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Invisible man


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Bassel
New Member
Join Date: Jul 2007
Old 07-17-2007 , 12:48   Invisible man
Reply With Quote #1

Hello.

Ive been playing this thing called invis man in condition zero, and i would really like it for my own server.
It where it transfers everyone to CT exept a single dude whos the invisible man. Hes invisible and only carrys a knife. the CTs objective is to kill the invisible man, where the invisibles man objective is to kill all CTs.
And.. whoever kills the invisible terroist, gets to be the next invis man. Does that make sence?

Can anyone make, recode or link the file to me. That would be awsome.
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 07-17-2007 , 13:36   Re: Invisible man
Reply With Quote #2

Totally invisibile, or just mostly invisibile?
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Bassel
New Member
Join Date: Jul 2007
Old 07-17-2007 , 14:28   Re: Invisible man
Reply With Quote #3

totally invisible.

and if your gonna code the plugin, it would be sweet with no footsteps, gravity at 600 and turbo running and maybe 100 damage pr. knife stab... But only for the invis guy.
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PureSpider
Senior Member
Join Date: Aug 2006
Old 07-17-2007 , 16:18   Re: Invisible man
Reply With Quote #4

lol how would you kill that guy if...
- he kills you with one stab
- he can jump higher than you
- he can run faster than you
- you can neither see nor hear him...

the totally insiv thing would be hard enough i think
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 07-17-2007 , 16:38   Re: Invisible man
Reply With Quote #5

I'd actually say: Lower his damage.

Why? Force him to have to swing a few times. It gives the CT a chance to actually catch him.
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 07-17-2007 , 16:40   Re: Invisible man
Reply With Quote #6

p.s. I've started work on this. Don't know when it'll be ready, shouldn't take very long though.
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pRED*
Join Date: Dec 2006
Old 07-17-2007 , 17:48   Re: Invisible man
Reply With Quote #7

High damage is good. 1v1 you are supposed to lose. The idea is to work together as a team and when your teammates start dropping like flies you use that as a guide to where he is..
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GrimReaperCdn
Member
Join Date: Jul 2007
Location: Steamboat, Colorado
Old 07-17-2007 , 18:45   Re: Invisible man
Reply With Quote #8

I agree with,
Quote:
- he kills you with one stab
- he can jump higher than you
- he can run faster than you
- you can neither see nor hear him...
besides you could just make it a variable thats what i would do
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Last edited by GrimReaperCdn; 07-17-2007 at 18:48. Reason: state what i agreed with.
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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 07-17-2007 , 20:18   Re: Invisible man
Reply With Quote #9

Get everything else you want in this post ASAP. Any cvars or options you want, etc.
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Bassel
New Member
Join Date: Jul 2007
Old 07-21-2007 , 05:30   Re: Invisible man
Reply With Quote #10

Aight.

I want him to be totally invisible.

And. Do you know the thing call roll the dice? I want something like that. So whenever you turn invisible, you either get no footsteps, abillity to jump higher or 1 hit kill.

And i need the plugin for condition zero.

Thanks man!
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