie to run to a definite purpose.
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alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 03-25-2010 , 04:28   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #16

DJ_WEST , you should edit your post to tell people they must use SM1.4
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HowGentle
Member
Join Date: Feb 2010
Old 03-25-2010 , 05:30   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #17

In sourcemod 1.3.0 , crash sever after useing pipebom

Last edited by HowGentle; 03-25-2010 at 07:47.
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 03-25-2010 , 06:10   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #18

Quote:
DJ_WEST , you should edit your post to tell people they must use SM1.4
Done.
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 03-25-2010 , 07:14   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #19

Hm, testing the plugin on SourceMod 1.3.1:
Quote:
SourceMod Version Information:
SourceMod Version: 1.3.1
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.1)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Feb 10 2010 00:16:05
Build ID: 2917f33d01fcc28
http://www.sourcemod.net/
Quote:
Metamod:Source version 1.8.0
Build ID: 691:92ea98d22d75
Loaded As: Valve Server Plugin
Compiled on: Dec 19 2009
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
And no crashes. Can you give me more information about crash (screenshots, logs, sm version, meta version)?
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kwski43
Senior Member
Join Date: Mar 2009
Old 03-25-2010 , 07:29   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #20

Quote:
Originally Posted by DJ_WEST View Post
Hm, testing the plugin on SourceMod 1.3.1:


And no crashes. Can you give me more information about crash (screenshots, logs, sm version, meta version)?
Indeed, no crashes in 1.3.1. I updated it to 1.4, just in case, but it was working fine with 1.3.1.
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