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[CS:GO/ZP] Zombie Plague Mod 8.3.2


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gubka
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Join Date: Jan 2012
Location: Russia
Old 05-05-2016 , 09:23   Re: [CS:GO] Zombie Plague 5.1
Reply With Quote #571

Quote:
Originally Posted by NickischLP View Post
Release: M200
Description: A new human weapon.
Version 1.0
Credits to gubka for the plugin and examples.
Credits for the model go to Crytek


https://github.com/Draakoor/Zombie-Plague-M200
Download for all files.

Also the blood is not working :p
Good job I will add it in the addon list

P.S about the blood, i think that they remove alien color from engine

Some of my friend, who installed this weapon said that not all textures was download
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Last edited by gubka; 05-05-2016 at 15:21.
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NickischLP
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Old 05-05-2016 , 15:29   Re: [CS:GO] Zombie Plague 5.1
Reply With Quote #572

I forgot the dot after the viewmodel name.

Also see github: https://github.com/Draakoor/Zombie-Plague-M200

BTW I loved zombie plague in cs 1.6 maybe I will release more guns or new zombies/humans
Attached Files
File Type: sp Get Plugin or Get Source (zbm3_extraitem_m200.sp - 179 views - 12.7 KB)
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Last edited by NickischLP; 05-05-2016 at 15:31.
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gubka
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Old 05-05-2016 , 17:58   Re: [CS:GO] Zombie Plague 5.1
Reply With Quote #573

Now you can just add
Quote:
materials/models/weapons/v_models/snip_m200/
materials/models/weapons/w_models/w_snip_m200/
models/weapons/m200/
into the downloads.ini and this folders will be add to precache and download list
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NickischLP
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Old 05-07-2016 , 04:33   Re: [CS:GO] Zombie Plague 5.1
Reply With Quote #574

I got a problem, not all players and bots are showing in the menu to make human/zombie.

Even there is no error in the log.

Pls fix it
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NickischLP
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Old 05-07-2016 , 05:01   Re: [CS:GO] Zombie Plague 5.1
Reply With Quote #575

Release: Chucky
Description: Adds a new fast zombie class.
+ Very fast
+ Can jump high
- Low hp
Version 1.0
Credits to gubka for the plugin and examples.
Credits for the model go to Kaesa
Download: https://github.com/Draakoor/Zombie-Plague-Chucky/
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Last edited by NickischLP; 05-07-2016 at 05:01. Reason: forgot to add download
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gubka
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Old 05-07-2016 , 10:29   Re: [CS:GO] Zombie Plague 5.1.1
Reply With Quote #576

NickischLP, good job, thanks, i will add it in addon list

Quote:
-Version: 5.1.1 Stable (May 07, 2016)
* Fix possible errors with : CS_WeaponIDToAlias Invalid WeaponID passed for this game
* Added new cvar zp_human_antidot_spawn
* Fixes with automatic ternatnate round end timer
* Improve of admin player list menu
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Last edited by gubka; 05-09-2016 at 12:57.
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hola22
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Join Date: Feb 2016
Old 05-10-2016 , 09:48   Re: [CS:GO] Zombie Plague 5.1.1
Reply With Quote #577

[SM] Native "GetArrayCell" reported: Invalid index -1 (count: 19)
[SM] Displaying call stack trace for plugin "zbm3_core.smx":
[SM] [0] Line 345, zp/soundeffects/soundeffects.cpp::SoundsGetRandomSound()
[SM] [1] Line 436, zp/soundeffects/soundeffects.cpp::SoundsTransmitToAll()
[SM] [2] Line 76, zp/roundstart.cpp::RoundStartOnRoundStart()
[SM] [3] Line 193, zp/events.cpp::EventRoundStart()
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gubka
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Old 05-10-2016 , 16:41   Re: [CS:GO] Zombie Plague 5.2
Reply With Quote #578

Quote:
-Version: 5.2 Stable (May 10, 2016)
* Added human classes module
* Crash fix (CLagCompensationManager::StartLagCompensatio n with NULL CUserCmd)
* Remove some cvars
* New human class in menu
* Remove motd support
* Addon database saving
* Remove models.ini
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gubka
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Old 05-10-2016 , 16:50   Re: [CS:GO] Zombie Plague 5.1.1
Reply With Quote #579

Quote:
Originally Posted by hola22 View Post
[SM] Native "GetArrayCell" reported: Invalid index -1 (count: 19)
[SM] Displaying call stack trace for plugin "zbm3_core.smx":
[SM] [0] Line 345, zp/soundeffects/soundeffects.cpp::SoundsGetRandomSound()
[SM] [1] Line 436, zp/soundeffects/soundeffects.cpp::SoundsTransmitToAll()
[SM] [2] Line 76, zp/roundstart.cpp::RoundStartOnRoundStart()
[SM] [3] Line 193, zp/events.cpp::EventRoundStart()
Fix in 5.2
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Last edited by gubka; 05-10-2016 at 17:02.
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gubka
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Old 05-11-2016 , 10:47   Re: [CS:GO] Zombie Plague 5.2.1
Reply With Quote #580

Quote:
-Version: 5.2.1 Stable (May 11, 2016)
* Little fixes
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