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[TF2] Racing + Mario Kart Mods


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Author
friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Plugin ID:
5001
Plugin Version:
1
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows players to race against each other with various powerups
    Old 01-15-2016 , 23:01   [TF2] Racing + Mario Kart Mods
    Reply With Quote #1

    This is a plugin created for the Fire Friendly community. It was created around the month karts were released. I will not maintain or improve it to any great extent. It is released "as is" in the hope that it will be useful or enjoyed by the community.

    It should be mostly functional. With some small edits it could be made fully functional, by teleporting sprites/models to player locations ongameframe. Someone will need to implement this. Attachments of models to player models are not supported directly.
    To allow for 1.7+ compatability, I have renamed some variables (this -> this_) as well as (object -> this_object). Should you find any wierd errors or problems, it could be this, though I doubt it.


    The plugin requires special maps with specific entities to allow for race functions (position tracking, special power-ups, multiple tracks, etc).

    tfk_mario_raceway4 is provided, the VMF is also available.

    race.sp -> core race manager, which provides some basic functions such as tracking players, laps, and circuits. There are many natives and forwards to allow for integration with other race plugins.
    - not working: sprite to display rank above player's head

    optional:
    mario.sp -> mario kart themed game mode, with powerups and abilities. Many of these assets are packed into the custom map.
    - not working: orbit items that attach and orbit the player

    optional:
    race_config.sp -> allows music, commands, and settings to be changed per map and per track.


    Map, sounds, etc here:
    https://drive.google.com/open?id=0B5...VlzTDBfTVd1QXc
    Attached Files
    File Type: zip race_mod.zip (43.0 KB, 500 views)
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    Last edited by friagram; 01-15-2016 at 23:11.
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    RavensBro
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    Join Date: Sep 2009
    Location: Wisonsin USA
    Old 01-15-2016 , 23:36   Re: [TF2] Racing + Mario Kart Mods
    Reply With Quote #2

    Thanks
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    braak0327
    AlliedModders Donor
    Join Date: Dec 2012
    Location: NORT....SOUTH KOREA
    Old 01-23-2016 , 23:43   Re: [TF2] Racing + Mario Kart Mods
    Reply With Quote #3

    thank you so much I'll try right now
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    xXDeathreusXx
    Veteran Member
    Join Date: Mar 2013
    Location: pPlayer->GetOrigin();
    Old 06-12-2016 , 22:11   Re: [TF2] Racing + Mario Kart Mods
    Reply With Quote #4

    OnGameFrame IS a solution, but depending on player/entity speed it will look janky as shit(I had to do this for Monoculus in order to play animations, and it's not quite right looking when he flies at max speed)
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    Jumparr
    New Member
    Join Date: Sep 2016
    Old 09-03-2016 , 10:22   Re: [TF2] Racing + Mario Kart Mods
    Reply With Quote #5

    Hello im new to these plugins and i havent made a single one. I hav a problem i think im doing something wrong because maybe i didnt place it right or im missing something. First of all i dont know where do i put the sound files and i dont know if its working or not
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    Nightmare Pyro
    Member
    Join Date: Mar 2020
    Location: Cedar Falls
    Old 05-23-2020 , 14:00   Re: [TF2] Racing + Mario Kart Mods
    Reply With Quote #6

    Hello! I like your plugin and interesting! but it seems not working is there a command or not. Because when waiting time is over it did not spawn kart. it seems broken.
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