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[L4D2] Medkit Density (2010-06-18)


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marvel
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Join Date: Dec 2009
Old 03-22-2010 , 07:39   Re: [L4D2] Medkit Density
Reply With Quote #41

Quote:
Originally Posted by LTR.2 View Post
bug that makes medkits dissapear when picked up in safe room still hapenning :S
Hope this will be fixed soon, I have now 10 survivors rushing to get a medpack at the start of each round
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cigs
Senior Member
Join Date: Jul 2006
Old 03-22-2010 , 08:29   Re: [L4D2] Medkit Density
Reply With Quote #42

Quote:
Originally Posted by LTR.2 View Post
bug that makes medkits dissapear when picked up in safe room still hapenning :S
When do they dissapear?
- after the next map loaded?
- when picked up; survivor carries a kit and it dissapears out of hands or from their back?
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HowGentle
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Join Date: Feb 2010
Old 03-22-2010 , 08:54   Re: [L4D2] Medkit Density
Reply With Quote #43

Medkit in saferoom is reset after loading.
(before next map loading : There's 8 medkit were lying in saferoom
after next map loading : There's 4 medkit were lying in saferoom)
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cigs
Senior Member
Join Date: Jul 2006
Old 03-22-2010 , 09:02   Re: [L4D2] Medkit Density
Reply With Quote #44

I'll have to apply a complete different way for spawning extra medkits. Thanks for the feedback and pls be patient for next release.
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HowGentle
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Join Date: Feb 2010
Old 03-22-2010 , 09:07   Re: [L4D2] Medkit Density
Reply With Quote #45

one more thing.

If 4 survivors arrived saferoom with carries 4 medkit, there's no problem.
but if 7 survivors arrived saferoom with carries 7 medkit, and loading next map, 3 medkit is dissapers from their back.
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LTR.2
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Join Date: Aug 2009
Old 03-22-2010 , 13:01   Re: [L4D2] Medkit Density
Reply With Quote #46

Quote:
Originally Posted by cigs View Post
When do they dissapear?
- after the next map loaded?
- when picked up; survivor carries a kit and it dissapears out of hands or from their back?
when picked up, they disappear after a few seconds.
if i select it and hold it, doesn't disappear, but if i choose my gun again, it disappears.
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TheThreemagi
New Member
Join Date: Mar 2010
Old 03-23-2010 , 14:26   Re: [L4D2] Medkit Density
Reply With Quote #47

Just a thought, would it be possible to reduce the amount of health packs at the beginning by half and replace this reduced amount with pills?

Also what about the option to increase the outdoor health packs by 50% instead of 100%?

Last edited by TheThreemagi; 03-23-2010 at 14:30.
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 03-25-2010 , 22:35   Re: [L4D2] Medkit Density
Reply With Quote #48

Could you add an option for the medkits in the safe room at the end of the map in a versus game?

I'm having a problem where the first team gets medkits, but the second team doesn't.

After some testing I found out that it was a problem with this plugin, but an option to change how those medkits work in the safe room at the end of the map would be a great addition.
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LTR.2
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Join Date: Aug 2009
Old 04-02-2010 , 13:33   Re: [L4D2] Medkit Density
Reply With Quote #49

does this plugins affects defibs too?
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cigs
Senior Member
Join Date: Jul 2006
Old 04-02-2010 , 13:36   Re: [L4D2] Medkit Density
Reply With Quote #50

No, not yet. But I will add a cvar to replace pills, adrenaline and defibs in the outdoors. So far the new version works fine. You'll be able to set a specific count of medkits at start and saferooms. Just give me a few more days to work on some other things and to test.
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