Raised This Month: $12 Target: $400
 3% 

[L4D/L4D2] Carryable Props Remover


Post New Thread Reply   
 
Thread Tools Display Modes
Author
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Plugin ID:
5118
Plugin Version:
1.0
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Creates a 1 second timer to remove all carryable props after round start.
    Old 04-08-2016 , 09:39   [L4D/L4D2] Carryable Props Remover
    Reply With Quote #1

    Another topic at the moment. Don't ask why, the answer to your questions is already posted in my other post.

    Quick description, this plugin checks any carryable props like gas cans (including scavenge ones), propane tanks, oxygen tanks, and fire crackers found in Dark Carnival.

    Quote:
    Changelog: 06-05-16
    - First release.
    - No more compilation errors.
    Attached Files
    File Type: sp Get Plugin or Get Source (carryable_props_remover.sp - 1235 views - 3.0 KB)

    Last edited by cravenge; 06-05-2016 at 03:53. Reason: New Topic
    cravenge is offline
    maximus200
    Junior Member
    Join Date: Mar 2015
    Old 04-08-2016 , 20:48   Re: [L4D/L4D2] Saferoom Doors Lockdown
    Reply With Quote #2

    I don't understand how this will this stop rushers at all when they are only challenged right at the end of the map? That's the whole map to play before rushers are even dealt with at all?
    How will that make rushers none existant on servers using this?

    So lets say theres a scenario you have a 4 player server and two players rush off and in doing so make the team obviously weaker. The two rushers reach the end saferoom can't get in because the door is locked and get crushed by your mobs. Meanwhile the two none rushers get overwhelmed because of the team depletion and eventually are worn down and killed.
    Your banking on the rushers leaving because they got killed at the end safe room but what if they dont leave and decide to hang around and it all repeats again? Not all rushers leave when they get killed iv'e seen them stay many, many times. If its the end of the map too they probably won't have long to wait to get back in the game again when it restarts.

    Even if they do leave what if two new players join and they rush off too and once again the same scenario is repeated? So thats two games in succession now totally screwed.

    Yes i realize not everyone is a rusher and this wont happen always. My main point i am trying to make is that no matter what happen the rushers are only dealt with right at the end of the map when its all too late by then the damage has already been done team wise. Theres still going to be a lot of campaigns played and broken by players running off and getting killed leaving the rest of the team weaker and very frustrated.

    I know your doing your best to stop rushing if theres no admin around to deal with them and i appreciate that a lot.I dont mean to sound negative about your hard work.
    I just can't help feeling this is not the best solution to deal with players running off as that will still happen a lot of times when they are only taken care of at the end saferoom.
    Yes this will probably make some rushers exit a server faster and thats all well and good and it's better than nothing i acknowledge that. However i don't think this will prevent rushing happening and spoiling the party sometimes.

    It certainly will not eliminate rushing making it none existant as you suggested. No chance.
    maximus200 is offline
    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 04-08-2016 , 21:50   Re: [L4D/L4D2] Saferoom Doors Lockdown
    Reply With Quote #3

    EDIT: Finally done editing.

    Last edited by cravenge; 06-05-2016 at 01:30.
    cravenge is offline
    cuantunrex
    Junior Member
    Join Date: Dec 2011
    Old 05-06-2016 , 04:55   Re: [L4D/L4D2] Saferoom Doors Lockdown
    Reply With Quote #4

    hello friend, as I can add the first maps of each campaign eg c1m1_hotel
    thanks, good plugin ^_^

    Last edited by cuantunrex; 05-06-2016 at 05:01.
    cuantunrex is offline
    cuantunrex
    Junior Member
    Join Date: Dec 2011
    Old 05-06-2016 , 05:53   Re: [L4D/L4D2] Saferoom Doors Lockdown
    Reply With Quote #5

    hi sir please, a plugin to avoid charging push?
    Attached Thumbnails
    Click image for larger version

Name:	Sin título.png
Views:	573
Size:	58.8 KB
ID:	154462  
    cuantunrex is offline
    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 06-05-2016 , 00:45   Re: [L4D/L4D2] Saferoom Doors Lockdown
    Reply With Quote #6

    Everyone who are using this plugin listen up. This thread will be changed with another topic due to the merging of plugins I have planned to do. So please be patient as I am currently releasing that other topic right now.

    EDIT: Fixed compilation errors.

    Last edited by cravenge; 06-05-2016 at 03:50.
    cravenge is offline
    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Cat
    Old 06-05-2016 , 05:49   Re: [L4D/L4D2] Saferoom Doors Lockdown
    Reply With Quote #7

    Quote:
    Originally Posted by cuantunrex View Post
    hi sir please, a plugin to avoid charging push?
    Not really sure why you would need a plugin to toggle cvar values

    use these cvars

    sm_cvar z_gun_swing_coop_min_penalty 9999
    sm_cvar z_gun_swing_vs_min_penalty 9999
    __________________
    Connect
    My Plugins: KlickME
    [My GitHub]

    Commission me for L4D
    Lux is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 06:59.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode