hm.. it sound a bit sus but ok
PHP Code:
/* Sublime AMXX Editor v2.2 */
#include <amxmodx>
#include <sqlx>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "Author"
// Ur Mysql Information
new Host[] = "hostname"
new User[] = "username"
new Pass[] = "password"
new Db[] = "database"
new Handle:g_SqlTuple
new g_Error[512]
new iPlayerID[33]
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
set_task(1.0, "MySql_Init") // set a task to activate the mysql_init
}
public IgnoreHandle(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
SQL_FreeHandle(Query)
return PLUGIN_HANDLED
}
public client_putinserver(id)
{
Load_MySql(id)
}
public MySql_Init()
{
// we tell the API that this is the information we want to connect to,
// just not yet. basically it's like storing it in global variables
g_SqlTuple = SQL_MakeDbTuple(Host,User,Pass,Db)
// ok, we're ready to connect
new ErrorCode,Handle:SqlConnection = SQL_Connect(g_SqlTuple,ErrorCode,g_Error,charsmax(g_Error))
if(SqlConnection == Empty_Handle)
// stop the plugin with an error message
set_fail_state(g_Error)
new Handle:Queries
// we must now prepare some random queries
Queries = SQL_PrepareQuery(SqlConnection,"CREATE TABLE IF NOT EXISTS playerdb (steamid varchar(32),playerid varchar(6)))")
if(!SQL_Execute(Queries))
{
// if there were any problems
SQL_QueryError(Queries,g_Error,charsmax(g_Error))
set_fail_state(g_Error)
}
// close the handle
SQL_FreeHandle(Queries)
// you free everything with SQL_FreeHandle
SQL_FreeHandle(SqlConnection)
}
public plugin_end()
{
// free the tuple - note that this does not close the connection,
// since it wasn't connected in the first place
SQL_FreeHandle(g_SqlTuple)
}
public Load_MySql(id)
{
new szSteamId[32], szTemp[512]
get_user_authid(id, szSteamId, charsmax(szSteamId))
new Data[1]
Data[0] = id
//we will now select from the table `playerdb` where the steamid match
format(szTemp,charsmax(szTemp),"SELECT * FROM `playerdb` WHERE (`playerdb`.`steamid` = '%s')", szSteamId)
SQL_ThreadQuery(g_SqlTuple,"register_client",szTemp,Data,1)
}
public register_client(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
if(FailState == TQUERY_CONNECT_FAILED)
{
log_amx("Load - Could not connect to SQL database. [%d] %s", Errcode, Error)
}
else if(FailState == TQUERY_QUERY_FAILED)
{
log_amx("Load Query failed. [%d] %s", Errcode, Error)
}
new id
id = Data[0]
if(SQL_NumResults(Query) < 1)
{
//.if there are no results found
new szSteamId[32]
get_user_authid(id, szSteamId, charsmax(szSteamId)) // get user's steamid
// if its still pending we can't do anything with it
if (equal(szSteamId,"ID_PENDING"))
return PLUGIN_HANDLED
new szTemp[512]
// now we will insturt the values into our table.
new rand_num[6]
for(new i=0; i < sizeof(rand_num); i++)
rand_num[i] = random(9)
format(szTemp,charsmax(szTemp),"INSERT INTO `playerdb` ( `steamid` , `playerid`)VALUES ('%s','%s');",szSteamId, rand_num)
SQL_ThreadQuery(g_SqlTuple,"IgnoreHandle",szTemp)
}
else
{
// if there are results found
iPlayerID[id] = SQL_ReadResult(Query, 1)
}
return PLUGIN_HANDLED
}